package inf101.v18.rogue101.items; import inf101.v18.rogue101.game.IGame; import inf101.v18.rogue101.objects.IItem; public class HealthPotion implements IConsumable { @Override public int hpIncrease() { return 100; } @Override public int attackIncrease() { return 0; } @Override public int defenceIncrease() { return 0; } @Override public int getCurrentHealth() { return 0; } @Override public int getDefence() { return 0; } @Override public int getMaxHealth() { return 0; } @Override public String getName() { return "Healing potion"; } @Override public int getSize() { return 0; } @Override public String getSymbol() { return "H"; } @Override public int handleDamage(IGame game, IItem source, int amount) { return 0; } }