Commit Graph

1117 Commits

Author SHA1 Message Date
Bernhard
85911646f3
Add ability to disable random Mojang uuid API calls (#3586)
* feature: ability to disable impromtu Mojang uuid API calls

* refactor: update comment for the new setting
2022-05-11 13:11:57 +01:00
Jordan
8b75dece69
Implement chunkObject into queueing (#3612) 2022-05-11 13:11:38 +01:00
dordsor21
13d7357c85
Niceties
- Better ordering of augmented information printed to consol on startup
 - Override
2022-05-10 01:43:01 +01:00
Bernhard
f49ddb819d
Add Plot flag for projectiles (#3581)
* feature: add flag for projectiles

* build: add License to ProjectilesFlag.java

Co-authored-by: Alexander Brandes <mc.cache@web.de>
2022-05-04 23:21:24 +02:00
Hannes Greule
dc5c80d812
clean up PlayerCommandPreprocess listener (#3557) 2022-04-01 19:30:37 +02:00
dordsor21
efc2083798 Change the default sign orientation to better match the wall location 2022-03-15 16:25:40 +00:00
dordsor21
3a6f845c01 Use correct field for unsaved in 1.18 2022-03-15 16:25:23 +00:00
dordsor21
5f233bb5d1 Use new FAWE method including actor for schematic pasting 2022-03-09 16:31:33 +01:00
NotMyFault
fd4a542062
build: Release 6.6.0 2022-03-07 15:35:00 +01:00
Jordan
9f632af0ae
Implement extended world heights from Y-64 to Y319 #3473 (#3473)
* Begin to implement extended world heights:
 - Implemented in Bukkit module (and where required in Core module)

* Implement extended world heights into core module

* Add min gen height to setup,

* Default gen/build heights based on minecraft version

* Few fixes

* Fix up queues

* Address comments

* Make road schematic stuff slightly more efficient by sharing queues

* Minor fixes, don't overlay error many times for the same y

* Fix incorrect schematic paste height, undo changes to HybridUtils

* Overhall regenallroads method to make it work, make sure BukkitChunkCoordinator can/will finish

* Process chunks in order when regenerating all roads

* Address comments

* Address comments

* Ground level//bedrock is at min gen height
 - Add comment on == rather than <= being used
 - It's because it's only checking for the bedrock layer being broken if that's disabled

* Fix offset for min build height in SchematicHandler

* Better javadoc

Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>

* Address inclusivity issues for max world height

* Javadocs/comments/deprecation

* Use world min/max heights if present in QueueCoordinator

* Address some deprecations for regions and biome setting

* Add a count for chunks we're currently trying to load to not skip chunks at the end of a queue's edit

* Use minGenHeight + 1 rather than build height in AugmentedUtils

* Create utility method for layer index in GenChunk

* Correct height in HybridUtils, also use minGenHeight + 1

* Don't magically split to 128 height in regeneration

* Add utility methods for world height in QueueCoordinator

* Clean up ClassicPlotManager road creation/removal

* Start generation at min gen height if bedrock is disabled

* min gen height is set in PlotArea

* Add note on schem y normalisation

* Improve plot getVolume method readability

* Don't overly extend height when regenerating road region

* y index utility method in ChunknQueueCoordinator

* Layer index utility method in LocalChunk

* Use version min/max heights if world not present in QueueCoordinator

* Fix min -> max

* Don't allow players to modify outside build height when using plot set  / schematics.
 - Also fixes schematic height issues

* Remove debug

* Address comments

* Switch loadingChunks to AtomicInteger to be safe (in case of multi-threaded)

* Fix "security" issue that was already present

* Ensure sign isn't physicsed

Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>
2022-03-05 19:03:39 +01:00
Hannes Greule
75f31c5bf6
Replace delombok-ed equals and hashCode methods (#3518)
* regenerate leftover delombok-ed equals and hashCode methods

* delegate to hashCode directly instead of single parameter calls
2022-02-27 18:51:37 +01:00
Alex
e653961385
Fix shulkers teleporting on the road (#3501)
* fix: Don't teleport shulkers on the road

* Address comments
2022-02-16 13:48:20 +01:00
Pierre Maurice Schwang
7557df96c7
Cancel block placement if the block consists of two block states (#3487)
* fix: cancel block placements out of area

* chore: use BlockMultiPlaceEvent

* chore: fix comment typo

* fix: max build height should be exclusive
2022-02-11 11:21:59 +01:00
Pierre Maurice Schwang
543284e016
fix: NPE on unavailable music discs on lower versions (#3475)
* fix: NPE on unavailable music discs

* chore: documentation for InventoryUtil changes

* fix: no need for additional decrement

* chore: address requested changes

* fix: prevent binary mismatch

Co-authored-by: Alex <mc.cache@web.de>
2022-02-04 18:21:43 +01:00
Jordan
1f28bac955
Fix: Plot#getOwner can be nullable, and redstone may be present on unowned plots (#3472) 2022-01-27 12:14:16 +01:00
Alex
ff5d79699d
docs: Add @since annotation for v6 changes (#3471) 2022-01-24 21:46:01 +01:00
Pierre Maurice Schwang
59e0b4b67a
feat: unknown owner(s) for plot expiry (#3452)
* feat: unknown owner(s) for plot expiry

* Sort plugins on `/plot debugpaste` alphabetically (#3447)

* feat: Sort plugins on debugpaste alphabetically

* Put (F[A])WE at the top

* feat: Add 1.18's music disc additions to `/plot music` (#3446)

* refactor: Prepare removal of our maven repository (#3451)

* Allow restoration of road schematic height calculation behaviour from pre 6.1.4 (#3444)

* refactor: Update SquirrelID GAV

* build: Release 6.3.0

* build: Back to snapshot for development

* fix: fallback method in BukkitQueueCoordinator uses world coordinates

* mark since tags as TODO

* fix: get the lowest diff for plot age

* fix: initialize with high value and better readability

* fix: no need for multiple age checks

* fix: address exceptions in plot analysis

* chore: address requested changes

* chore: Fix introduced violations

Co-authored-by: Alex <mc.cache@web.de>
Co-authored-by: Jordan <dordsor21@gmail.com>
2022-01-23 10:44:11 +01:00
Jordan
5fc153d896
fix: PlayerInteractEvent does not necessarily interact with a block (#3463) 2022-01-22 17:25:41 +01:00
NotMyFault
42bf413528
chore: Address more violations 2022-01-20 21:01:38 +01:00
Alex
827f46566c
draft: Address false positives in code style issues (#3461)
* chore: Address false positive code style issues

* chore: More work

* More work
2022-01-20 12:39:40 +01:00
Alex
d14d2caa2d
refactor: Prepare removal of our maven repository (#3451) 2022-01-13 14:50:07 +01:00
Alex
289f0f3bfd
Sort plugins on /plot debugpaste alphabetically (#3447)
* feat: Sort plugins on debugpaste alphabetically

* Put (F[A])WE at the top
2022-01-12 22:21:51 +01:00
Xaver106
b43d08f4aa
feat: Display explosion particles even after the event got canceled (with setting to control behavior) (#3436)
* feat: display explosion particles even after event cancel
And add settings option to change behavior

* refactor

* refactor: Change settings comment to clearer connect to it's purpose.
2022-01-10 13:18:19 +01:00
Jordan
31f48cc7d1
Fix: 1.18 uses the same field as 1.17 for mustNotSave (#3428) 2022-01-05 21:22:09 +01:00
Jordan
0c76d08b10
Only send border area exit message once (#3418)
Fixes #3335
2022-01-05 21:21:37 +01:00
Jordan
9c474570c8
Fix: use portal corners to test for event cancellation as entity can be null (#3417)
* Fix: use portal corners to test for event cancellation as entity can be null

* Remove duplicate flag check?

* Simplify to Set#of
2022-01-05 21:21:25 +01:00
NotMyFault
25095f4546
chore: Welcome 2022 2022-01-02 22:22:19 +01:00
Yannick Lamprecht
9f4af889f7
fix: npe thrown in entity spawn listener (#3399) 2021-12-27 11:01:28 +01:00
Alex
7551450cf9
fix: Send user-friendly message on join of denied plot (#3388)
Also refactor local variable `now` to a more fitting name
2021-12-26 23:28:50 +01:00
NotMyFault
af2613202d
refactor: Satisfy Semgrep 2021-12-22 02:06:07 +01:00
zombachu
a93402e27b
fix: Standardize projectile permissions (#3374)
* fix: Standardize projectile permissions

- Let all projectiles (not just splash potions) have a permissions check on throwing
- Fixes snowballs, eggs, etc. being able to be thrown when not added to the plot, etc.
- Fixes #2986 (splash potions only able being to be thrown when also added to the plot)
- Remove the specialized code for egg hatching as now eggs are cancelled entirely
- Remove the non-standard plots.projectile.unowned and plots.projectile.other permissions in favor of the standard admin ones

* docs: Add back deprecated projectile permissions

* docs: Update Core/src/main/java/com/plotsquared/core/permissions/Permission.java

Co-authored-by: Alex <mc.cache@web.de>

Co-authored-by: Alex <mc.cache@web.de>
2021-12-17 22:06:56 +01:00
zombachu
92f41f43c5
fix: Ignore the use flag for liquid placement/removal (#3375)
Fixes #3069
2021-12-17 21:52:15 +01:00
Alex
47ae79e123
Revert "refactor: Address MiniMessage deprecations (#3354)" (#3371)
This reverts commit f086826942.
2021-12-14 23:04:36 +01:00
Alex
f086826942
refactor: Address MiniMessage deprecations (#3354)
* refactor: Address MiniMessage deprecations

* refactor: More MiniMessage deprecations

* Move away from our `Templates#of`

* Address comments

* style: Address migration style issues

* docs: Add javadoc link for MiniMessage
2021-12-13 09:48:34 +01:00
dordsor21
d1dbf777a4
Don't check/set if a chunk should be saved if it's a world-plot 2021-11-11 17:57:59 +00:00
Hannes Greule
b97e843849
perf: Get rid of Guice overhead when accessing the plot area manager (#3315)
Fixes #3311
Co-authored-by: Jordan <dordsor21@gmail.com>
2021-11-02 13:38:48 +00:00
Alex
48c7a3e94e
refactor: Use player friendly done message on restricted building (#3309) 2021-11-02 13:32:04 +00:00
Jordan
be85708e5a
feat: Add border bypass permission (#3302)
* Add border bypass permission
 - Fixes #3297

* Add permission to plots.admin permpack

* Implement messages on leaving/entering border area

* Rename to border.denied and make border msg red

* change too le/ge as tthey are likely to be equal to border when hit.
 - Since we check for being across the border beforehand, it will hopefully not be spammed too much?
 - If it's spammed then either we use meta to set if a player's left the border, or we just remove the come-back-in altogether because it's a little looong
2021-10-28 10:13:36 +02:00
Pierre Maurice Schwang
d70f99b489
fix: Respect tab-complete aliases (Fixes #3266) (#3268)
* Fixes #3250

* ListFlag#merge should not allow duplicates (Fixes #3157) (#3265)

* feat: Respect non-visible players in tab completion (Closes #3263) (#3264)

* Respect non-visible players in tab completion (Closes #3263)

* Deprecate old Tab-Complete methods instead of hard-replacing them

* wtf git

* Mark for removal, useless new-lines

* Pass ConsolePlayer.getConsole() instead of Nullable param

* Respect tab-complete aliases (Fixes #3266)

* Useless import

Co-authored-by: NotMyFault <mc.cache@web.de>
Co-authored-by: dordsor21 <dordsor21@gmail.com>
2021-10-04 17:10:36 +02:00
dordsor21
b2b8598b5b
Fix #3246 2021-09-15 13:19:25 +01:00
dordsor21
04821f777e
Mappings be obfuscated 2021-09-11 12:19:46 +01:00
dordsor21
4568b17c54
Fix issues with chunk saving in single world plots 2021-09-10 14:05:12 +01:00
dordsor21
d77a8c8fa4
Some improvements to events (#3238)
#3222 #3072
2021-09-09 21:37:44 +02:00
NotMyFault
b224a8d1b8
Include world in plot chat & spy template 2021-09-07 16:36:08 +02:00
dordsor21
732f79bbfc
Fix #3231 2021-09-07 14:47:37 +01:00
NotMyFault
4caaead7ee
Renovate
Closes #3217
Closes #3226
Closes #3227
Closes #3229
Closes #3230
2021-09-06 13:47:40 +02:00
dordsor21
7a3d5bd737
Don't trigger async catcher when adding chunk ticket
- Apparently PaperLib#getChunkAtAsync#whenComplete doesn't necessarily run the task on the main thread
2021-08-25 15:24:07 +01:00
dordsor21
8a53b41b52
Improve ChunkListener class
- Add quicker method for getting chunks (not requiring a slow stream done by CB) but comment it out for now because we shouldn't need to do our own GC for loaded chunks; they're "handled much better by minecraft as of 1.14" (not really) meaning the required methods for testing if a chunk is allowed to be unloaded is not present. We instead must now rely on the ChunkUnloadEvent for setting if a chunk should be saved.
- Optimise the shouldSave method by not requiring access to injected classes frequently. Location#getPlot methods are not optimised for frequent usage in the same task.
2021-08-22 15:54:05 +01:00
dordsor21
34f0236e9f
Add option to "update" blocks that are altered in P2 queues. (#3200) 2021-08-19 20:30:38 +02:00
Traks
8f0ae7e51d
Clean up chunk coordinators and queue coordinators (#3208) 2021-08-19 12:31:47 +01:00