boy0001
1c28a72f9c
WE unregistration + home/visit sorting + format
...
- WorldEdit listener unregistration for external masking/extent/async
worldedit management. (wink)
- Use the same listing for home and visit as previous behavior was
confusing.
2015-09-13 01:19:39 +10:00
boy0001
c386f33df8
cleanup
2015-09-11 20:09:22 +10:00
boy0001
ea146dcf91
Fix plot chat, chatspy + add comment spying
2015-09-06 10:33:11 +10:00
boy0001
4e321d2b27
Here you go.
2015-09-03 22:40:36 +10:00
boy0001
afef79ea66
Some changes
...
Fixes #605
Possibly #604
Other minor tweaks
2015-09-03 15:45:25 +10:00
boy0001
29da0da8bb
Fixes #577
2015-09-01 08:51:51 +10:00
boy0001
22997ac089
Some work on plot clusters
2015-08-28 12:37:01 +10:00
boy0001
c7f5e3061d
Retain trusted / helpers / denied when merging
...
fixes #533
2015-08-25 02:52:02 +10:00
boy0001
d0605b9b55
Fixes
...
Fixes #556
Fixes #540
Fixed plot analysis being slow
Fixed auto updating
2015-08-20 14:56:25 +10:00
boy0001
b059de5098
Several changes:
...
- Several API improvements
- persistent WorldEdit bypass toggle
- persistent plot chat toggle
- Plot BO3 exporting (useful f
- Fix fastmode clearing unclaim border
- Add player-interact flag for NPC interaction etc. Fixes #543
- Several fixes for sponge
- some code cleanup
- Closes #529
2015-08-18 23:20:11 +10:00
boy0001
b7fe6ea749
Fix plot rating & mega plots + fix plot expiry analysis
2015-08-13 22:49:16 +10:00
boy0001
0d9b6fa6ff
Add plot metadata
2015-08-12 14:01:18 +10:00
boy0001
1a9ec84a4d
Fixes
...
Progress towards #515
Fixes #512
Fixes #514
Fixes (possibly) #529
Fixes #535
Update to latest sponge
2015-08-11 20:45:13 +10:00
boy0001
8e240b5274
stuff
2015-08-04 22:21:12 +10:00
boy0001
0a0c72bc7d
Sorting / Tweaks / Fixes
...
Fixes #499
Add sortPlotsByTimestamp method to PS
tweak to debugexec
2015-08-04 00:54:35 +10:00
boy0001
e314f46c47
Random scripting stuff
2015-08-02 04:01:41 +10:00
boy0001
0a3ec5dcd8
Scripting stuff + remove PlotSquared-Null
2015-08-02 02:12:49 +10:00
boy0001
96dd736a6d
Fixes
2015-08-01 02:12:53 +10:00
boy0001
4eae78590f
Refactor + optimizations
2015-07-31 03:24:01 +10:00
boy0001
e1dad77d8f
Fixing some more things
2015-07-31 00:25:16 +10:00
Sauilitired
3a15254d8d
-m \'So I hear you like commits ...\'
2015-07-27 19:50:05 +02:00
boy0001
a39ec22c8c
commit
2015-07-27 23:10:14 +10:00
boy0001
08cc8c58f2
Fixes #459
2015-07-26 14:11:18 +10:00
boy0001
b76899c6e2
Fix multiple schematic issues (which I caused)
2015-07-26 04:12:35 +10:00
boy0001
57c849cbaa
City is a nub
2015-07-24 03:14:36 +10:00
boy0001
d09dbee3c7
Optimizations to schematic loading / pasting -> ~10,000,000 bps
...
The downside is it completely ignores entities and such, so WorldEdit is
the way to go if you need precision but don't care for large sizes or
speed.
2015-07-23 02:33:30 +10:00
boy0001
95ad199f52
Lazy initialization
2015-07-22 04:31:12 +10:00
boy0001
6907f1c447
clean imports
2015-07-18 22:21:36 +10:00
boy0001
f833370bd9
Fix plot list top
2015-07-18 15:50:25 +10:00
boy0001
30b5d89dde
More plot analysis
2015-07-18 02:50:40 +10:00
boy0001
b2fbd74d4b
Fixes #419 , among other things
2015-07-17 20:48:13 +10:00
boy0001
f471a05dcd
Fixes #405
2015-07-17 13:48:23 +10:00
Sauilitired
cff47cbac0
Move all files! Hahah
2015-07-16 16:16:16 +02:00