package inf101.v18.rogue101.items; import inf101.v18.rogue101.game.IGame; import inf101.v18.rogue101.objects.IItem; import java.util.ArrayList; import java.util.List; public class Chest implements IContainer { private List container = new ArrayList<>(); @Override public IItem get(int i) { return null; } @Override public List getContent() { return null; } @Override public boolean isFull() { return false; } @Override public int getCurrentHealth() { return 0; } @Override public int getDefence() { return 0; } @Override public int getMaxHealth() { return 0; } @Override public String getName() { return "Chest"; } @Override public int getSize() { return 10000; } public String getPrintSymbol() { return "\uD83D\uDDC3"; } @Override public String getSymbol() { return "C"; } @Override public int handleDamage(IGame game, IItem source, int amount) { return 0; } }