boy0001
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46e48857bf
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Database correction / Code cleanup, Fixes #490
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2015-08-07 02:05:15 +10:00 |
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boy0001
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8e240b5274
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stuff
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2015-08-04 22:21:12 +10:00 |
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boy0001
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e1dad77d8f
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Fixing some more things
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2015-07-31 00:25:16 +10:00 |
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Sauilitired
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3a15254d8d
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-m \'So I hear you like commits ...\'
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2015-07-27 19:50:05 +02:00 |
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boy0001
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5a98c5410e
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CommandCaller
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2015-07-28 01:14:38 +10:00 |
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boy0001
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a39ec22c8c
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commit
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2015-07-27 23:10:14 +10:00 |
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boy0001
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56fbeb60e5
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Add your command caller back
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2015-07-27 14:30:50 +10:00 |
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Sauilitired
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8ebcbda52b
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Continue fixing commands
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2015-07-26 21:33:54 +02:00 |
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Sauilitired
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9184010c9f
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Move bukkit specific files
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2015-07-26 16:51:13 +02:00 |
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boy0001
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c0101695c6
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Schematic stuff
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2015-07-25 03:37:46 +10:00 |
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boy0001
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57c849cbaa
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City is a nub
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2015-07-24 03:14:36 +10:00 |
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boy0001
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d09dbee3c7
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Optimizations to schematic loading / pasting -> ~10,000,000 bps
The downside is it completely ignores entities and such, so WorldEdit is
the way to go if you need precision but don't care for large sizes or
speed.
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2015-07-23 02:33:30 +10:00 |
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boy0001
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95ad199f52
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Lazy initialization
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2015-07-22 04:31:12 +10:00 |
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Sauilitired
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cff47cbac0
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Move all files! Hahah
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2015-07-16 16:16:16 +02:00 |
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