Commit Graph

508 Commits

Author SHA1 Message Date
dordsor21
c5ec8e1931
actually fix all conflicts 2020-07-01 14:21:18 +01:00
dordsor21
82a887fd3b
Merge branch 'v5' into features/v5/road-respect-flags
# Conflicts:
#	Bukkit/src/main/java/com/plotsquared/bukkit/listener/PlayerEvents.java
2020-07-01 14:12:16 +01:00
NotMyFault
eff410d1da
Merge pull request #2862 from IntellectualSites/bukkit/1.16.1
Update to 1.16.1
2020-07-01 12:02:57 +02:00
MattBDev
49c35ec084 Resolve NMF's concerns 2020-06-29 22:05:32 -04:00
MattBDev
3a2e932d17 Add missing mobs from 1.13.2+ 2020-06-28 18:45:40 -04:00
MeFisto94
bd9bdc9e03 Separate the Vault Permission Handling from the Economy Handling 2020-06-28 14:28:11 +02:00
MeFisto94
9c3d2cfb02 Move the caching and static accessors from EconHandler to PlotMain 2020-06-27 06:26:00 +02:00
MattBDev
cb04c183a8 Update to 1.16.1 2020-06-26 20:38:30 -04:00
Hannes Greule
d1ecf9232e
Merge pull request #2859 from FreebuildFR/feature/flag_placeholder
Add placeholders to get the value of a plot flag
2020-06-26 02:22:59 +02:00
EpiCanard
e833403e3c Replace split with substring for placeholders 2020-06-25 14:08:44 +02:00
Alexander Söderberg
f64026af1a Only initialise EconHandler when economy is enabled and stop accessing the static instance directly. 2020-06-24 15:26:06 +02:00
Alexander Söderberg
159b35c717
Fix OfflinePlayerUUIDService breaking when no worlds have been loaded. 2020-06-24 08:05:06 +02:00
EpiCanard
7fbac4f286 Add a second placeholder to support only local flag of current plot 2020-06-24 00:51:27 +02:00
Alexander Söderberg
55cf34508a
Fix issue where old player objects were not cleaned up properly.
This is caused by an issue with the event order in Spigot (and Spigot derivatives), so the fix is rather hacky.
2020-06-23 18:36:53 +02:00
Alexander Söderberg
2b4e2fc793
Add plot debugging and make tab completable aliases configurable 2020-06-23 11:39:45 +02:00
EpiCanard
14baead342 Add placeholder to get the value of a plot flag 2020-06-23 01:20:17 +02:00
Alexander Söderberg
2d6e6ceaeb
Improve documentation of BukkitMain#wrapPlayer and improve generic types 2020-06-22 15:45:57 +02:00
Alexander Söderberg
1dcf8d3995
Progress on the debug logging API 2020-06-21 15:50:49 +02:00
PureGero
cb969e37a6 Don't teleport players; Fixes PS-14 2020-06-19 11:36:35 +02:00
Hannes Greule
3e2e61d2be Re-introduce online mode 2020-06-13 15:53:03 +02:00
Hannes Greule
b6f1610a7e Provide no suggestions instead of player names for commands 2020-06-11 01:01:00 +02:00
Hannes Greule
e3fbb32399 Formatting and documentation 2020-06-11 01:01:00 +02:00
Hannes Greule
ae1427b189 Remove usage of SetupObject 2020-06-11 01:01:00 +02:00
Hannes Greule
5165c439fc Add tab completion and fix minor bugs 2020-06-11 01:01:00 +02:00
N0tMyFaultOG
950640a557 Revert "Don't send chat spy to message sender"
This reverts commit a37ab10414.
Let's not break plotchat when plotspy is enabled
2020-06-04 11:29:02 +02:00
N0tMyFaultOG
86746e7843 Fixed https://issues.intellectualsites.com/issue/PS-26 2020-06-03 21:18:46 +02:00
Alexander Söderberg
6442922d86 Implement some more generic types to make the player objects easier to work with and also create wrapper objects for fake players (NPCs). Potentially fixes PS-27 2020-05-27 14:08:48 +02:00
NotMyFault
09327b0128
Merge branch 'v5' into features/v5/uuid 2020-05-25 13:13:29 +02:00
Alexander Söderberg
28a7d027f6
Merge branch 'v5' into features/v5/uuid 2020-05-24 21:14:56 +02:00
Alexander Söderberg
46b68e489d
Tab complete /p list 2020-05-24 21:08:11 +02:00
Aurora
98322d5d11 Add BungeePerms UUID service. This should probably work. 2020-05-24 14:32:34 +02:00
Alexander Söderberg
7b97130af7
Add option to disable legacy cache, also add an option to return "Unknown" when a request cannot be fulfilled (old behaviour)
This should fix issues where lowercase offline mode UUIDs don't have access to their old cache.
2020-05-24 05:00:36 +02:00
Alexander Söderberg
cc168d5ae9
Fix SQLite table creation statement and add legacy SQLite uuids as a provider 2020-05-24 04:48:19 +02:00
Alexander Söderberg
d19df3b6eb
Fix offline mode UUIDs 2020-05-24 04:28:29 +02:00
Alexander Söderberg
75dbc2db98
Fix offline mode UUIDs 2020-05-24 04:27:20 +02:00
Alexander Söderberg
2875b050c5
Add plugin UUID services. They probably work. 2020-05-23 19:43:32 +02:00
Alexander Söderberg
6c6c2b57a1
Add options to disable tab completion and extend username completion, also limit the total number of username suggestions to 200 per request 2020-05-23 17:20:09 +02:00
Alexander Söderberg
32a55127f1
Fix partial area regeneration when using PlotSquared generation.
Also fix issues with region height and road width.
2020-05-23 14:32:02 +02:00
Alexander Söderberg
3b7057ad4f
do a second attempt at fetching uuid batches even if it errors 2020-05-21 21:24:55 +02:00
Alexander Söderberg
2417dace2d
Add UUID caching 2020-05-20 15:12:09 +02:00
Alexander Söderberg
f82a111518
Merge branch 'v5' into features/v5/uuid
# Conflicts:
#	Bukkit/pom.xml
#	Core/src/main/java/com/plotsquared/core/util/SchematicHandler.java
2020-05-20 11:27:11 +02:00
Alexander Söderberg
ea41c842bc
Fix a bunch of minor issues 2020-05-20 00:31:59 +02:00
Alexander Söderberg
8efc78e1c9
IT COMPILES! 2020-05-19 23:05:36 +02:00
dordsor21
7aba70ea65 Make plot clears/sets less crashy.
There's still the issue of Spigot's (or paper's) terrible GC that does nothing and stores everything in PS old gen memory so the server just numpties itself though.
2020-05-19 16:54:12 +01:00
Alexander Söderberg
123ca8efe9
Update more commands and add proper request timeouts 2020-05-19 17:33:59 +02:00
dordsor21
22c26fe962 Add PlotArea#getFlag 2020-05-19 13:07:50 +01:00
dordsor21
761803f777 Add option for roads to respect a plot area's flags and implement to PlayerEvents 2020-05-19 12:41:51 +01:00
dordsor21
d5d18a60fb Fix #2836
getCompoundTag can also be in Core since we're using WorldEdit.
2020-05-19 11:53:18 +01:00
Alexander Söderberg
37b065a097
Progress. 2020-05-19 00:28:52 +02:00
Alexander Söderberg
fdfc61cf97
Update username on async pre login event 2020-05-18 20:45:51 +02:00
Alexander Söderberg
31c84ab18f Basic pipeline setup 2020-05-18 00:22:34 +02:00
Alexander Söderberg
a47527857c Fix wonky annotation placement in SQLiteUUIDService 2020-05-17 23:58:39 +02:00
Alexander Söderberg
67bf90e92f Create the SQLite UUID service and cache 2020-05-17 23:41:59 +02:00
Alexander Söderberg
64cfe240f9
Port OfflinePlayerUUIDService to the new system 2020-05-17 17:36:12 +02:00
Alexander Söderberg
29f2863cf4
Progress 2020-05-17 17:26:48 +02:00
Alexander Söderberg
7591c440c2 Begin working on the new UUID service API 2020-05-17 12:40:25 +02:00
Alexander Söderberg
5ae70743b1 Always set the generator 2020-05-16 21:37:14 +02:00
Alexander Söderberg
441a73839e Add /plot components 2020-05-16 21:37:14 +02:00
Alexander Söderberg
ff8f7a0867 Actually create the world managers 2020-05-16 21:37:14 +02:00
Alexander Söderberg
31edffcb63 Begin working on a platform specific world management system
This should make world management a fair bit cleaner
2020-05-16 21:37:14 +02:00
Alexander Söderberg
86edb20c15
Add a FAWE/WE chart 2020-05-14 16:33:26 +02:00
dordsor21
5f896dd39a Properly copy NBT data in containers 2020-05-14 14:19:33 +01:00
dordsor21
8fb9f29ab7 Fixes #2827
If existing blocks are an instance of container, clear the inventory.
2020-05-14 12:57:26 +01:00
Alexander Söderberg
1fa41e6209
Merge branch 'v5' into tile-entity-cap 2020-05-14 13:17:41 +02:00
dordsor21
617abf89e6 Split ChunkManager to Chunk and Region Managers
- Having not chunk-specific code in ChunkManager felt wrong.
- Also allow FAWE to replace setbiome code
- Also improve performance (proper usage of chunk loading) for setbiome
2020-05-14 11:27:35 +01:00
Alexander Söderberg
e6a9daf31a
Make the tile entity limit in ProcessedWEExtent apply per chunk rather than per edit 2020-05-13 14:54:54 +02:00
Alexander Söderberg
8c0f7b207e
Make the chunk listener NOT delete all tile entities in the chunk 2020-05-13 14:39:58 +02:00
Alexander Söderberg
ec347f8738
Add missing blocks and block tile entities from /plot set if the chunk processor is enabled 2020-05-13 14:24:04 +02:00
Alexander Söderberg
19fe2efb6e
Fix the WE extent and add our own tile entity list 2020-05-13 14:11:17 +02:00
Alexander Söderberg
435d877262
Make the tile entity check respect the chunk processor status 2020-05-13 12:25:48 +02:00
Alexander Söderberg
3deff629b0
Add paper specific listener for limiting the amount of tile entities in a chunk during build, instead of just doing it during chunk unloading 2020-05-12 23:01:14 +02:00
dordsor21
a038cb6d1b Merge branch 'v5' of https://github.com/IntellectualSites/PlotSquared into v5 2020-05-12 18:53:57 +01:00
dordsor21
637dd7d0c2 correct update messaging 2020-05-12 18:53:26 +01:00
Alexander Söderberg
d20fa39cf5
Add flag that prevents people from copying NBT data in the plot unless they're added as members 2020-05-12 19:25:06 +02:00
Alexander Söderberg
10dbcbcdbd Prevent NPE in entityDamage
This is done by creating a fake (WE) entity type in the case that the entity type name is null. In these cases, WE has no equivalent.

By doing this, all entity category contains check will fail, and it will default to the PVE check at the bottom of the if-else if chain.
2020-05-12 10:05:47 +02:00
Alexander Söderberg
e20319f4e1
Merge branch 'v5' into backups
# Conflicts:
#	Core/src/main/java/com/plotsquared/core/configuration/Captions.java
2020-05-11 20:15:48 +02:00
Alexander Söderberg
3c17b76b1c
Remove dum-dum line break 2020-05-11 11:21:32 +02:00
Alexander Söderberg
7a6909dab1
Merge branch 'v5' into backups 2020-05-11 11:19:59 +02:00
Alexander Söderberg
3064ae80d1
Add a keep-inventory flag 2020-05-11 11:19:36 +02:00
Alexander Söderberg
8ed5a21b36
Merge branch 'v5' into backups 2020-05-10 17:03:36 +02:00
Alexander Söderberg
723e29cdd0
Continue working on the backup system 2020-05-10 14:02:25 +02:00
dordsor21
667098268f Almost fix slime pathing?
This almost works, there's no real way to do it gracefully because you can't set where the slime should be travelling to nicely, nor can you set rotation etc. Seems to be a fairly large part of the event capability missing from paper.
2020-05-10 12:18:55 +01:00
Alexander Söderberg
a37ab10414
Don't send chat spy to message sender 2020-05-03 18:13:54 +02:00
dordsor21
daee26681a use strings for spawn reasons to be safe 2020-05-02 12:13:00 +01:00
dordsor21
729469e030 Add config options for all paper events. 2020-05-02 11:58:32 +01:00
dordsor21
c6dc9ee189 Add some more listeners
- Also use setShouldAbortSpawn so it doesn't just try forever
 - Add config to enable or disable all paper listeners
2020-05-02 11:58:32 +01:00
dordsor21
8ec8b8d803 Add some paper-specific listeners 2020-05-02 11:58:32 +01:00
MeFisto94
d864792d09 Fixes #2800 Allow to wrap OfflinePlayers in 1.15.2 2020-05-02 11:28:06 +01:00
dordsor21
17698065a0 Add extra SpawnReasons to spawn listener 2020-04-30 17:00:35 +01:00
dordsor21
e7216d4aef Merge branch 'v5' into reformat 2020-04-30 11:33:31 +01:00
dordsor21
0751e9cea3 Make LiquidFlowFlag an enum 2020-04-30 11:18:28 +01:00
dordsor21
0091580ae0 Reformat it all. 2020-04-30 11:01:52 +01:00
dordsor21
4a16f9c1a7 LiquidFlow true will override BlockPhysics false 2020-04-30 10:59:43 +01:00
dordsor21
577fe3037f Update checker improvements and 5.10.4
- Add config option to disable poll once it's found an update (true by default)
 - Better PlotVersion stuff can now detect if you're using a later version than the spigot API, and not tell you about it
2020-04-30 10:17:19 +01:00
NotMyFault
670f6d9f8b
Fix coral-dry flag not respecting horn coral blocks 2020-04-29 21:55:55 +02:00
N0tMyFaultOG
51b6f41eff Update papi hook message 2020-04-25 23:54:30 +02:00
dordsor21
ccb43d0661 Do placeholders better.
- Still allow parsing of placeholder if no plot is required and plot is null.
- Properly check if the player is null before getting the plot, and if the plot is null
- These were still issues before my initial "fix" city
2020-04-23 14:16:06 +01:00
dordsor21
caa4a08b26 getOfflinePlayer once 2020-04-23 09:21:52 +01:00
dordsor21
0fa99d7940 Never return null in Placeholder. Also slight cleanup. 2020-04-23 09:06:37 +01:00
dordsor21
73dae7842d Only poll for updates every 30 mins.
- Don't do GET requests on player join (bad idea, it was sync...)
 - If there's an update it will notify the player still, it just caches the update status
2020-04-22 12:09:00 +01:00