Add new switch conditions to entity spawning

This commit is contained in:
MattBDev 2019-08-23 15:57:57 -04:00
parent 267dea4693
commit fa8b18f3d5

View File

@ -2162,8 +2162,16 @@ import java.util.regex.Pattern;
} }
break; break;
case REINFORCEMENTS: case REINFORCEMENTS:
case VILLAGE_DEFENSE:
case VILLAGE_INVASION:
case NATURAL: case NATURAL:
case CHUNK_GEN: case CHUNK_GEN:
case SILVERFISH_BLOCK:
case ENDER_PEARL:
case DROWNED:
case CURED:
case DEFAULT:
case LIGHTNING:
if (!area.MOB_SPAWNING) { if (!area.MOB_SPAWNING) {
event.setCancelled(true); event.setCancelled(true);
return; return;
@ -2268,16 +2276,7 @@ import java.util.regex.Pattern;
Entity ignitingEntity = event.getIgnitingEntity(); Entity ignitingEntity = event.getIgnitingEntity();
Block block = event.getBlock(); Block block = event.getBlock();
BlockIgniteEvent.IgniteCause igniteCause = event.getCause(); BlockIgniteEvent.IgniteCause igniteCause = event.getCause();
Location location1; Location location1 = BukkitUtil.getLocation(block.getLocation());
if (block != null) {
location1 = BukkitUtil.getLocation(block.getLocation());
} else if (ignitingEntity != null) {
location1 = BukkitUtil.getLocation(ignitingEntity);
} else if (player != null) {
location1 = BukkitUtil.getLocation(player);
} else {
return;
}
PlotArea area = location1.getPlotArea(); PlotArea area = location1.getPlotArea();
if (area == null) { if (area == null) {
return; return;