mirror of
https://github.com/IntellectualSites/PlotSquared.git
synced 2024-11-25 06:36:44 +01:00
200 lines
4.5 KiB
Java
200 lines
4.5 KiB
Java
package com.intellectualcrafters.plot;
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import com.intellectualcrafters.plot.config.C;
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import com.intellectualcrafters.plot.generator.HybridUtils;
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import com.intellectualcrafters.plot.generator.PlotGenerator;
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import com.intellectualcrafters.plot.object.PlotPlayer;
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import com.intellectualcrafters.plot.util.*;
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import com.plotsquared.listener.APlotListener;
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import java.io.File;
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import java.util.UUID;
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public interface IPlotMain {
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/**
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* Log a message to console
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* @param message
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*/
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void log(String message);
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/**
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* Get the `PlotSquared` directory (e.g. /plugins/PlotSquared or /mods/PlotSquared)
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* @return
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*/
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File getDirectory();
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/**
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* Disable the implementation
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* - If a full disable isn't feasibly, just disable what it can
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*/
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void disable();
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/**
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* Get the version of the PlotSquared being used
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* @return
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*/
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int[] getPluginVersion();
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/**
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* Get the version of Minecraft that is running
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* (used to check what protocols and such are supported)
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* @return
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*/
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int[] getServerVersion();
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/**
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* The task manager will run and manage minecraft tasks
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* @return
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*/
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TaskManager getTaskManager();
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/**
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* Run the task that will kill road mobs
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*/
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void runEntityTask();
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/**
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* Register the implementation specific commands
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*/
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void registerCommands();
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/**
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* Register the protection system (used to protect blocks and such)
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*/
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void registerPlayerEvents();
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/**
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* Register inventory related events (used for inventory guis)
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*/
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void registerInventoryEvents();
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/**
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* Register plot plus related events (whatever these are?)
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*/
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void registerPlotPlusEvents();
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/**
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* Register force field events (why is this a thing?)
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*/
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void registerForceFieldEvents();
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/**
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* Register the WorldEdit hook
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*/
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void registerWorldEditEvents();
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/**
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* Register TNT related events (if TNT protection is enabled)
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*/
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void registerTNTListener();
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/**
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* Get the economy provider
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* @return
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*/
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EconHandler getEconomyHandler();
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/**
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* Get the block manager
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* @return
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*/
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BlockManager initBlockManager();
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/**
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* Get the EventUtil class
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* @return
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*/
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EventUtil initEventUtil();
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/**
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* Get the chunk manager
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* @return
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*/
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ChunkManager initChunkManager();
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/**
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* Get the setuputils class (used for world creation)
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* @return
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*/
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SetupUtils initSetupUtils();
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/**
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* Get HybridUtils class (common functions useful for hybrid world generation)
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* @return
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*/
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HybridUtils initHybridUtils();
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/**
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* Start the metrics task
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*/
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void startMetrics();
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/**
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* If a world is already loaded, set the generator (use NMS if required)
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* @param world
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*/
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void setGenerator(String world);
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/**
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* Get the UUIDHandlerImplementation which will cache and provide UUIDs
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* @return
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*/
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UUIDHandlerImplementation initUUIDHandler();
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/**
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* Get the InventoryUtil class (used for implementation specific inventory guis)
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* @return
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*/
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InventoryUtil initInventoryUtil();
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/**
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* Run the converter for the implementation (not necessarily PlotMe, just any plugin that we can convert from)
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* @return
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*/
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boolean initPlotMeConverter();
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/**
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* Unregister a PlotPlayer from cache e.g. if they have logged off
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* @param player
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*/
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void unregister(PlotPlayer player);
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/**
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* Get the generator wrapper for a world (world) and generator (name)
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* @param world
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* @param name
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* @return
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*/
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PlotGenerator<?> getGenerator(String world, String name);
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/**
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* Get the PlotListener class for this implementation
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* (We should try to make this generic so we don't need this)
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* @return
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*/
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APlotListener initPlotListener();
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/**
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* Register the chunk processor which will clean out chunks that have too many blockstates or entities
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*/
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void registerChunkProcessor();
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/**
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* Register the world initialization events (used to keep track of worlds being generated)
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*/
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void registerWorldEvents();
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/**
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* This class is currently really empty, but player related stuff can go in here
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* @return
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*/
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PlayerManager initPlayerManager();
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/**
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* Get the name of the server
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* @return
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*/
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String getServerName();
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}
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