boy0001
904b75a7cd
Trying to reduce reliance on Bukkit
2015-07-28 16:06:19 +10:00
Sauilitired
3a15254d8d
-m \'So I hear you like commits ...\'
2015-07-27 19:50:05 +02:00
boy0001
58ebf9d232
Restructure UUID handler
2015-07-27 17:26:50 +10:00
boy0001
a3d5326da3
Sponge
2015-07-27 02:14:34 +10:00
Sauilitired
9184010c9f
Move bukkit specific files
2015-07-26 16:51:13 +02:00
boy0001
08cc8c58f2
Fixes #459
2015-07-26 14:11:18 +10:00
boy0001
b76899c6e2
Fix multiple schematic issues (which I caused)
2015-07-26 04:12:35 +10:00
boy0001
8a3f6c5eca
Remove debug
2015-07-25 03:40:17 +10:00
boy0001
c0101695c6
Schematic stuff
2015-07-25 03:37:46 +10:00
boy0001
57c849cbaa
City is a nub
2015-07-24 03:14:36 +10:00
boy0001
d09dbee3c7
Optimizations to schematic loading / pasting -> ~10,000,000 bps
...
The downside is it completely ignores entities and such, so WorldEdit is
the way to go if you need precision but don't care for large sizes or
speed.
2015-07-23 02:33:30 +10:00
boy0001
7cedc3befe
Fixes #438
2015-07-22 16:28:11 +10:00
boy0001
59c672d9a8
Optimized plot sorting
2015-07-22 03:08:51 +10:00
boy0001
8c4e1571e8
Fast async schematic exporting / uploading
2015-07-21 22:28:03 +10:00
boy0001
9c635810b0
Multiple changes
...
Working on async schematic saving
Default plot clearing is now properly async (and somewhat slower)
Offline mode servers now default to lowercase (there has been ample time
to update)
Fixed some issues with plot expiry
Fixed some issues with UUID caching
Optimized UUID fetching from cache (marginal)
2015-07-19 23:12:48 +10:00
boy0001
6907f1c447
clean imports
2015-07-18 22:21:36 +10:00
Sauilitired
cff47cbac0
Move all files! Hahah
2015-07-16 16:16:16 +02:00