15 Commits

Author SHA1 Message Date
Jesse Boyd
af79100f7d Update README / pom / merge with 8629c4a6f5bb0021ccc8284d8f84dfe91e5995ff
closes #809
2016-01-11 07:00:56 +11:00
boy0001
d42ef3cf63 restructure a couple things. 2015-09-22 23:23:28 +10:00
boy0001
5137b23357 Hows this? 2015-09-13 14:04:31 +10:00
boy0001
c386f33df8 cleanup 2015-09-11 20:09:22 +10:00
boy0001
b059de5098 Several changes:
- Several API improvements
- persistent WorldEdit bypass toggle
- persistent plot chat toggle
- Plot BO3 exporting (useful f
- Fix fastmode clearing unclaim border
- Add player-interact flag for NPC interaction etc. Fixes #543
- Several fixes for sponge
- some code cleanup
- Closes #529
2015-08-18 23:20:11 +10:00
boy0001
46e48857bf Database correction / Code cleanup, Fixes #490 2015-08-07 02:05:15 +10:00
boy0001
e1dad77d8f Fixing some more things 2015-07-31 00:25:16 +10:00
boy0001
8344903c50 Console for every command (we will test what works) 2015-07-28 04:06:29 +10:00
Sauilitired
3a15254d8d -m \'So I hear you like commits ...\' 2015-07-27 19:50:05 +02:00
boy0001
a39ec22c8c commit 2015-07-27 23:10:14 +10:00
boy0001
56fbeb60e5 Add your command caller back 2015-07-27 14:30:50 +10:00
Sauilitired
8ebcbda52b Continue fixing commands 2015-07-26 21:33:54 +02:00
boy0001
d09dbee3c7 Optimizations to schematic loading / pasting -> ~10,000,000 bps
The downside is it completely ignores entities and such, so WorldEdit is
the way to go if you need precision but don't care for large sizes or
speed.
2015-07-23 02:33:30 +10:00
boy0001
95ad199f52 Lazy initialization 2015-07-22 04:31:12 +10:00
Sauilitired
cff47cbac0 Move all files! Hahah 2015-07-16 16:16:16 +02:00