mirror of
https://github.com/IntellectualSites/PlotSquared.git
synced 2025-03-14 13:59:43 +01:00
672 lines
22 KiB
Java
672 lines
22 KiB
Java
////////////////////////////////////////////////////////////////////////////////////////////////////
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// PlotSquared - A plot manager and world generator for the Bukkit API /
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// Copyright (c) 2014 IntellectualSites/IntellectualCrafters /
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// /
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// This program is free software; you can redistribute it and/or modify /
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// it under the terms of the GNU General Public License as published by /
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// the Free Software Foundation; either version 3 of the License, or /
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// (at your option) any later version. /
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// /
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// This program is distributed in the hope that it will be useful, /
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// but WITHOUT ANY WARRANTY; without even the implied warranty of /
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the /
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// GNU General Public License for more details. /
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// /
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// You should have received a copy of the GNU General Public License /
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// along with this program; if not, write to the Free Software Foundation, /
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA /
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// /
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// You can contact us via: support@intellectualsites.com /
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////////////////////////////////////////////////////////////////////////////////////////////////////
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package com.intellectualcrafters.plot.api;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Set;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.plugin.java.JavaPlugin;
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import com.intellectualcrafters.configuration.file.YamlConfiguration;
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import com.intellectualcrafters.plot.PS;
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import com.intellectualcrafters.plot.commands.MainCommand;
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import com.intellectualcrafters.plot.commands.SubCommand;
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import com.intellectualcrafters.plot.config.C;
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import com.intellectualcrafters.plot.flag.AbstractFlag;
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import com.intellectualcrafters.plot.flag.FlagManager;
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import com.intellectualcrafters.plot.object.Plot;
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import com.intellectualcrafters.plot.object.PlotId;
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import com.intellectualcrafters.plot.object.PlotManager;
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import com.intellectualcrafters.plot.object.PlotPlayer;
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import com.intellectualcrafters.plot.object.PlotWorld;
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import com.intellectualcrafters.plot.util.BlockManager;
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import com.intellectualcrafters.plot.util.ChunkManager;
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import com.intellectualcrafters.plot.util.ClusterManager;
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import com.intellectualcrafters.plot.util.MainUtil;
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import com.intellectualcrafters.plot.util.Permissions;
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import com.intellectualcrafters.plot.util.SchematicHandler;
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import com.plotsquared.bukkit.util.UUIDHandler;
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import com.plotsquared.bukkit.util.bukkit.BukkitSetBlockManager;
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import com.plotsquared.bukkit.util.bukkit.BukkitUtil;
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import com.intellectualcrafters.plot.uuid.UUIDWrapper;
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/**
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* PlotSquared API
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*
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* @author Citymonstret
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* @author Empire92
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* @version API 2.0
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*
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* @deprecated
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*/
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@SuppressWarnings("unused") public class PlotAPI {
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/**
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* Permission that allows for admin access, this permission node will allow the player to use any part of the
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* plugin, without limitations.
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*/
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public static final String ADMIN_PERMISSION = "plots.admin";
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/**
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* Constructor. Insert any Plugin. (Optimally the plugin that is accessing the method)
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*
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* @param plugin Plugin used to access this method
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*
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* @throws com.intellectualcrafters.plot.util.PlotSquaredException if the program fails to fetch the PlotSquared
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* instance
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* @see com.intellectualcrafters.plot.PS
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*/
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@Deprecated
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public PlotAPI(final JavaPlugin plugin) {
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}
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public PlotAPI() {
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}
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/**
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* Get all plots
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*
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* @return all plots
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*
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* @see com.intellectualcrafters.plot.PS#getPlots()
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*/
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public Set<Plot> getAllPlots() {
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return PS.get().getPlots();
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}
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/**
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* Return all plots for a player
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*
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* @param player Player, whose plots to search for
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*
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* @return all plots that a player owns
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*/
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public Set<Plot> getPlayerPlots(final Player player) {
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return PS.get().getPlots(BukkitUtil.getPlayer(player));
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}
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/**
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* Add a plot world
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*
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* @param world World Name
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* @param plotWorld Plot World Object
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* @param manager World Manager
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*
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* @see com.intellectualcrafters.plot.PS#addPlotWorld(String, com.intellectualcrafters.plot.object.PlotWorld,
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* com.intellectualcrafters.plot.object.PlotManager)
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*/
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public void addPlotWorld(final String world, final PlotWorld plotWorld, final PlotManager manager) {
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PS.get().addPlotWorld(world, plotWorld, manager);
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}
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/**
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* @return main configuration
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*
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* @see com.intellectualcrafters.plot.PS#config
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*/
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public YamlConfiguration getConfig() {
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return PS.get().config;
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}
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/**
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* @return storage configuration
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*
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* @see com.intellectualcrafters.plot.PS#storage
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*/
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public YamlConfiguration getStorage() {
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return PS.get().storage;
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}
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/**
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* Get the main class for this plugin <br> - Contains a lot of fields and methods - not very well organized <br>
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* Only use this if you really need it
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*
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* @return PlotSquared PlotSquared Main Class
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*
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* @see com.intellectualcrafters.plot.PS
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*/
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public PS getMain() {
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return PS.get();
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}
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/**
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* ChunkManager class contains several useful methods<br>
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* - Chunk deletion<br>
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* - Moving or copying regions<br>
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* - plot swapping<br>
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* - Entity tracking<br>
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* - region regeneration<br>
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*
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* @return ChunkManager
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*
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* @see com.intellectualcrafters.plot.util.ChunkManager
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*/
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public ChunkManager getChunkManager() {
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return ChunkManager.manager;
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}
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/**
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* BlockManager class contains useful methods relating to blocks.
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*
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* @return BlockManager
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*
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* @see com.intellectualcrafters.plot.util.BlockManager
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*/
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public BlockManager getBlockManager() {
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return BlockManager.manager;
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}
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/**
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* BukkitSetBlockManager class contains useful methods relating to bukkit blocks.
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*
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* @return BukkitSetBlockManager
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*
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* @see com.plotsquared.bukkit.util.bukkit.BukkitSetBlockManager
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*/
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public BukkitSetBlockManager getBukkitBlockManager() {
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return BukkitSetBlockManager.setBlockManager;
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}
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/**
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* UUIDWrapper class has basic methods for getting UUIDS (it's recommended to use the UUIDHandler class instead)
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*
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* @return UUIDWrapper
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*
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* @see com.intellectualcrafters.plot.uuid.UUIDWrapper
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*/
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public UUIDWrapper getUUIDWrapper() {
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return UUIDHandler.getUUIDWrapper();
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}
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/**
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* Do not use this. Instead use FlagManager.[method] in your code.
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* - Flag related stuff
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*
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* @return FlagManager
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*
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* @see com.intellectualcrafters.plot.flag.FlagManager
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*/
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@Deprecated
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public FlagManager getFlagManager() {
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return new FlagManager();
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}
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/**
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* Do not use this. Instead use ClusterManager.[method] in your code.
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* - Plot cluster related stuff
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*
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* @return ClusterManager
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*
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* @see com.intellectualcrafters.plot.util.ClusterManager
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*/
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@Deprecated
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public ClusterManager getClusterManager() {
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return new ClusterManager();
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}
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/**
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* Do not use this. Instead use MainUtil.[method] in your code.
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* - Basic plot management stuff
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*
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* @return MainUtil
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*
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* @see com.intellectualcrafters.plot.util.MainUtil
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*/
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@Deprecated
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public MainUtil getMainUtil() {
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return new MainUtil();
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}
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/**
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* Do not use this. Instead use Permissions.[method] in your code.
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* - Basic permission management stuff
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*
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* @return MainUtil
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*
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* @see com.intellectualcrafters.plot.util.Permissions
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*/
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@Deprecated
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public Permissions[] getPermissions() {
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return Permissions.values();
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}
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/**
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* SchematicHandler class contains methods related to pasting, reading and writing schematics
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*
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* @return SchematicHandler
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*
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* @see com.intellectualcrafters.plot.util.SchematicHandler
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*/
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public SchematicHandler getSchematicHandler() {
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return SchematicHandler.manager;
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}
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/**
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* Use C.[caption] instead
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*
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* @return C
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*
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* @see com.intellectualcrafters.plot.config.C
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*/
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@Deprecated
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public C[] getCaptions() {
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return C.values();
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}
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/**
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* Get the plot manager for a world. - Most of these methods can be accessed through the MainUtil
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*
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* @param world Which manager to get
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*
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* @return PlotManager
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*
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* @see com.intellectualcrafters.plot.object.PlotManager
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* @see PS#getPlotManager(String)
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*/
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public PlotManager getPlotManager(final World world) {
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return PS.get().getPlotManager(world.getName());
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}
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/**
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* Get the plot manager for a world. - Contains useful low level methods for plot merging, clearing, and
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* tessellation
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*
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* @param world
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*
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* @return PlotManager
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*
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* @see PS#getPlotManager(String)
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* @see com.intellectualcrafters.plot.object.PlotManager
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*/
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public PlotManager getPlotManager(final String world) {
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return PS.get().getPlotManager(world);
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}
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/**
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* Get the settings for a world (settings bundled in PlotWorld class) - You will need to downcast for the specific
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* settings a Generator has. e.g. DefaultPlotWorld class implements PlotWorld
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*
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* @param world (to get settings of)
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*
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* @return PlotWorld class for that world ! will return null if not a plot world world
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*
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* @see PS#getPlotWorld(String)
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* @see com.intellectualcrafters.plot.object.PlotWorld
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*/
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public PlotWorld getWorldSettings(final World world) {
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return PS.get().getPlotWorld(world.getName());
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}
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/**
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* Get the settings for a world (settings bundled in PlotWorld class)
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*
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* @param world (to get settings of)
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*
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* @return PlotWorld class for that world ! will return null if not a plot world world
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*
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* @see PS#getPlotWorld(String)
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* @see com.intellectualcrafters.plot.object.PlotWorld
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*/
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public PlotWorld getWorldSettings(final String world) {
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return PS.get().getPlotWorld(world);
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}
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/**
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* Send a message to a player.
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*
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* @param player Player that will receive the message
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* @param c (Caption)
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*
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* @see com.intellectualcrafters.plot.util.MainUtil#sendMessage(PlotPlayer, C, String...)
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* com.intellectualcrafters.plot.config.C, String...)
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*/
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public void sendMessage(final Player player, final C c) {
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MainUtil.sendMessage(BukkitUtil.getPlayer(player), c);
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}
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/**
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* Send a message to a player. - Supports color codes
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*
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* @param player Player that will receive the message
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* @param string The message
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*
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* @see com.intellectualcrafters.plot.util.MainUtil#sendMessage(PlotPlayer, String)
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*/
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public void sendMessage(final Player player, final String string) {
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MainUtil.sendMessage(BukkitUtil.getPlayer(player), string);
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}
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/**
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* Send a message to the console. - Supports color codes
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*
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* @param msg Message that should be sent to the console
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*
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* @see MainUtil#sendConsoleMessage(String)
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*/
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public void sendConsoleMessage(final String msg) {
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MainUtil.sendConsoleMessage(msg);
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}
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/**
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* Send a message to the console
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*
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* @param c (Caption)
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*
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* @see #sendConsoleMessage(String)
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* @see com.intellectualcrafters.plot.config.C
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*/
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public void sendConsoleMessage(final C c) {
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sendConsoleMessage(c.s());
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}
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/**
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* Register a flag for use in plots
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*
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* @param flag Flag that should be registered
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*
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* @see com.intellectualcrafters.plot.flag.FlagManager#addFlag(com.intellectualcrafters.plot.flag.AbstractFlag)
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* @see com.intellectualcrafters.plot.flag.AbstractFlag
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*/
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public void addFlag(final AbstractFlag flag) {
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FlagManager.addFlag(flag);
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}
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/**
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* get all the currently registered flags
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*
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* @return array of Flag[]
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*
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* @see com.intellectualcrafters.plot.flag.FlagManager#getFlags()
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* @see com.intellectualcrafters.plot.flag.AbstractFlag
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*/
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public AbstractFlag[] getFlags() {
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return FlagManager.getFlags().toArray(new AbstractFlag[FlagManager.getFlags().size()]);
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}
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/**
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* Get a plot based on the ID
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*
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* @param world World in which the plot is located
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* @param x Plot Location X Co-ord
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* @param z Plot Location Z Co-ord
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*
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* @return plot, null if ID is wrong
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*
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* @see MainUtil#getPlot(String, com.intellectualcrafters.plot.object.PlotId)
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* @see com.intellectualcrafters.plot.object.Plot
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*/
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public Plot getPlot(final World world, final int x, final int z) {
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return MainUtil.getPlot(world.getName(), new PlotId(x, z));
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}
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/**
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* Get a plot based on the location
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*
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* @param l The location that you want to to retrieve the plot from
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*
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* @return plot if found, otherwise it creates a temporary plot-
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*
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* @see MainUtil#getPlot(com.intellectualcrafters.plot.object.Location)
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* @see com.intellectualcrafters.plot.object.Plot
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*/
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public Plot getPlot(final Location l) {
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return MainUtil.getPlot(BukkitUtil.getLocation(l));
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}
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/**
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* Get a plot based on the player location
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*
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* @param player Get the current plot for the player location
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*
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* @return plot if found, otherwise it creates a temporary plot
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*
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* @see #getPlot(org.bukkit.Location)
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* @see com.intellectualcrafters.plot.object.Plot
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*/
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public Plot getPlot(final Player player) {
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return this.getPlot(player.getLocation());
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}
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/**
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* Check whether or not a player has a plot
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*
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* @param player Player that you want to check for
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*
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* @return true if player has a plot, false if not.
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*
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* @see #getPlots(World, Player, boolean)
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*/
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public boolean hasPlot(final World world, final Player player) {
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return (getPlots(world, player, true) != null) && (getPlots(world, player, true).length > 0);
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}
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/**
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* Get all plots for the player
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*
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* @param plr to search for
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* @param just_owner should we just search for owner? Or with rights?
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*
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* @see com.intellectualcrafters.plot.object.Plot
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*/
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public Plot[] getPlots(final World world, final Player plr, final boolean just_owner) {
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final ArrayList<Plot> pPlots = new ArrayList<>();
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for (final Plot plot : PS.get().getPlots(world.getName()).values()) {
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if (just_owner) {
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if ((plot.owner != null) && (plot.owner.equals(UUIDHandler.getUUID(BukkitUtil.getPlayer(plr))))) {
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pPlots.add(plot);
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}
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} else {
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if (plot.isAdded(UUIDHandler.getUUID(BukkitUtil.getPlayer(plr)))) {
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pPlots.add(plot);
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}
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}
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}
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return pPlots.toArray(new Plot[pPlots.size()]);
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}
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/**
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* Get all plots for the world
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*
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* @param world to get plots of
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*
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* @return Plot[] - array of plot objects in world
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*
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* @see PS#getPlots(String)
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* @see com.intellectualcrafters.plot.object.Plot
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*/
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public Plot[] getPlots(final World world) {
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Collection<Plot> plots = PS.get().getPlots(world.getName()).values();
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return plots.toArray(new Plot[plots.size()]);
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}
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/**
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* Get all plot worlds
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*
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* @return World[] - array of plot worlds
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*
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* @see com.intellectualcrafters.plot.PS#getPlotWorlds()
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*/
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public String[] getPlotWorlds() {
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Set<String> worlds = PS.get().getPlotWorlds();
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return worlds.toArray(new String[worlds.size()]);
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}
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/**
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* Get if plot world
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*
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* @param world (to check if plot world)
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*
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* @return boolean (if plot world or not)
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*
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* @see com.intellectualcrafters.plot.PS#isPlotWorld(String)
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*/
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public boolean isPlotWorld(final World world) {
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return PS.get().isPlotWorld(world.getName());
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}
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/**
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* Get plot locations
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*
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* @param p Plot that you want to get the locations for
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*
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* @return [0] = bottomLc, [1] = topLoc, [2] = home
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*
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* @see com.intellectualcrafters.plot.util.MainUtil#getPlotBottomLoc(String,
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* com.intellectualcrafters.plot.object.PlotId)
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* @see com.intellectualcrafters.plot.util.MainUtil#getPlotTopLoc(String,
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* com.intellectualcrafters.plot.object.PlotId)
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* @see com.intellectualcrafters.plot.util.MainUtil#getPlotHome(String,
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* com.intellectualcrafters.plot.object.Plot)
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* @see com.intellectualcrafters.plot.object.Plot
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*/
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public Location[] getLocations(final Plot p) {
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return new Location[]{BukkitUtil.getLocation(MainUtil.getPlotBottomLoc(p.world, p.id)), BukkitUtil.getLocation(MainUtil.getPlotTopLoc(p.world, p.id)), BukkitUtil.getLocation(MainUtil.getPlotHome(p.world, p.id))};
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}
|
|
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/**
|
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* Get home location
|
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*
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* @param p Plot that you want to get the location for
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|
*
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* @return plot bottom location
|
|
*
|
|
* @see com.intellectualcrafters.plot.util.MainUtil#getPlotHome(String,
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|
* com.intellectualcrafters.plot.object.Plot)
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|
* @see com.intellectualcrafters.plot.object.Plot
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|
*/
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public Location getHomeLocation(final Plot p) {
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return BukkitUtil.getLocation(MainUtil.getPlotHome(p.world, p.id));
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}
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|
|
|
/**
|
|
* Get Bottom Location (min, min, min)
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|
*
|
|
* @param p Plot that you want to get the location for
|
|
*
|
|
* @return plot bottom location
|
|
*
|
|
* @see com.intellectualcrafters.plot.util.MainUtil#getPlotBottomLoc(String,
|
|
* com.intellectualcrafters.plot.object.PlotId)
|
|
* @see com.intellectualcrafters.plot.object.Plot
|
|
*/
|
|
public Location getBottomLocation(final Plot p) {
|
|
return BukkitUtil.getLocation(MainUtil.getPlotBottomLoc(p.world, p.id));
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|
}
|
|
|
|
/**
|
|
* Get Top Location (max, max, max)
|
|
*
|
|
* @param p Plot that you want to get the location for
|
|
*
|
|
* @return plot top location
|
|
*
|
|
* @see MainUtil#getPlotTopLoc(String, com.intellectualcrafters.plot.object.PlotId)
|
|
* @see com.intellectualcrafters.plot.object.Plot
|
|
*/
|
|
public Location getTopLocation(final Plot p) {
|
|
return BukkitUtil.getLocation(MainUtil.getPlotTopLoc(p.world, p.id));
|
|
}
|
|
|
|
/**
|
|
* Check whether or not a player is in a plot
|
|
*
|
|
* @param player who we're checking for
|
|
*
|
|
* @return true if the player is in a plot, false if not-
|
|
*
|
|
* @see com.intellectualcrafters.plot.util.MainUtil#getPlot(com.intellectualcrafters.plot.object.Location)
|
|
*/
|
|
public boolean isInPlot(final Player player) {
|
|
return MainUtil.getPlot(BukkitUtil.getLocation(player)) != null;
|
|
}
|
|
|
|
/**
|
|
* Register a subcommand
|
|
*
|
|
* @param c SubCommand, that we want to register
|
|
*
|
|
* @see com.intellectualcrafters.plot.commands.MainCommand#subCommands
|
|
* @see com.intellectualcrafters.plot.commands.SubCommand
|
|
*/
|
|
public void registerCommand(final SubCommand c) {
|
|
MainCommand.subCommands.add(c);
|
|
}
|
|
|
|
/**
|
|
* Get the PlotSquared class
|
|
*
|
|
* @return PlotSquared Class
|
|
*
|
|
* @see com.intellectualcrafters.plot.PS
|
|
*/
|
|
public PS getPlotSquared() {
|
|
return PS.get();
|
|
}
|
|
|
|
/**
|
|
* Get the player plot count
|
|
*
|
|
* @param world Specify the world we want to select the plots from
|
|
* @param player Player, for whom we're getting the plot count
|
|
*
|
|
* @return the number of plots the player has
|
|
*
|
|
* @see com.intellectualcrafters.plot.util.MainUtil#getPlayerPlotCount(String, PlotPlayer)
|
|
*/
|
|
public int getPlayerPlotCount(final World world, final Player player) {
|
|
return MainUtil.getPlayerPlotCount(world.getName(), BukkitUtil.getPlayer(player));
|
|
}
|
|
|
|
/**
|
|
* Get a collection containing the players plots
|
|
*
|
|
* @param world Specify the world we want to select the plots from
|
|
* @param player Player, for whom we're getting the plots
|
|
*
|
|
* @return a set containing the players plots
|
|
*
|
|
* @see com.intellectualcrafters.plot.PS#getPlots(String, PlotPlayer)
|
|
* org.bukkit.entity.Player)
|
|
* @see com.intellectualcrafters.plot.object.Plot
|
|
*/
|
|
public Set<Plot> getPlayerPlots(final World world, final Player player) {
|
|
return PS.get().getPlots(world.getName(), BukkitUtil.getPlayer(player));
|
|
}
|
|
|
|
/**
|
|
* Get the numbers of plots, which the player is able to build in
|
|
*
|
|
* @param player Player, for whom we're getting the plots (trusted, member and owner)
|
|
*
|
|
* @return the number of allowed plots
|
|
*
|
|
*/
|
|
public int getAllowedPlots(final Player player) {
|
|
PlotPlayer pp = BukkitUtil.getPlayer(player);
|
|
return MainUtil.getAllowedPlots(pp);
|
|
}
|
|
} |