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<title>WorldGenerator</title>
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<div class="subTitle">com.intellectualcrafters.plot.generator</div>
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<h2 title="Class WorldGenerator" class="title">Class WorldGenerator</h2>
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<ul class="inheritance">
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<li>java.lang.Object</li>
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<li>
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<ul class="inheritance">
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<li>org.bukkit.generator.ChunkGenerator</li>
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<li>
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<ul class="inheritance">
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<li><a href="../../../../com/intellectualcrafters/plot/object/PlotGenerator.html"
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title="class in com.intellectualcrafters.plot.object">com.intellectualcrafters.plot.object.PlotGenerator</a>
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</li>
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<li>
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<ul class="inheritance">
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<li>com.intellectualcrafters.plot.generator.WorldGenerator</li>
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<pre>public class <span class="strong">WorldGenerator</span>
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extends <a href="../../../../com/intellectualcrafters/plot/object/PlotGenerator.html"
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title="class in com.intellectualcrafters.plot.object">PlotGenerator</a></pre>
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</a>
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<h3>Nested classes/interfaces inherited from
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class org.bukkit.generator.ChunkGenerator</h3>
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<code>org.bukkit.generator.ChunkGenerator.BiomeGrid</code></li>
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<h3>Constructor Summary</h3>
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<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0"
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summary="Constructor Summary table, listing constructors, and an explanation">
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<caption><span>Constructors</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colOne" scope="col">Constructor and Description</th>
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</tr>
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<tr class="altColor">
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<td class="colOne"><code><strong><a
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href="../../../../com/intellectualcrafters/plot/generator/WorldGenerator.html#WorldGenerator(java.lang.String)">WorldGenerator</a></strong>(java.lang.String world)</code>
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<div class="block">Initialize variables, and create plotworld object used in
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calculations
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</div>
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</td>
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</tr>
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</table>
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<h3>Method Summary</h3>
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<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0"
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summary="Method Summary table, listing methods, and an explanation">
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<caption><span>Methods</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Method and Description</th>
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<tr class="altColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><strong><a
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href="../../../../com/intellectualcrafters/plot/generator/WorldGenerator.html#canSpawn(org.bukkit.World,%20int,%20int)">canSpawn</a></strong>(org.bukkit.World world,
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int x,
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int z)</code>
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<div class="block">Allow spawning everywhere</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>short[][]</code></td>
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<td class="colLast"><code><strong><a
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href="../../../../com/intellectualcrafters/plot/generator/WorldGenerator.html#generateExtBlockSections(org.bukkit.World,%20java.util.Random,%20int,%20int,%20org.bukkit.generator.ChunkGenerator.BiomeGrid)">generateExtBlockSections</a></strong>(org.bukkit.World world,
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java.util.Random random,
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int cx,
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int cz,
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org.bukkit.generator.ChunkGenerator.BiomeGrid biomes)</code>
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<div class="block">This part is a fucking mess. - Refer to a proper tutorial if you
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would
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like to learn how to make a world generator
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</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>java.util.List<org.bukkit.generator.BlockPopulator></code>
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</td>
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<td class="colLast"><code><strong><a
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href="../../../../com/intellectualcrafters/plot/generator/WorldGenerator.html#getDefaultPopulators(org.bukkit.World)">getDefaultPopulators</a></strong>(org.bukkit.World world)</code>
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<div class="block">Return the block populator</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>org.bukkit.Location</code></td>
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<td class="colLast"><code><strong><a
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href="../../../../com/intellectualcrafters/plot/generator/WorldGenerator.html#getFixedSpawnLocation(org.bukkit.World,%20java.util.Random)">getFixedSpawnLocation</a></strong>(org.bukkit.World world,
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java.util.Random random)</code>
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<div class="block">Return the default spawn location for this world</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code><a
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href="../../../../com/intellectualcrafters/plot/object/PlotWorld.html"
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title="class in com.intellectualcrafters.plot.object">PlotWorld</a></code></td>
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<td class="colLast"><code><strong><a
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href="../../../../com/intellectualcrafters/plot/generator/WorldGenerator.html#getNewPlotWorld(java.lang.String)">getNewPlotWorld</a></strong>(java.lang.String world)</code>
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<div class="block">Get a new plotworld class For square plots you can use the
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DefaultPlotWorld class which comes with PlotSquared
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</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code><a
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href="../../../../com/intellectualcrafters/plot/object/PlotManager.html"
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title="class in com.intellectualcrafters.plot.object">PlotManager</a></code></td>
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<td class="colLast"><code><strong><a
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href="../../../../com/intellectualcrafters/plot/generator/WorldGenerator.html#getPlotManager()">getPlotManager</a></strong>()</code>
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<div class="block">Return the plot manager for this type of generator, or create one For
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square plots you may as well use the default plot manager which comes
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with PlotSquared
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</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>long</code></td>
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<td class="colLast"><code><strong><a
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href="../../../../com/intellectualcrafters/plot/generator/WorldGenerator.html#nextLong()">nextLong</a></strong>()</code>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><strong><a
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href="../../../../com/intellectualcrafters/plot/generator/WorldGenerator.html#random(int)">random</a></strong>(int n)</code>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a
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href="../../../../com/intellectualcrafters/plot/generator/WorldGenerator.html#setCuboidRegion(int,%20int,%20int,%20int,%20int,%20int,%20com.intellectualcrafters.plot.object.PlotBlock)">setCuboidRegion</a></strong>(int x1,
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int x2,
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int y1,
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int y2,
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int z1,
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int z2,
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<a href="../../../../com/intellectualcrafters/plot/object/PlotBlock.html"
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title="class in com.intellectualcrafters.plot.object">PlotBlock</a> block)</code>
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<div class="block">Cuboid based plot generation is quick, as it requires no calculations
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inside the loop - You don't have to use this this method, but you may
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find it useful.
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</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>long</code></td>
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<td class="colLast"><code><strong><a
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href="../../../../com/intellectualcrafters/plot/generator/WorldGenerator.html#xorShift64(long)">xorShift64</a></strong>(long a)</code>
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</td>
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<h3>Methods inherited from class org.bukkit.generator.ChunkGenerator</h3>
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<code>generate, generateBlockSections</code></li>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait,
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wait</code></li>
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<div class="details">
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<h3>Constructor Detail</h3>
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<a name="WorldGenerator(java.lang.String)">
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<h4>WorldGenerator</h4>
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<pre>public WorldGenerator(java.lang.String world)</pre>
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<div class="block">Initialize variables, and create plotworld object used in calculations
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</div>
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</li>
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</ul>
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</li>
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</ul>
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<h3>Method Detail</h3>
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<a name="getPlotManager()">
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<h4>getPlotManager</h4>
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<pre>public <a href="../../../../com/intellectualcrafters/plot/object/PlotManager.html"
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title="class in com.intellectualcrafters.plot.object">PlotManager</a> getPlotManager()</pre>
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<div class="block">Return the plot manager for this type of generator, or create one For
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square plots you may as well use the default plot manager which comes
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with PlotSquared
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</div>
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<dl>
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<dt><strong>Specified by:</strong></dt>
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<dd><code><a
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href="../../../../com/intellectualcrafters/plot/object/PlotGenerator.html#getPlotManager()">getPlotManager</a></code> in
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class <code><a
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href="../../../../com/intellectualcrafters/plot/object/PlotGenerator.html"
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title="class in com.intellectualcrafters.plot.object">PlotGenerator</a></code>
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</dd>
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</dl>
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</li>
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</ul>
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<a name="canSpawn(org.bukkit.World, int, int)">
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<h4>canSpawn</h4>
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<pre>public boolean canSpawn(org.bukkit.World world,
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int x,
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int z)</pre>
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<div class="block">Allow spawning everywhere</div>
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<dl>
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<dt><strong>Overrides:</strong></dt>
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<dd><code>canSpawn</code> in
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class <code>org.bukkit.generator.ChunkGenerator</code></dd>
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</dl>
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</li>
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</ul>
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<a name="getNewPlotWorld(java.lang.String)">
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<h4>getNewPlotWorld</h4>
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<pre>public <a href="../../../../com/intellectualcrafters/plot/object/PlotWorld.html"
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title="class in com.intellectualcrafters.plot.object">PlotWorld</a> getNewPlotWorld(java.lang.String world)</pre>
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<div class="block">Get a new plotworld class For square plots you can use the
|
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DefaultPlotWorld class which comes with PlotSquared
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</div>
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<dl>
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<dt><strong>Specified by:</strong></dt>
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<dd><code><a
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href="../../../../com/intellectualcrafters/plot/object/PlotGenerator.html#getNewPlotWorld(java.lang.String)">getNewPlotWorld</a></code> in
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class <code><a
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href="../../../../com/intellectualcrafters/plot/object/PlotGenerator.html"
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title="class in com.intellectualcrafters.plot.object">PlotGenerator</a></code>
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</dd>
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</dl>
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</li>
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</ul>
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<a name="nextLong()">
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</a>
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<h4>nextLong</h4>
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<pre>public final long nextLong()</pre>
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</li>
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</ul>
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<a name="xorShift64(long)">
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</a>
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<ul class="blockList">
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<h4>xorShift64</h4>
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<pre>public final long xorShift64(long a)</pre>
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</li>
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</ul>
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<a name="random(int)">
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</a>
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<h4>random</h4>
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<pre>public final int random(int n)</pre>
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</li>
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</ul>
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<a name="setCuboidRegion(int, int, int, int, int, int, com.intellectualcrafters.plot.object.PlotBlock)">
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</a>
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<h4>setCuboidRegion</h4>
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<pre>public void setCuboidRegion(int x1,
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int x2,
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int y1,
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int y2,
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int z1,
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int z2,
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<a href="../../../../com/intellectualcrafters/plot/object/PlotBlock.html"
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title="class in com.intellectualcrafters.plot.object">PlotBlock</a> block)</pre>
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<div class="block">Cuboid based plot generation is quick, as it requires no calculations
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inside the loop - You don't have to use this this method, but you may
|
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find it useful.
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</div>
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</li>
|
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</ul>
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<a name="getDefaultPopulators(org.bukkit.World)">
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</a>
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<ul class="blockList">
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<li class="blockList">
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<h4>getDefaultPopulators</h4>
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<pre>public java.util.List<org.bukkit.generator.BlockPopulator> getDefaultPopulators(org.bukkit.World world)</pre>
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<div class="block">Return the block populator</div>
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<dl>
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<dt><strong>Overrides:</strong></dt>
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<dd><code>getDefaultPopulators</code> in class <code>org.bukkit.generator.ChunkGenerator</code>
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</dd>
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</dl>
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</li>
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</ul>
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<a name="getFixedSpawnLocation(org.bukkit.World, java.util.Random)">
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</a>
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<h4>getFixedSpawnLocation</h4>
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<pre>public org.bukkit.Location getFixedSpawnLocation(org.bukkit.World world,
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java.util.Random random)</pre>
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<div class="block">Return the default spawn location for this world</div>
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<dl>
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<dt><strong>Overrides:</strong></dt>
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<dd><code>getFixedSpawnLocation</code> in class <code>org.bukkit.generator.ChunkGenerator</code>
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</dd>
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</dl>
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</li>
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</ul>
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<a name="generateExtBlockSections(org.bukkit.World, java.util.Random, int, int, org.bukkit.generator.ChunkGenerator.BiomeGrid)">
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</a>
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<h4>generateExtBlockSections</h4>
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<pre>public short[][] generateExtBlockSections(org.bukkit.World world,
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java.util.Random random,
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int cx,
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int cz,
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org.bukkit.generator.ChunkGenerator.BiomeGrid biomes)</pre>
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<div class="block">This part is a fucking mess. - Refer to a proper tutorial if you would
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like to learn how to make a world generator
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</div>
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<dl>
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<dt><strong>Overrides:</strong></dt>
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<dd><code>generateExtBlockSections</code> in class <code>org.bukkit.generator.ChunkGenerator</code>
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</dd>
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</dl>
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