package inf101.v18.rogue101.examples; import inf101.v18.gfx.gfxmode.ITurtle; import inf101.v18.rogue101.game.IGame; import inf101.v18.rogue101.objects.IItem; public class ExampleItem implements IItem { private int hp = getMaxHealth(); @Override public boolean draw(ITurtle painter, double w, double h) { return false; } @Override public int getCurrentHealth() { return hp; } @Override public int getDefence() { return 0; } @Override public int getMaxHealth() { return 1; } @Override public String getName() { return "strange model of an item"; } @Override public int getSize() { return 1; } @Override public String getSymbol() { return "X"; } @Override public int handleDamage(IGame game, IItem source, int amount) { hp -= amount; return amount; } }