Alexander Söderberg c0f69f321d
Guice progress
2020-07-10 22:12:37 +02:00

61 lines
2.4 KiB
Java

/*
* _____ _ _ _____ _
* | __ \| | | | / ____| | |
* | |__) | | ___ | |_| (___ __ _ _ _ __ _ _ __ ___ __| |
* | ___/| |/ _ \| __|\___ \ / _` | | | |/ _` | '__/ _ \/ _` |
* | | | | (_) | |_ ____) | (_| | |_| | (_| | | | __/ (_| |
* |_| |_|\___/ \__|_____/ \__, |\__,_|\__,_|_| \___|\__,_|
* | |
* |_|
* PlotSquared plot management system for Minecraft
* Copyright (C) 2020 IntellectualSites
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.plotsquared.bukkit.util;
import com.google.inject.Singleton;
import com.plotsquared.core.util.PermHandler;
import net.milkbowl.vault.permission.Permission;
import org.bukkit.Bukkit;
import org.bukkit.plugin.RegisteredServiceProvider;
@Singleton public class BukkitPermHandler extends PermHandler {
private Permission perms;
@Override
public boolean init() {
if (this.perms == null) {
setupPermissions();
}
return this.perms != null;
}
private void setupPermissions() {
if (Bukkit.getServer().getPluginManager().getPlugin("Vault") == null) {
return;
}
RegisteredServiceProvider<Permission> permissionProvider =
Bukkit.getServer().getServicesManager().getRegistration(Permission.class);
if (permissionProvider != null) {
this.perms = permissionProvider.getProvider();
}
}
@Override public boolean hasPermission(String world, String player, String perm) {
return this.perms.playerHas(world, Bukkit.getOfflinePlayer(player), perm);
}
}