8629c4a6f5
Optimizations and Cleanup of code
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Reduced the amount of deprecated code being used to not just reduce IDE warnings but to also better organize and clean the code later on.
Used Collections.singletonList() where possible instead which improves performance compared to when Arrays.asList() was used.
2015-12-24 13:33:18 -05:00
94b0fbb266
Stuff
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Fixes #748
Fixes #759
2015-11-28 22:46:10 +11:00
7db30590c6
Fixes
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Fixes #701
Fixes set components for other plots
Add setowner uuid.
Probably some other stuff
2015-11-20 17:28:33 +11:00
bb32507841
Fix plot unclaiming for non hybrid classic generators.
2015-09-27 17:20:59 +10:00
d42ef3cf63
restructure a couple things.
2015-09-22 23:23:28 +10:00
5137b23357
Hows this?
2015-09-13 14:04:31 +10:00
c386f33df8
cleanup
2015-09-11 20:09:22 +10:00
b059de5098
Several changes:
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- Several API improvements
- persistent WorldEdit bypass toggle
- persistent plot chat toggle
- Plot BO3 exporting (useful f
- Fix fastmode clearing unclaim border
- Add player-interact flag for NPC interaction etc. Fixes #543
- Several fixes for sponge
- some code cleanup
- Closes #529
2015-08-18 23:20:11 +10:00
d46475261a
Plot border fix + remove debug
2015-08-12 05:29:14 +10:00
7ce300c47b
.
2015-07-31 02:10:10 +10:00
e1dad77d8f
Fixing some more things
2015-07-31 00:25:16 +10:00
3a15254d8d
-m \'So I hear you like commits ...\'
2015-07-27 19:50:05 +02:00
cff47cbac0
Move all files! Hahah
2015-07-16 16:16:16 +02:00