Remove mainutil cache workaround

This commit is contained in:
Alexander Söderberg 2020-07-24 12:48:45 +02:00
parent c9c62a1083
commit fe7a57b2b7

View File

@ -44,53 +44,6 @@ import javax.annotation.Nonnull;
private static final Logger logger = private static final Logger logger =
LoggerFactory.getLogger("P2/" + MainUtil.class.getSimpleName()); LoggerFactory.getLogger("P2/" + MainUtil.class.getSimpleName());
/**
* Cache of mapping x,y,z coordinates to the chunk array<br>
* - Used for efficient world generation<br>
*/
public static short[][] x_loc;
public static short[][] y_loc;
public static short[][] z_loc;
public static short[][][] CACHE_I = null;
public static short[][][] CACHE_J = null;
/**
* This cache is used for world generation and just saves a bit of calculation time when checking if something is in the plot area.
*/
public static void initCache() {
if (x_loc == null) {
x_loc = new short[16][4096];
y_loc = new short[16][4096];
z_loc = new short[16][4096];
for (int i = 0; i < 16; i++) {
int i4 = i << 4;
for (int j = 0; j < 4096; j++) {
int y = i4 + (j >> 8);
int a = j - ((y & 0xF) << 8);
int z1 = a >> 4;
int x1 = a - (z1 << 4);
x_loc[i][j] = (short) x1;
y_loc[i][j] = (short) y;
z_loc[i][j] = (short) z1;
}
}
}
if (CACHE_I == null) {
CACHE_I = new short[256][16][16];
CACHE_J = new short[256][16][16];
for (int x = 0; x < 16; x++) {
for (int z = 0; z < 16; z++) {
for (int y = 0; y < 256; y++) {
short i = (short) (y >> 4);
short j = (short) ((y & 0xF) << 8 | z << 4 | x);
CACHE_I[y][x][z] = i;
CACHE_J[y][x][z] = j;
}
}
}
}
}
/** /**
* Send a message to the player. * Send a message to the player.
* *