* Begin to implement extended world heights:
- Implemented in Bukkit module (and where required in Core module)
* Implement extended world heights into core module
* Add min gen height to setup,
* Default gen/build heights based on minecraft version
* Few fixes
* Fix up queues
* Address comments
* Make road schematic stuff slightly more efficient by sharing queues
* Minor fixes, don't overlay error many times for the same y
* Fix incorrect schematic paste height, undo changes to HybridUtils
* Overhall regenallroads method to make it work, make sure BukkitChunkCoordinator can/will finish
* Process chunks in order when regenerating all roads
* Address comments
* Address comments
* Ground level//bedrock is at min gen height
- Add comment on == rather than <= being used
- It's because it's only checking for the bedrock layer being broken if that's disabled
* Fix offset for min build height in SchematicHandler
* Better javadoc
Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>
* Address inclusivity issues for max world height
* Javadocs/comments/deprecation
* Use world min/max heights if present in QueueCoordinator
* Address some deprecations for regions and biome setting
* Add a count for chunks we're currently trying to load to not skip chunks at the end of a queue's edit
* Use minGenHeight + 1 rather than build height in AugmentedUtils
* Create utility method for layer index in GenChunk
* Correct height in HybridUtils, also use minGenHeight + 1
* Don't magically split to 128 height in regeneration
* Add utility methods for world height in QueueCoordinator
* Clean up ClassicPlotManager road creation/removal
* Start generation at min gen height if bedrock is disabled
* min gen height is set in PlotArea
* Add note on schem y normalisation
* Improve plot getVolume method readability
* Don't overly extend height when regenerating road region
* y index utility method in ChunknQueueCoordinator
* Layer index utility method in LocalChunk
* Use version min/max heights if world not present in QueueCoordinator
* Fix min -> max
* Don't allow players to modify outside build height when using plot set / schematics.
- Also fixes schematic height issues
* Remove debug
* Address comments
* Switch loadingChunks to AtomicInteger to be safe (in case of multi-threaded)
* Fix "security" issue that was already present
* Ensure sign isn't physicsed
Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>
* fix: NPE on unavailable music discs
* chore: documentation for InventoryUtil changes
* fix: no need for additional decrement
* chore: address requested changes
* fix: prevent binary mismatch
Co-authored-by: Alex <mc.cache@web.de>
* feat: unknown owner(s) for plot expiry
* Sort plugins on `/plot debugpaste` alphabetically (#3447)
* feat: Sort plugins on debugpaste alphabetically
* Put (F[A])WE at the top
* feat: Add 1.18's music disc additions to `/plot music` (#3446)
* refactor: Prepare removal of our maven repository (#3451)
* Allow restoration of road schematic height calculation behaviour from pre 6.1.4 (#3444)
* refactor: Update SquirrelID GAV
* build: Release 6.3.0
* build: Back to snapshot for development
* fix: fallback method in BukkitQueueCoordinator uses world coordinates
* mark since tags as TODO
* fix: get the lowest diff for plot age
* fix: initialize with high value and better readability
* fix: no need for multiple age checks
* fix: address exceptions in plot analysis
* chore: address requested changes
* chore: Fix introduced violations
Co-authored-by: Alex <mc.cache@web.de>
Co-authored-by: Jordan <dordsor21@gmail.com>
* feat: display explosion particles even after event cancel
And add settings option to change behavior
* refactor
* refactor: Change settings comment to clearer connect to it's purpose.
* fix: Standardize projectile permissions
- Let all projectiles (not just splash potions) have a permissions check on throwing
- Fixes snowballs, eggs, etc. being able to be thrown when not added to the plot, etc.
- Fixes#2986 (splash potions only able being to be thrown when also added to the plot)
- Remove the specialized code for egg hatching as now eggs are cancelled entirely
- Remove the non-standard plots.projectile.unowned and plots.projectile.other permissions in favor of the standard admin ones
* docs: Add back deprecated projectile permissions
* docs: Update Core/src/main/java/com/plotsquared/core/permissions/Permission.java
Co-authored-by: Alex <mc.cache@web.de>
Co-authored-by: Alex <mc.cache@web.de>
* Add border bypass permission
- Fixes#3297
* Add permission to plots.admin permpack
* Implement messages on leaving/entering border area
* Rename to border.denied and make border msg red
* change too le/ge as tthey are likely to be equal to border when hit.
- Since we check for being across the border beforehand, it will hopefully not be spammed too much?
- If it's spammed then either we use meta to set if a player's left the border, or we just remove the come-back-in altogether because it's a little looong
- Add quicker method for getting chunks (not requiring a slow stream done by CB) but comment it out for now because we shouldn't need to do our own GC for loaded chunks; they're "handled much better by minecraft as of 1.14" (not really) meaning the required methods for testing if a chunk is allowed to be unloaded is not present. We instead must now rely on the ChunkUnloadEvent for setting if a chunk should be saved.
- Optimise the shouldSave method by not requiring access to injected classes frequently. Location#getPlot methods are not optimised for frequent usage in the same task.
* Fix sponge absorbing water across plot borders
* Shorten for-loops by using removeIf
* Use 'Location' instead of 'var'
Co-authored-by: NotMyFault <mc.cache@web.de>