/*
* _____ _ _ _____ _
* | __ \| | | | / ____| | |
* | |__) | | ___ | |_| (___ __ _ _ _ __ _ _ __ ___ __| |
* | ___/| |/ _ \| __|\___ \ / _` | | | |/ _` | '__/ _ \/ _` |
* | | | | (_) | |_ ____) | (_| | |_| | (_| | | | __/ (_| |
* |_| |_|\___/ \__|_____/ \__, |\__,_|\__,_|_| \___|\__,_|
* | |
* |_|
* PlotSquared plot management system for Minecraft
* Copyright (C) 2020 IntellectualSites
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.plotsquared.bukkit.util;
import com.plotsquared.bukkit.entity.EntityWrapper;
import com.plotsquared.bukkit.entity.ReplicatingEntityWrapper;
import com.plotsquared.core.location.Location;
import com.plotsquared.core.location.PlotLoc;
import com.sk89q.worldedit.bukkit.BukkitWorld;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.world.block.BaseBlock;
import org.bukkit.Chunk;
import org.bukkit.World;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
public class ContentMap {
private static final Logger logger = LoggerFactory.getLogger("P2/" + ContentMap.class.getSimpleName());
final Set entities;
final Map allBlocks;
ContentMap() {
this.entities = new HashSet<>();
this.allBlocks = new HashMap<>();
}
public void saveRegion(BukkitWorld world, int x1, int x2, int z1, int z2) {
if (z1 > z2) {
int tmp = z1;
z1 = z2;
z2 = tmp;
}
if (x1 > x2) {
int tmp = x1;
x1 = x2;
x2 = tmp;
}
for (int x = x1; x <= x2; x++) {
for (int z = z1; z <= z2; z++) {
saveBlocks(world, 256, x, z, 0, 0);
}
}
}
void saveEntitiesOut(Chunk chunk, CuboidRegion region) {
for (Entity entity : chunk.getEntities()) {
Location location = BukkitUtil.getLocation(entity);
int x = location.getX();
int z = location.getZ();
if (BukkitChunkManager.isIn(region, x, z)) {
continue;
}
if (entity.getVehicle() != null) {
continue;
}
EntityWrapper wrap = new ReplicatingEntityWrapper(entity, (short) 2);
wrap.saveEntity();
this.entities.add(wrap);
}
}
void saveEntitiesIn(Chunk chunk, CuboidRegion region) {
saveEntitiesIn(chunk, region, 0, 0, false);
}
void saveEntitiesIn(Chunk chunk, CuboidRegion region, int offsetX, int offsetZ,
boolean delete) {
for (Entity entity : chunk.getEntities()) {
Location location = BukkitUtil.getLocation(entity);
int x = location.getX();
int z = location.getZ();
if (!BukkitChunkManager.isIn(region, x, z)) {
continue;
}
if (entity.getVehicle() != null) {
continue;
}
EntityWrapper wrap = new ReplicatingEntityWrapper(entity, (short) 2);
wrap.x += offsetX;
wrap.z += offsetZ;
wrap.saveEntity();
this.entities.add(wrap);
if (delete) {
if (!(entity instanceof Player)) {
entity.remove();
}
}
}
}
void restoreEntities(World world, int xOffset, int zOffset) {
for (EntityWrapper entity : this.entities) {
try {
entity.spawn(world, xOffset, zOffset);
} catch (Exception e) {
logger.error("[P2] Failed to restore entity", e);
}
}
this.entities.clear();
}
//todo optimize maxY
void saveBlocks(BukkitWorld world, int maxY, int x, int z, int offsetX, int offsetZ) {
maxY = Math.min(255, maxY);
BaseBlock[] ids = new BaseBlock[maxY + 1];
for (short y = 0; y <= maxY; y++) {
BaseBlock block = world.getFullBlock(BlockVector3.at(x, y, z));
ids[y] = block;
}
PlotLoc loc = new PlotLoc(x + offsetX, z + offsetZ);
this.allBlocks.put(loc, ids);
}
}