2021-01-09 22:28:41 +01:00

95 lines
2.8 KiB
Java

/*
* _____ _ _ _____ _
* | __ \| | | | / ____| | |
* | |__) | | ___ | |_| (___ __ _ _ _ __ _ _ __ ___ __| |
* | ___/| |/ _ \| __|\___ \ / _` | | | |/ _` | '__/ _ \/ _` |
* | | | | (_) | |_ ____) | (_| | |_| | (_| | | | __/ (_| |
* |_| |_|\___/ \__|_____/ \__, |\__,_|\__,_|_| \___|\__,_|
* | |
* |_|
* PlotSquared plot management system for Minecraft
* Copyright (C) 2021 IntellectualSites
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.plotsquared.bukkit.entity;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.checkerframework.checker.nullness.qual.NonNull;
public abstract class EntityWrapper {
protected final float yaw;
protected final float pitch;
private final Entity entity;
private final EntityType type;
public double x;
public double y;
public double z;
EntityWrapper(final @NonNull Entity entity) {
this.entity = entity;
this.type = entity.getType();
final Location location = entity.getLocation();
this.x = location.getX();
this.y = location.getY();
this.z = location.getZ();
this.yaw = location.getYaw();
this.pitch = location.getPitch();
}
@SuppressWarnings("deprecation")
@Override
public String toString() {
return String.format("[%s, x=%s, y=%s, z=%s]", type.getName(), x, y, z);
}
public abstract Entity spawn(World world, int xOffset, int zOffset);
public abstract void saveEntity();
public float getYaw() {
return this.yaw;
}
public float getPitch() {
return this.pitch;
}
public Entity getEntity() {
return this.entity;
}
public EntityType getType() {
return this.type;
}
public double getX() {
return this.x;
}
public double getY() {
return this.y;
}
public double getZ() {
return this.z;
}
}