PlotSquared/doc/com/intellectualcrafters/plot/generator/WorldGenerator.html
2014-11-16 11:14:40 +01:00

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<div class="subTitle">com.intellectualcrafters.plot.generator</div>
<h2 title="Class WorldGenerator" class="title">Class WorldGenerator</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>org.bukkit.generator.ChunkGenerator</li>
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<ul class="inheritance">
<li><a href="../../../../com/intellectualcrafters/plot/object/PlotGenerator.html"
title="class in com.intellectualcrafters.plot.object">com.intellectualcrafters.plot.object.PlotGenerator</a>
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<ul class="inheritance">
<li>com.intellectualcrafters.plot.generator.WorldGenerator</li>
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<pre>public class <span class="strong">WorldGenerator</span>
extends <a href="../../../../com/intellectualcrafters/plot/object/PlotGenerator.html"
title="class in com.intellectualcrafters.plot.object">PlotGenerator</a></pre>
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<h3>Nested classes/interfaces inherited from
class&nbsp;org.bukkit.generator.ChunkGenerator</h3>
<code>org.bukkit.generator.ChunkGenerator.BiomeGrid</code></li>
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<h3>Constructor Summary</h3>
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<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colOne" scope="col">Constructor and Description</th>
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<tr class="altColor">
<td class="colOne"><code><strong><a
href="../../../../com/intellectualcrafters/plot/generator/WorldGenerator.html#WorldGenerator(java.lang.String)">WorldGenerator</a></strong>(java.lang.String&nbsp;world)</code>
<div class="block">Initialize variables, and create plotworld object used in
calculations
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summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
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<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a
href="../../../../com/intellectualcrafters/plot/generator/WorldGenerator.html#canSpawn(org.bukkit.World,%20int,%20int)">canSpawn</a></strong>(org.bukkit.World&nbsp;world,
int&nbsp;x,
int&nbsp;z)</code>
<div class="block">Allow spawning everywhere</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>short[][]</code></td>
<td class="colLast"><code><strong><a
href="../../../../com/intellectualcrafters/plot/generator/WorldGenerator.html#generateExtBlockSections(org.bukkit.World,%20java.util.Random,%20int,%20int,%20org.bukkit.generator.ChunkGenerator.BiomeGrid)">generateExtBlockSections</a></strong>(org.bukkit.World&nbsp;world,
java.util.Random&nbsp;random,
int&nbsp;cx,
int&nbsp;cz,
org.bukkit.generator.ChunkGenerator.BiomeGrid&nbsp;biomes)</code>
<div class="block">This part is a fucking mess. - Refer to a proper tutorial if you
would
like to learn how to make a world generator
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>java.util.List&lt;org.bukkit.generator.BlockPopulator&gt;</code>
</td>
<td class="colLast"><code><strong><a
href="../../../../com/intellectualcrafters/plot/generator/WorldGenerator.html#getDefaultPopulators(org.bukkit.World)">getDefaultPopulators</a></strong>(org.bukkit.World&nbsp;world)</code>
<div class="block">Return the block populator</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>org.bukkit.Location</code></td>
<td class="colLast"><code><strong><a
href="../../../../com/intellectualcrafters/plot/generator/WorldGenerator.html#getFixedSpawnLocation(org.bukkit.World,%20java.util.Random)">getFixedSpawnLocation</a></strong>(org.bukkit.World&nbsp;world,
java.util.Random&nbsp;random)</code>
<div class="block">Return the default spawn location for this world</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a
href="../../../../com/intellectualcrafters/plot/object/PlotWorld.html"
title="class in com.intellectualcrafters.plot.object">PlotWorld</a></code></td>
<td class="colLast"><code><strong><a
href="../../../../com/intellectualcrafters/plot/generator/WorldGenerator.html#getNewPlotWorld(java.lang.String)">getNewPlotWorld</a></strong>(java.lang.String&nbsp;world)</code>
<div class="block">Get a new plotworld class For square plots you can use the
DefaultPlotWorld class which comes with PlotSquared
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a
href="../../../../com/intellectualcrafters/plot/object/PlotManager.html"
title="class in com.intellectualcrafters.plot.object">PlotManager</a></code></td>
<td class="colLast"><code><strong><a
href="../../../../com/intellectualcrafters/plot/generator/WorldGenerator.html#getPlotManager()">getPlotManager</a></strong>()</code>
<div class="block">Return the plot manager for this type of generator, or create one For
square plots you may as well use the default plot manager which comes
with PlotSquared
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>long</code></td>
<td class="colLast"><code><strong><a
href="../../../../com/intellectualcrafters/plot/generator/WorldGenerator.html#nextLong()">nextLong</a></strong>()</code>&nbsp;
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a
href="../../../../com/intellectualcrafters/plot/generator/WorldGenerator.html#random(int)">random</a></strong>(int&nbsp;n)</code>&nbsp;
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a
href="../../../../com/intellectualcrafters/plot/generator/WorldGenerator.html#setCuboidRegion(int,%20int,%20int,%20int,%20int,%20int,%20com.intellectualcrafters.plot.object.PlotBlock)">setCuboidRegion</a></strong>(int&nbsp;x1,
int&nbsp;x2,
int&nbsp;y1,
int&nbsp;y2,
int&nbsp;z1,
int&nbsp;z2,
<a href="../../../../com/intellectualcrafters/plot/object/PlotBlock.html"
title="class in com.intellectualcrafters.plot.object">PlotBlock</a>&nbsp;block)</code>
<div class="block">Cuboid based plot generation is quick, as it requires no calculations
inside the loop - You don't have to use this this method, but you may
find it useful.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>long</code></td>
<td class="colLast"><code><strong><a
href="../../../../com/intellectualcrafters/plot/generator/WorldGenerator.html#xorShift64(long)">xorShift64</a></strong>(long&nbsp;a)</code>&nbsp;
</td>
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<h3>Methods inherited from class&nbsp;org.bukkit.generator.ChunkGenerator</h3>
<code>generate, generateBlockSections</code></li>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait,
wait</code></li>
</ul>
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<h3>Constructor Detail</h3>
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<h4>WorldGenerator</h4>
<pre>public&nbsp;WorldGenerator(java.lang.String&nbsp;world)</pre>
<div class="block">Initialize variables, and create plotworld object used in calculations
</div>
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<a name="getPlotManager()">
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<h4>getPlotManager</h4>
<pre>public&nbsp;<a href="../../../../com/intellectualcrafters/plot/object/PlotManager.html"
title="class in com.intellectualcrafters.plot.object">PlotManager</a>&nbsp;getPlotManager()</pre>
<div class="block">Return the plot manager for this type of generator, or create one For
square plots you may as well use the default plot manager which comes
with PlotSquared
</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a
href="../../../../com/intellectualcrafters/plot/object/PlotGenerator.html#getPlotManager()">getPlotManager</a></code>&nbsp;in
class&nbsp;<code><a
href="../../../../com/intellectualcrafters/plot/object/PlotGenerator.html"
title="class in com.intellectualcrafters.plot.object">PlotGenerator</a></code>
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<h4>canSpawn</h4>
<pre>public&nbsp;boolean&nbsp;canSpawn(org.bukkit.World&nbsp;world,
int&nbsp;x,
int&nbsp;z)</pre>
<div class="block">Allow spawning everywhere</div>
<dl>
<dt><strong>Overrides:</strong></dt>
<dd><code>canSpawn</code>&nbsp;in
class&nbsp;<code>org.bukkit.generator.ChunkGenerator</code></dd>
</dl>
</li>
</ul>
<a name="getNewPlotWorld(java.lang.String)">
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<h4>getNewPlotWorld</h4>
<pre>public&nbsp;<a href="../../../../com/intellectualcrafters/plot/object/PlotWorld.html"
title="class in com.intellectualcrafters.plot.object">PlotWorld</a>&nbsp;getNewPlotWorld(java.lang.String&nbsp;world)</pre>
<div class="block">Get a new plotworld class For square plots you can use the
DefaultPlotWorld class which comes with PlotSquared
</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a
href="../../../../com/intellectualcrafters/plot/object/PlotGenerator.html#getNewPlotWorld(java.lang.String)">getNewPlotWorld</a></code>&nbsp;in
class&nbsp;<code><a
href="../../../../com/intellectualcrafters/plot/object/PlotGenerator.html"
title="class in com.intellectualcrafters.plot.object">PlotGenerator</a></code>
</dd>
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<h4>nextLong</h4>
<pre>public final&nbsp;long&nbsp;nextLong()</pre>
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<a name="xorShift64(long)">
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<h4>xorShift64</h4>
<pre>public final&nbsp;long&nbsp;xorShift64(long&nbsp;a)</pre>
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<a name="random(int)">
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<h4>random</h4>
<pre>public final&nbsp;int&nbsp;random(int&nbsp;n)</pre>
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<h4>setCuboidRegion</h4>
<pre>public&nbsp;void&nbsp;setCuboidRegion(int&nbsp;x1,
int&nbsp;x2,
int&nbsp;y1,
int&nbsp;y2,
int&nbsp;z1,
int&nbsp;z2,
<a href="../../../../com/intellectualcrafters/plot/object/PlotBlock.html"
title="class in com.intellectualcrafters.plot.object">PlotBlock</a>&nbsp;block)</pre>
<div class="block">Cuboid based plot generation is quick, as it requires no calculations
inside the loop - You don't have to use this this method, but you may
find it useful.
</div>
</li>
</ul>
<a name="getDefaultPopulators(org.bukkit.World)">
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<h4>getDefaultPopulators</h4>
<pre>public&nbsp;java.util.List&lt;org.bukkit.generator.BlockPopulator&gt;&nbsp;getDefaultPopulators(org.bukkit.World&nbsp;world)</pre>
<div class="block">Return the block populator</div>
<dl>
<dt><strong>Overrides:</strong></dt>
<dd><code>getDefaultPopulators</code>&nbsp;in class&nbsp;<code>org.bukkit.generator.ChunkGenerator</code>
</dd>
</dl>
</li>
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<a name="getFixedSpawnLocation(org.bukkit.World, java.util.Random)">
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<h4>getFixedSpawnLocation</h4>
<pre>public&nbsp;org.bukkit.Location&nbsp;getFixedSpawnLocation(org.bukkit.World&nbsp;world,
java.util.Random&nbsp;random)</pre>
<div class="block">Return the default spawn location for this world</div>
<dl>
<dt><strong>Overrides:</strong></dt>
<dd><code>getFixedSpawnLocation</code>&nbsp;in class&nbsp;<code>org.bukkit.generator.ChunkGenerator</code>
</dd>
</dl>
</li>
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<a name="generateExtBlockSections(org.bukkit.World, java.util.Random, int, int, org.bukkit.generator.ChunkGenerator.BiomeGrid)">
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<h4>generateExtBlockSections</h4>
<pre>public&nbsp;short[][]&nbsp;generateExtBlockSections(org.bukkit.World&nbsp;world,
java.util.Random&nbsp;random,
int&nbsp;cx,
int&nbsp;cz,
org.bukkit.generator.ChunkGenerator.BiomeGrid&nbsp;biomes)</pre>
<div class="block">This part is a fucking mess. - Refer to a proper tutorial if you would
like to learn how to make a world generator
</div>
<dl>
<dt><strong>Overrides:</strong></dt>
<dd><code>generateExtBlockSections</code>&nbsp;in class&nbsp;<code>org.bukkit.generator.ChunkGenerator</code>
</dd>
</dl>
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