- PlotSquared still handles the Plot IDs and layout, so these external
generators would need to be compatible with PlotSquared
- Server owners would still need to configure the PlotWorld settings in
the settings.yml
- Alternatively, other plugins could add their own PlotWorld class using
the existing API methods. In that case these new methods do not apply.
Roads of 100 blocks or more will now work (WHO HAS ROADS THAT LARGE
THOUGH!?)
- We could see if we could block beacon effects from other plots...
*The crash was due to a misconstructed for loop.
Older databases will now add the missing table plot_ratings
Some of it is my fault. Half the events don't get called properly, or
aren't cancellable when they say they are.
Tell me your ideas for how we should sort out this mess.
Why did zachbora think it was a good idea to convert the UUIDs to player
names before returning them?
Anywho, I added a slower method that now works at okay speeds. (22
seconds for 2549 user checks)
Added schematic support for Auto
Continued working on setup command
Made sexy exception thingy
Tried to fix Errors in PWE
Added some epic captions
Added configuration options to PlotWorld
YAY
Fixed up methods throwing errors when not merged properly
Plot merge command now merges plots as far as the plugin is concerned
- Roads are not removed between the plots
- No way to unlink a merged plot
Added plot delete command (permission: plots.clear.delete)
Modified plot clear to simply clear the terrain.