Jordan 9f632af0ae
Implement extended world heights from Y-64 to Y319 #3473 (#3473)
* Begin to implement extended world heights:
 - Implemented in Bukkit module (and where required in Core module)

* Implement extended world heights into core module

* Add min gen height to setup,

* Default gen/build heights based on minecraft version

* Few fixes

* Fix up queues

* Address comments

* Make road schematic stuff slightly more efficient by sharing queues

* Minor fixes, don't overlay error many times for the same y

* Fix incorrect schematic paste height, undo changes to HybridUtils

* Overhall regenallroads method to make it work, make sure BukkitChunkCoordinator can/will finish

* Process chunks in order when regenerating all roads

* Address comments

* Address comments

* Ground level//bedrock is at min gen height
 - Add comment on == rather than <= being used
 - It's because it's only checking for the bedrock layer being broken if that's disabled

* Fix offset for min build height in SchematicHandler

* Better javadoc

Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>

* Address inclusivity issues for max world height

* Javadocs/comments/deprecation

* Use world min/max heights if present in QueueCoordinator

* Address some deprecations for regions and biome setting

* Add a count for chunks we're currently trying to load to not skip chunks at the end of a queue's edit

* Use minGenHeight + 1 rather than build height in AugmentedUtils

* Create utility method for layer index in GenChunk

* Correct height in HybridUtils, also use minGenHeight + 1

* Don't magically split to 128 height in regeneration

* Add utility methods for world height in QueueCoordinator

* Clean up ClassicPlotManager road creation/removal

* Start generation at min gen height if bedrock is disabled

* min gen height is set in PlotArea

* Add note on schem y normalisation

* Improve plot getVolume method readability

* Don't overly extend height when regenerating road region

* y index utility method in ChunknQueueCoordinator

* Layer index utility method in LocalChunk

* Use version min/max heights if world not present in QueueCoordinator

* Fix min -> max

* Don't allow players to modify outside build height when using plot set  / schematics.
 - Also fixes schematic height issues

* Remove debug

* Address comments

* Switch loadingChunks to AtomicInteger to be safe (in case of multi-threaded)

* Fix "security" issue that was already present

* Ensure sign isn't physicsed

Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>
2022-03-05 19:03:39 +01:00

139 lines
4.9 KiB
Java

/*
* _____ _ _ _____ _
* | __ \| | | | / ____| | |
* | |__) | | ___ | |_| (___ __ _ _ _ __ _ _ __ ___ __| |
* | ___/| |/ _ \| __|\___ \ / _` | | | |/ _` | '__/ _ \/ _` |
* | | | | (_) | |_ ____) | (_| | |_| | (_| | | | __/ (_| |
* |_| |_|\___/ \__|_____/ \__, |\__,_|\__,_|_| \___|\__,_|
* | |
* |_|
* PlotSquared plot management system for Minecraft
* Copyright (C) 2014 - 2022 IntellectualSites
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.plotsquared.bukkit.util;
import com.plotsquared.bukkit.entity.EntityWrapper;
import com.plotsquared.bukkit.entity.ReplicatingEntityWrapper;
import com.plotsquared.core.location.Location;
import com.plotsquared.core.location.PlotLoc;
import com.sk89q.worldedit.bukkit.BukkitWorld;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.world.block.BaseBlock;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.bukkit.Chunk;
import org.bukkit.World;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
public class ContentMap {
private static final Logger LOGGER = LogManager.getLogger("PlotSquared/" + ContentMap.class.getSimpleName());
final Set<EntityWrapper> entities;
final Map<PlotLoc, BaseBlock[]> allBlocks;
ContentMap() {
this.entities = new HashSet<>();
this.allBlocks = new HashMap<>();
}
public void saveRegion(BukkitWorld world, int x1, int x2, int z1, int z2) {
if (z1 > z2) {
int tmp = z1;
z1 = z2;
z2 = tmp;
}
if (x1 > x2) {
int tmp = x1;
x1 = x2;
x2 = tmp;
}
for (int x = x1; x <= x2; x++) {
for (int z = z1; z <= z2; z++) {
saveBlocks(world, x, z);
}
}
}
void saveEntitiesOut(Chunk chunk, CuboidRegion region) {
for (Entity entity : chunk.getEntities()) {
Location location = BukkitUtil.adapt(entity.getLocation());
int x = location.getX();
int z = location.getZ();
if (BukkitChunkManager.isIn(region, x, z)) {
continue;
}
if (entity.getVehicle() != null) {
continue;
}
EntityWrapper wrap = new ReplicatingEntityWrapper(entity, (short) 2);
wrap.saveEntity();
this.entities.add(wrap);
}
}
void saveEntitiesIn(Chunk chunk, CuboidRegion region, boolean delete) {
for (Entity entity : chunk.getEntities()) {
Location location = BukkitUtil.adapt(entity.getLocation());
int x = location.getX();
int z = location.getZ();
if (!BukkitChunkManager.isIn(region, x, z)) {
continue;
}
if (entity.getVehicle() != null) {
continue;
}
EntityWrapper wrap = new ReplicatingEntityWrapper(entity, (short) 2);
wrap.saveEntity();
this.entities.add(wrap);
if (delete) {
if (!(entity instanceof Player)) {
entity.remove();
}
}
}
}
void restoreEntities(World world) {
for (EntityWrapper entity : this.entities) {
try {
entity.spawn(world, 0, 0);
} catch (Exception e) {
LOGGER.error("Failed to restore entity", e);
}
}
this.entities.clear();
}
private void saveBlocks(BukkitWorld world, int x, int z) {
BaseBlock[] ids = new BaseBlock[world.getMaxY() - world.getMinY() + 1];
for (short yIndex = 0; yIndex <= world.getMaxY() - world.getMinY(); yIndex++) {
BaseBlock block = world.getFullBlock(BlockVector3.at(x, yIndex + world.getMinY(), z));
ids[yIndex] = block;
}
PlotLoc loc = new PlotLoc(x, z);
this.allBlocks.put(loc, ids);
}
}