d780733915
Fixed schematic importing for sponge
2015-08-05 01:54:10 +10:00
8e240b5274
stuff
2015-08-04 22:21:12 +10:00
76ca8a7376
Some fixes
2015-08-04 04:20:04 +10:00
4d8b9f9674
World generation options for sponge
2015-08-03 05:25:41 +10:00
b77c2d1049
optimizations + more sponge work
2015-08-02 21:56:18 +10:00
8e1d42d4c5
Fix some more typos
2015-08-02 16:50:53 +10:00
4acf88e09d
Permission stuff
2015-08-02 06:11:28 +10:00
e314f46c47
Random scripting stuff
2015-08-02 04:01:41 +10:00
0a3ec5dcd8
Scripting stuff + remove PlotSquared-Null
2015-08-02 02:12:49 +10:00
9b5958da31
Fixes #467
2015-08-01 04:31:50 +10:00
8cf39be76c
Fixed plot visit
2015-08-01 03:24:33 +10:00
58cf41bddb
Fixes
...
Possible fix for trim: #482
Fixes #480
Possible fix for #481
Reduce plot move debugspam
2015-08-01 03:01:25 +10:00
96dd736a6d
Fixes
2015-08-01 02:12:53 +10:00
6f90700187
Plot info footer
2015-07-31 19:46:07 +10:00
0667e885de
Some fixes
2015-07-31 15:40:53 +10:00
4eae78590f
Refactor + optimizations
2015-07-31 03:24:01 +10:00
e1dad77d8f
Fixing some more things
2015-07-31 00:25:16 +10:00
bfa877e607
Remove all warnings and magic strings from PlayerEvents :3
2015-07-28 15:25:03 +02:00
89e3bd97f0
Nothing is implemented, but it can compile and "run" on sponge now.
2015-07-28 21:38:49 +10:00
904b75a7cd
Trying to reduce reliance on Bukkit
2015-07-28 16:06:19 +10:00
2b229f49d1
Move UUID implementations to the bukkit package
2015-07-27 22:27:44 +02:00
dd2cbeaaf8
Fixed event calling for console
2015-07-28 04:12:51 +10:00
cf10c609a9
I'm rich
2015-07-28 04:06:29 +10:00
8344903c50
Console for every command (we will test what works)
2015-07-28 04:06:29 +10:00
3a15254d8d
-m \'So I hear you like commits ...\'
2015-07-27 19:50:05 +02:00
955fa674d0
Fixing some stuff after testing
2015-07-28 03:28:39 +10:00
5b2e83587b
Merge remote-tracking branch 'origin/master'
...
Conflicts:
src/main/java/com/intellectualcrafters/plot/commands/MainCommand.java
2015-07-28 01:50:46 +10:00
86777a2fc2
Starting the remake of /plot help
2015-07-27 17:37:21 +02:00
a39ec22c8c
commit
2015-07-27 23:10:14 +10:00
58ebf9d232
Restructure UUID handler
2015-07-27 17:26:50 +10:00
7fb06d624b
Add sponge / bukkit jars
2015-07-27 16:20:24 +10:00
56fbeb60e5
Add your command caller back
2015-07-27 14:30:50 +10:00
e1c8dcc4be
Starting to convert commands to a smarter system :3
2015-07-26 20:50:54 +02:00
393a5bffd5
StringMan instead of StringUtils
2015-07-27 04:38:08 +10:00
a3d5326da3
Sponge
2015-07-27 02:14:34 +10:00
9184010c9f
Move bukkit specific files
2015-07-26 16:51:13 +02:00
08cc8c58f2
Fixes #459
2015-07-26 14:11:18 +10:00
b76899c6e2
Fix multiple schematic issues (which I caused)
2015-07-26 04:12:35 +10:00
c2fff8cbd7
Incremented version number / removed debug
2015-07-26 01:21:59 +10:00
e0b17886fb
.
2015-07-26 00:47:41 +10:00
7db9c0b9a2
Fixed a couple issues related to world generation / clearing
...
- Fixed competition of multiple augmented populators if there are
several augmented plot clusters of specific terrain type
- Fixed fastmode clearing sometimes doing strange things if chunks
connected to the road have not previously been generated
- Fixed fastmode clearing not setting block data correctly on unloaded
chunks under specific conditions.
2015-07-26 00:43:19 +10:00
8a3f6c5eca
Remove debug
2015-07-25 03:40:17 +10:00
c0101695c6
Schematic stuff
2015-07-25 03:37:46 +10:00
2a52ad4702
Huge UUID Update.
2015-07-24 16:06:58 +02:00
57c849cbaa
City is a nub
2015-07-24 03:14:36 +10:00
d09dbee3c7
Optimizations to schematic loading / pasting -> ~10,000,000 bps
...
The downside is it completely ignores entities and such, so WorldEdit is
the way to go if you need precision but don't care for large sizes or
speed.
2015-07-23 02:33:30 +10:00
12eafa01ef
Don't TP players on clear
2015-07-22 00:47:23 -07:00
7cedc3befe
Fixes #438
2015-07-22 16:28:11 +10:00
95ad199f52
Lazy initialization
2015-07-22 04:31:12 +10:00
59c672d9a8
Optimized plot sorting
2015-07-22 03:08:51 +10:00