* Fix: getName should return something
* Fix caption typo
* Deprecate old getName methods + add new methods for username retrieval
* Remove wildcard import
* Use @since TODO instead of hard coded version
* chore: Update `@since` tags to TODO
Co-authored-by: NotMyFault <mc.cache@web.de>
* feat: display explosion particles even after event cancel
And add settings option to change behavior
* refactor
* refactor: Change settings comment to clearer connect to it's purpose.
* Fix: use ownersInclude instead of ownedBy where required
- Also account for multiple plot owners in Cluster player removal
- Add whereBasePlot to avoid merged plots listing multiple times if required
- Only use ownersInclude in visit if enabled in config
- Fixes#3143
* Remove static import
* Refactor: Replace Rörledning with Cloud-Services
Cloud-Services is actually maintained, as opposed to Rörledning. Furthermore, Rörledning is available through Maven Central, whereas rörledning isn't.
This is a semi-breaking change, but because we relocate, it might be fine? Either way, this is a necessary change.
* build: Provide jsr at runtime
* Merge branch 'v6' into refactor/v6/cloud-services
Co-authored-by: NotMyFault <mc.cache@web.de>
* fix: Standardize projectile permissions
- Let all projectiles (not just splash potions) have a permissions check on throwing
- Fixes snowballs, eggs, etc. being able to be thrown when not added to the plot, etc.
- Fixes#2986 (splash potions only able being to be thrown when also added to the plot)
- Remove the specialized code for egg hatching as now eggs are cancelled entirely
- Remove the non-standard plots.projectile.unowned and plots.projectile.other permissions in favor of the standard admin ones
* docs: Add back deprecated projectile permissions
* docs: Update Core/src/main/java/com/plotsquared/core/permissions/Permission.java
Co-authored-by: Alex <mc.cache@web.de>
Co-authored-by: Alex <mc.cache@web.de>
* Better deciding of heights to use for generation and schematics
- If bedrock is disabled, we should still be filling the space with something
- Use minBuildHeight instead of hardcoding "1" for schematics (it is still 1 by default) to ensure all-encompassing schematics
- Schematic generation/handling for roads etc. should be accounting for all of wall, road, and plot heights for deciding point of origin
- Fixes#3269
- Starts to address #3175
* Also do for HybridPlotManager clear
* Add border bypass permission
- Fixes#3297
* Add permission to plots.admin permpack
* Implement messages on leaving/entering border area
* Rename to border.denied and make border msg red
* change too le/ge as tthey are likely to be equal to border when hit.
- Since we check for being across the border beforehand, it will hopefully not be spammed too much?
- If it's spammed then either we use meta to set if a player's left the border, or we just remove the come-back-in altogether because it's a little looong
* Respect non-visible players in tab completion (Closes#3263)
* Deprecate old Tab-Complete methods instead of hard-replacing them
* wtf git
* Mark for removal, useless new-lines
* Pass ConsolePlayer.getConsole() instead of Nullable param