dordsor21
c5ec8e1931
actually fix all conflicts
2020-07-01 14:21:18 +01:00
dordsor21
82a887fd3b
Merge branch 'v5' into features/v5/road-respect-flags
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# Conflicts:
# Bukkit/src/main/java/com/plotsquared/bukkit/listener/PlayerEvents.java
2020-07-01 14:12:16 +01:00
NotMyFault
eff410d1da
Merge pull request #2862 from IntellectualSites/bukkit/1.16.1
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Update to 1.16.1
2020-07-01 12:02:57 +02:00
MattBDev
49c35ec084
Resolve NMF's concerns
2020-06-29 22:05:32 -04:00
MattBDev
3a2e932d17
Add missing mobs from 1.13.2+
2020-06-28 18:45:40 -04:00
MeFisto94
bd9bdc9e03
Separate the Vault Permission Handling from the Economy Handling
2020-06-28 14:28:11 +02:00
MeFisto94
9c3d2cfb02
Move the caching and static accessors from EconHandler to PlotMain
2020-06-27 06:26:00 +02:00
MattBDev
cb04c183a8
Update to 1.16.1
2020-06-26 20:38:30 -04:00
Hannes Greule
d1ecf9232e
Merge pull request #2859 from FreebuildFR/feature/flag_placeholder
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Add placeholders to get the value of a plot flag
2020-06-26 02:22:59 +02:00
EpiCanard
e833403e3c
Replace split with substring for placeholders
2020-06-25 14:08:44 +02:00
Alexander Söderberg
f64026af1a
Only initialise EconHandler when economy is enabled and stop accessing the static instance directly.
2020-06-24 15:26:06 +02:00
Alexander Söderberg
159b35c717
Fix OfflinePlayerUUIDService breaking when no worlds have been loaded.
2020-06-24 08:05:06 +02:00
EpiCanard
7fbac4f286
Add a second placeholder to support only local flag of current plot
2020-06-24 00:51:27 +02:00
Alexander Söderberg
55cf34508a
Fix issue where old player objects were not cleaned up properly.
...
This is caused by an issue with the event order in Spigot (and Spigot derivatives), so the fix is rather hacky.
2020-06-23 18:36:53 +02:00
Alexander Söderberg
2b4e2fc793
Add plot debugging and make tab completable aliases configurable
2020-06-23 11:39:45 +02:00
EpiCanard
14baead342
Add placeholder to get the value of a plot flag
2020-06-23 01:20:17 +02:00
Alexander Söderberg
2d6e6ceaeb
Improve documentation of BukkitMain#wrapPlayer and improve generic types
2020-06-22 15:45:57 +02:00
Alexander Söderberg
1dcf8d3995
Progress on the debug logging API
2020-06-21 15:50:49 +02:00
PureGero
cb969e37a6
Don't teleport players; Fixes PS-14
2020-06-19 11:36:35 +02:00
Hannes Greule
3e2e61d2be
Re-introduce online mode
2020-06-13 15:53:03 +02:00
Hannes Greule
b6f1610a7e
Provide no suggestions instead of player names for commands
2020-06-11 01:01:00 +02:00
Hannes Greule
e3fbb32399
Formatting and documentation
2020-06-11 01:01:00 +02:00
Hannes Greule
ae1427b189
Remove usage of SetupObject
2020-06-11 01:01:00 +02:00
Hannes Greule
5165c439fc
Add tab completion and fix minor bugs
2020-06-11 01:01:00 +02:00
N0tMyFaultOG
950640a557
Revert "Don't send chat spy to message sender"
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This reverts commit a37ab10414
.
Let's not break plotchat when plotspy is enabled
2020-06-04 11:29:02 +02:00
N0tMyFaultOG
86746e7843
Fixed https://issues.intellectualsites.com/issue/PS-26
2020-06-03 21:18:46 +02:00
Alexander Söderberg
6442922d86
Implement some more generic types to make the player objects easier to work with and also create wrapper objects for fake players (NPCs). Potentially fixes PS-27
2020-05-27 14:08:48 +02:00
NotMyFault
09327b0128
Merge branch 'v5' into features/v5/uuid
2020-05-25 13:13:29 +02:00
Alexander Söderberg
28a7d027f6
Merge branch 'v5' into features/v5/uuid
2020-05-24 21:14:56 +02:00
Alexander Söderberg
46b68e489d
Tab complete /p list
2020-05-24 21:08:11 +02:00
Aurora
98322d5d11
Add BungeePerms UUID service. This should probably work.
2020-05-24 14:32:34 +02:00
Alexander Söderberg
7b97130af7
Add option to disable legacy cache, also add an option to return "Unknown" when a request cannot be fulfilled (old behaviour)
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This should fix issues where lowercase offline mode UUIDs don't have access to their old cache.
2020-05-24 05:00:36 +02:00
Alexander Söderberg
cc168d5ae9
Fix SQLite table creation statement and add legacy SQLite uuids as a provider
2020-05-24 04:48:19 +02:00
Alexander Söderberg
d19df3b6eb
Fix offline mode UUIDs
2020-05-24 04:28:29 +02:00
Alexander Söderberg
75dbc2db98
Fix offline mode UUIDs
2020-05-24 04:27:20 +02:00
Alexander Söderberg
2875b050c5
Add plugin UUID services. They probably work.
2020-05-23 19:43:32 +02:00
Alexander Söderberg
6c6c2b57a1
Add options to disable tab completion and extend username completion, also limit the total number of username suggestions to 200 per request
2020-05-23 17:20:09 +02:00
Alexander Söderberg
32a55127f1
Fix partial area regeneration when using PlotSquared generation.
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Also fix issues with region height and road width.
2020-05-23 14:32:02 +02:00
Alexander Söderberg
3b7057ad4f
do a second attempt at fetching uuid batches even if it errors
2020-05-21 21:24:55 +02:00
Alexander Söderberg
2417dace2d
Add UUID caching
2020-05-20 15:12:09 +02:00
Alexander Söderberg
f82a111518
Merge branch 'v5' into features/v5/uuid
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# Conflicts:
# Bukkit/pom.xml
# Core/src/main/java/com/plotsquared/core/util/SchematicHandler.java
2020-05-20 11:27:11 +02:00
Alexander Söderberg
ea41c842bc
Fix a bunch of minor issues
2020-05-20 00:31:59 +02:00
Alexander Söderberg
8efc78e1c9
IT COMPILES!
2020-05-19 23:05:36 +02:00
dordsor21
7aba70ea65
Make plot clears/sets less crashy.
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There's still the issue of Spigot's (or paper's) terrible GC that does nothing and stores everything in PS old gen memory so the server just numpties itself though.
2020-05-19 16:54:12 +01:00
Alexander Söderberg
123ca8efe9
Update more commands and add proper request timeouts
2020-05-19 17:33:59 +02:00
dordsor21
22c26fe962
Add PlotArea#getFlag
2020-05-19 13:07:50 +01:00
dordsor21
761803f777
Add option for roads to respect a plot area's flags and implement to PlayerEvents
2020-05-19 12:41:51 +01:00
dordsor21
d5d18a60fb
Fix #2836
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getCompoundTag can also be in Core since we're using WorldEdit.
2020-05-19 11:53:18 +01:00
Alexander Söderberg
37b065a097
Progress.
2020-05-19 00:28:52 +02:00
Alexander Söderberg
fdfc61cf97
Update username on async pre login event
2020-05-18 20:45:51 +02:00
Alexander Söderberg
31c84ab18f
Basic pipeline setup
2020-05-18 00:22:34 +02:00
Alexander Söderberg
a47527857c
Fix wonky annotation placement in SQLiteUUIDService
2020-05-17 23:58:39 +02:00
Alexander Söderberg
67bf90e92f
Create the SQLite UUID service and cache
2020-05-17 23:41:59 +02:00
Alexander Söderberg
64cfe240f9
Port OfflinePlayerUUIDService to the new system
2020-05-17 17:36:12 +02:00
Alexander Söderberg
29f2863cf4
Progress
2020-05-17 17:26:48 +02:00
Alexander Söderberg
7591c440c2
Begin working on the new UUID service API
2020-05-17 12:40:25 +02:00
Alexander Söderberg
5ae70743b1
Always set the generator
2020-05-16 21:37:14 +02:00
Alexander Söderberg
441a73839e
Add /plot components
2020-05-16 21:37:14 +02:00
Alexander Söderberg
ff8f7a0867
Actually create the world managers
2020-05-16 21:37:14 +02:00
Alexander Söderberg
31edffcb63
Begin working on a platform specific world management system
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This should make world management a fair bit cleaner
2020-05-16 21:37:14 +02:00
Alexander Söderberg
86edb20c15
Add a FAWE/WE chart
2020-05-14 16:33:26 +02:00
dordsor21
5f896dd39a
Properly copy NBT data in containers
2020-05-14 14:19:33 +01:00
dordsor21
8fb9f29ab7
Fixes #2827
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If existing blocks are an instance of container, clear the inventory.
2020-05-14 12:57:26 +01:00
Alexander Söderberg
1fa41e6209
Merge branch 'v5' into tile-entity-cap
2020-05-14 13:17:41 +02:00
dordsor21
617abf89e6
Split ChunkManager to Chunk and Region Managers
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- Having not chunk-specific code in ChunkManager felt wrong.
- Also allow FAWE to replace setbiome code
- Also improve performance (proper usage of chunk loading) for setbiome
2020-05-14 11:27:35 +01:00
Alexander Söderberg
e6a9daf31a
Make the tile entity limit in ProcessedWEExtent apply per chunk rather than per edit
2020-05-13 14:54:54 +02:00
Alexander Söderberg
8c0f7b207e
Make the chunk listener NOT delete all tile entities in the chunk
2020-05-13 14:39:58 +02:00
Alexander Söderberg
ec347f8738
Add missing blocks and block tile entities from /plot set
if the chunk processor is enabled
2020-05-13 14:24:04 +02:00
Alexander Söderberg
19fe2efb6e
Fix the WE extent and add our own tile entity list
2020-05-13 14:11:17 +02:00
Alexander Söderberg
435d877262
Make the tile entity check respect the chunk processor status
2020-05-13 12:25:48 +02:00
Alexander Söderberg
3deff629b0
Add paper specific listener for limiting the amount of tile entities in a chunk during build, instead of just doing it during chunk unloading
2020-05-12 23:01:14 +02:00
dordsor21
a038cb6d1b
Merge branch 'v5' of https://github.com/IntellectualSites/PlotSquared into v5
2020-05-12 18:53:57 +01:00
dordsor21
637dd7d0c2
correct update messaging
2020-05-12 18:53:26 +01:00
Alexander Söderberg
d20fa39cf5
Add flag that prevents people from copying NBT data in the plot unless they're added as members
2020-05-12 19:25:06 +02:00
Alexander Söderberg
10dbcbcdbd
Prevent NPE in entityDamage
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This is done by creating a fake (WE) entity type in the case that the entity type name is null. In these cases, WE has no equivalent.
By doing this, all entity category contains check will fail, and it will default to the PVE check at the bottom of the if-else if chain.
2020-05-12 10:05:47 +02:00
Alexander Söderberg
e20319f4e1
Merge branch 'v5' into backups
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# Conflicts:
# Core/src/main/java/com/plotsquared/core/configuration/Captions.java
2020-05-11 20:15:48 +02:00
Alexander Söderberg
3c17b76b1c
Remove dum-dum line break
2020-05-11 11:21:32 +02:00
Alexander Söderberg
7a6909dab1
Merge branch 'v5' into backups
2020-05-11 11:19:59 +02:00
Alexander Söderberg
3064ae80d1
Add a keep-inventory flag
2020-05-11 11:19:36 +02:00
Alexander Söderberg
8ed5a21b36
Merge branch 'v5' into backups
2020-05-10 17:03:36 +02:00
Alexander Söderberg
723e29cdd0
Continue working on the backup system
2020-05-10 14:02:25 +02:00
dordsor21
667098268f
Almost fix slime pathing?
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This almost works, there's no real way to do it gracefully because you can't set where the slime should be travelling to nicely, nor can you set rotation etc. Seems to be a fairly large part of the event capability missing from paper.
2020-05-10 12:18:55 +01:00
Alexander Söderberg
a37ab10414
Don't send chat spy to message sender
2020-05-03 18:13:54 +02:00
dordsor21
daee26681a
use strings for spawn reasons to be safe
2020-05-02 12:13:00 +01:00
dordsor21
729469e030
Add config options for all paper events.
2020-05-02 11:58:32 +01:00
dordsor21
c6dc9ee189
Add some more listeners
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- Also use setShouldAbortSpawn so it doesn't just try forever
- Add config to enable or disable all paper listeners
2020-05-02 11:58:32 +01:00
dordsor21
8ec8b8d803
Add some paper-specific listeners
2020-05-02 11:58:32 +01:00
MeFisto94
d864792d09
Fixes #2800 Allow to wrap OfflinePlayers in 1.15.2
2020-05-02 11:28:06 +01:00
dordsor21
17698065a0
Add extra SpawnReasons to spawn listener
2020-04-30 17:00:35 +01:00
dordsor21
e7216d4aef
Merge branch 'v5' into reformat
2020-04-30 11:33:31 +01:00
dordsor21
0751e9cea3
Make LiquidFlowFlag an enum
2020-04-30 11:18:28 +01:00
dordsor21
0091580ae0
Reformat it all.
2020-04-30 11:01:52 +01:00
dordsor21
4a16f9c1a7
LiquidFlow true will override BlockPhysics false
2020-04-30 10:59:43 +01:00
dordsor21
577fe3037f
Update checker improvements and 5.10.4
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- Add config option to disable poll once it's found an update (true by default)
- Better PlotVersion stuff can now detect if you're using a later version than the spigot API, and not tell you about it
2020-04-30 10:17:19 +01:00
NotMyFault
670f6d9f8b
Fix coral-dry flag not respecting horn coral blocks
2020-04-29 21:55:55 +02:00
N0tMyFaultOG
51b6f41eff
Update papi hook message
2020-04-25 23:54:30 +02:00
dordsor21
ccb43d0661
Do placeholders better.
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- Still allow parsing of placeholder if no plot is required and plot is null.
- Properly check if the player is null before getting the plot, and if the plot is null
- These were still issues before my initial "fix" city
2020-04-23 14:16:06 +01:00
dordsor21
caa4a08b26
getOfflinePlayer once
2020-04-23 09:21:52 +01:00
dordsor21
0fa99d7940
Never return null in Placeholder. Also slight cleanup.
2020-04-23 09:06:37 +01:00
dordsor21
73dae7842d
Only poll for updates every 30 mins.
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- Don't do GET requests on player join (bad idea, it was sync...)
- If there's an update it will notify the player still, it just caches the update status
2020-04-22 12:09:00 +01:00