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update default biome to match format WorldEdit accepts.
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@ -381,7 +381,7 @@ public abstract class PlotArea {
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options.put("mob_spawner_spawning", this.isMobSpawnerSpawning());
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options.put("mob_spawner_spawning", this.isMobSpawnerSpawning());
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options.put("plot.auto_merge", this.isAutoMerge());
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options.put("plot.auto_merge", this.isAutoMerge());
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options.put("plot.create_signs", this.allowSigns());
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options.put("plot.create_signs", this.allowSigns());
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options.put("plot.biome", "FOREST");
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options.put("plot.biome", "minecraft:forest");
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options.put("schematic.on_claim", this.isSchematicOnClaim());
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options.put("schematic.on_claim", this.isSchematicOnClaim());
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options.put("schematic.file", this.getSchematicFile());
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options.put("schematic.file", this.getSchematicFile());
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options.put("schematic.specify_on_claim", this.isSchematicClaimSpecify());
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options.put("schematic.specify_on_claim", this.isSchematicClaimSpecify());
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