8629c4a6f5
Optimizations and Cleanup of code
...
Reduced the amount of deprecated code being used to not just reduce IDE warnings but to also better organize and clean the code later on.
Used Collections.singletonList() where possible instead which improves performance compared to when Arrays.asList() was used.
2015-12-24 13:33:18 -05:00
d42ef3cf63
restructure a couple things.
2015-09-22 23:23:28 +10:00
5137b23357
Hows this?
2015-09-13 14:04:31 +10:00
c386f33df8
cleanup
2015-09-11 20:09:22 +10:00
b059de5098
Several changes:
...
- Several API improvements
- persistent WorldEdit bypass toggle
- persistent plot chat toggle
- Plot BO3 exporting (useful f
- Fix fastmode clearing unclaim border
- Add player-interact flag for NPC interaction etc. Fixes #543
- Several fixes for sponge
- some code cleanup
- Closes #529
2015-08-18 23:20:11 +10:00
46e48857bf
Database correction / Code cleanup, Fixes #490
2015-08-07 02:05:15 +10:00
e1dad77d8f
Fixing some more things
2015-07-31 00:25:16 +10:00
8344903c50
Console for every command (we will test what works)
2015-07-28 04:06:29 +10:00
3a15254d8d
-m \'So I hear you like commits ...\'
2015-07-27 19:50:05 +02:00
a39ec22c8c
commit
2015-07-27 23:10:14 +10:00
56fbeb60e5
Add your command caller back
2015-07-27 14:30:50 +10:00
8ebcbda52b
Continue fixing commands
2015-07-26 21:33:54 +02:00
d09dbee3c7
Optimizations to schematic loading / pasting -> ~10,000,000 bps
...
The downside is it completely ignores entities and such, so WorldEdit is
the way to go if you need precision but don't care for large sizes or
speed.
2015-07-23 02:33:30 +10:00
95ad199f52
Lazy initialization
2015-07-22 04:31:12 +10:00
cff47cbac0
Move all files! Hahah
2015-07-16 16:16:16 +02:00