Commit Graph

15 Commits

Author SHA1 Message Date
8629c4a6f5 Optimizations and Cleanup of code
Reduced the amount of deprecated code being used to not just reduce IDE warnings but to also better organize and clean the code later on.
Used Collections.singletonList() where possible instead which improves performance compared to when Arrays.asList() was used.
2015-12-24 13:33:18 -05:00
d42ef3cf63 restructure a couple things. 2015-09-22 23:23:28 +10:00
5137b23357 Hows this? 2015-09-13 14:04:31 +10:00
c386f33df8 cleanup 2015-09-11 20:09:22 +10:00
b059de5098 Several changes:
- Several API improvements
- persistent WorldEdit bypass toggle
- persistent plot chat toggle
- Plot BO3 exporting (useful f
- Fix fastmode clearing unclaim border
- Add player-interact flag for NPC interaction etc. Fixes #543
- Several fixes for sponge
- some code cleanup
- Closes #529
2015-08-18 23:20:11 +10:00
46e48857bf Database correction / Code cleanup, Fixes #490 2015-08-07 02:05:15 +10:00
e1dad77d8f Fixing some more things 2015-07-31 00:25:16 +10:00
8344903c50 Console for every command (we will test what works) 2015-07-28 04:06:29 +10:00
3a15254d8d -m \'So I hear you like commits ...\' 2015-07-27 19:50:05 +02:00
a39ec22c8c commit 2015-07-27 23:10:14 +10:00
56fbeb60e5 Add your command caller back 2015-07-27 14:30:50 +10:00
8ebcbda52b Continue fixing commands 2015-07-26 21:33:54 +02:00
d09dbee3c7 Optimizations to schematic loading / pasting -> ~10,000,000 bps
The downside is it completely ignores entities and such, so WorldEdit is
the way to go if you need precision but don't care for large sizes or
speed.
2015-07-23 02:33:30 +10:00
95ad199f52 Lazy initialization 2015-07-22 04:31:12 +10:00
cff47cbac0 Move all files! Hahah 2015-07-16 16:16:16 +02:00