Commit Graph

71 Commits

Author SHA1 Message Date
46e48857bf Database correction / Code cleanup, Fixes #490 2015-08-07 02:05:15 +10:00
d780733915 Fixed schematic importing for sponge 2015-08-05 01:54:10 +10:00
8e240b5274 stuff 2015-08-04 22:21:12 +10:00
76ca8a7376 Some fixes 2015-08-04 04:20:04 +10:00
4d8b9f9674 World generation options for sponge 2015-08-03 05:25:41 +10:00
b77c2d1049 optimizations + more sponge work 2015-08-02 21:56:18 +10:00
8e1d42d4c5 Fix some more typos 2015-08-02 16:50:53 +10:00
4acf88e09d Permission stuff 2015-08-02 06:11:28 +10:00
e314f46c47 Random scripting stuff 2015-08-02 04:01:41 +10:00
0a3ec5dcd8 Scripting stuff + remove PlotSquared-Null 2015-08-02 02:12:49 +10:00
9b5958da31 Fixes #467 2015-08-01 04:31:50 +10:00
8cf39be76c Fixed plot visit 2015-08-01 03:24:33 +10:00
58cf41bddb Fixes
Possible fix for trim: #482
Fixes #480
Possible fix for #481
Reduce plot move debugspam
2015-08-01 03:01:25 +10:00
96dd736a6d Fixes 2015-08-01 02:12:53 +10:00
6f90700187 Plot info footer 2015-07-31 19:46:07 +10:00
0667e885de Some fixes 2015-07-31 15:40:53 +10:00
4eae78590f Refactor + optimizations 2015-07-31 03:24:01 +10:00
e1dad77d8f Fixing some more things 2015-07-31 00:25:16 +10:00
bfa877e607 Remove all warnings and magic strings from PlayerEvents :3 2015-07-28 15:25:03 +02:00
89e3bd97f0 Nothing is implemented, but it can compile and "run" on sponge now. 2015-07-28 21:38:49 +10:00
904b75a7cd Trying to reduce reliance on Bukkit 2015-07-28 16:06:19 +10:00
2b229f49d1 Move UUID implementations to the bukkit package 2015-07-27 22:27:44 +02:00
dd2cbeaaf8 Fixed event calling for console 2015-07-28 04:12:51 +10:00
cf10c609a9 I'm rich 2015-07-28 04:06:29 +10:00
8344903c50 Console for every command (we will test what works) 2015-07-28 04:06:29 +10:00
3a15254d8d -m \'So I hear you like commits ...\' 2015-07-27 19:50:05 +02:00
955fa674d0 Fixing some stuff after testing 2015-07-28 03:28:39 +10:00
5b2e83587b Merge remote-tracking branch 'origin/master'
Conflicts:
	src/main/java/com/intellectualcrafters/plot/commands/MainCommand.java
2015-07-28 01:50:46 +10:00
86777a2fc2 Starting the remake of /plot help 2015-07-27 17:37:21 +02:00
a39ec22c8c commit 2015-07-27 23:10:14 +10:00
58ebf9d232 Restructure UUID handler 2015-07-27 17:26:50 +10:00
7fb06d624b Add sponge / bukkit jars 2015-07-27 16:20:24 +10:00
56fbeb60e5 Add your command caller back 2015-07-27 14:30:50 +10:00
e1c8dcc4be Starting to convert commands to a smarter system :3 2015-07-26 20:50:54 +02:00
393a5bffd5 StringMan instead of StringUtils 2015-07-27 04:38:08 +10:00
a3d5326da3 Sponge 2015-07-27 02:14:34 +10:00
9184010c9f Move bukkit specific files 2015-07-26 16:51:13 +02:00
08cc8c58f2 Fixes #459 2015-07-26 14:11:18 +10:00
b76899c6e2 Fix multiple schematic issues (which I caused) 2015-07-26 04:12:35 +10:00
c2fff8cbd7 Incremented version number / removed debug 2015-07-26 01:21:59 +10:00
e0b17886fb . 2015-07-26 00:47:41 +10:00
7db9c0b9a2 Fixed a couple issues related to world generation / clearing
- Fixed competition of multiple augmented populators if there are
several augmented plot clusters of specific terrain type
- Fixed fastmode clearing sometimes doing strange things if chunks
connected to the road have not previously been generated
- Fixed fastmode clearing not setting block data correctly on unloaded
chunks under specific conditions.
2015-07-26 00:43:19 +10:00
8a3f6c5eca Remove debug 2015-07-25 03:40:17 +10:00
c0101695c6 Schematic stuff 2015-07-25 03:37:46 +10:00
2a52ad4702 Huge UUID Update. 2015-07-24 16:06:58 +02:00
57c849cbaa City is a nub 2015-07-24 03:14:36 +10:00
d09dbee3c7 Optimizations to schematic loading / pasting -> ~10,000,000 bps
The downside is it completely ignores entities and such, so WorldEdit is
the way to go if you need precision but don't care for large sizes or
speed.
2015-07-23 02:33:30 +10:00
Lax
12eafa01ef Don't TP players on clear 2015-07-22 00:47:23 -07:00
7cedc3befe Fixes #438 2015-07-22 16:28:11 +10:00
95ad199f52 Lazy initialization 2015-07-22 04:31:12 +10:00