package inf101.v18.rogue101.objects; import inf101.v18.gfx.gfxmode.ITurtle; import inf101.v18.gfx.textmode.BlocksAndBoxes; import inf101.v18.rogue101.events.IEvent; import inf101.v18.rogue101.game.IGame; public class Dust implements IItem { @Override public int getDefence() { return 0; } @Override public int getMaxHealth() { return 0; } @Override public int getCurrentHealth() { return 0; } @Override public int getSize() { return 1; } @Override public String getSymbol() { return BlocksAndBoxes.BLOCK_HALF; } @Override public int handleDamage(IGame game, IItem source, int amount) { return 0; } @Override public boolean draw(ITurtle painter, double w, double h) { return false; } @Override public String getName() { return "thick layer of dust"; } }