update default biome to match format WorldEdit accepts.

This commit is contained in:
dordsor21 2020-04-21 09:16:02 +01:00
parent 8d61e6f111
commit ffee7a518e

View File

@ -381,7 +381,7 @@ public abstract class PlotArea {
options.put("mob_spawner_spawning", this.isMobSpawnerSpawning()); options.put("mob_spawner_spawning", this.isMobSpawnerSpawning());
options.put("plot.auto_merge", this.isAutoMerge()); options.put("plot.auto_merge", this.isAutoMerge());
options.put("plot.create_signs", this.allowSigns()); options.put("plot.create_signs", this.allowSigns());
options.put("plot.biome", "FOREST"); options.put("plot.biome", "minecraft:forest");
options.put("schematic.on_claim", this.isSchematicOnClaim()); options.put("schematic.on_claim", this.isSchematicOnClaim());
options.put("schematic.file", this.getSchematicFile()); options.put("schematic.file", this.getSchematicFile());
options.put("schematic.specify_on_claim", this.isSchematicClaimSpecify()); options.put("schematic.specify_on_claim", this.isSchematicClaimSpecify());