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chore/fix: use MUSIC sound category for plot music
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@ -40,6 +40,7 @@ import io.papermc.lib.PaperLib;
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import net.kyori.adventure.audience.Audience;
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import org.bukkit.GameMode;
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import org.bukkit.Sound;
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import org.bukkit.SoundCategory;
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import org.bukkit.WeatherType;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event;
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@ -51,7 +52,6 @@ import org.bukkit.potion.PotionEffectType;
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import org.checkerframework.checker.index.qual.NonNegative;
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import org.checkerframework.checker.nullness.qual.NonNull;
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import java.util.Arrays;
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import java.util.Set;
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import java.util.UUID;
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@ -309,19 +309,22 @@ public class BukkitPlayer extends PlotPlayer<Player> {
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@Override
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public void playMusic(final @NonNull Location location, final @NonNull ItemType id) {
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if (id == ItemTypes.AIR) {
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// Let's just stop all the discs because why not?
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for (final Sound sound : Arrays.stream(Sound.values())
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.filter(sound -> sound.name().contains("DISC")).toList()) {
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player.stopSound(sound);
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if (PlotSquared.platform().serverVersion()[1] >= 19) {
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player.stopSound(SoundCategory.MUSIC);
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return;
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}
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// this.player.playEffect(BukkitUtil.getLocation(location), Effect.RECORD_PLAY, Material.AIR);
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} else {
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// this.player.playEffect(BukkitUtil.getLocation(location), Effect.RECORD_PLAY, id.to(Material.class));
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this.player.playSound(BukkitUtil.adapt(location),
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Sound.valueOf(BukkitAdapter.adapt(id).name()), Float.MAX_VALUE, 1f
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// 1.18 and downwards require a specific Sound to stop (even tho the packet does not??)
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for (final Sound sound : Sound.values()) {
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if (sound.name().startsWith("MUSIC_DISC")) {
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this.player.stopSound(sound, SoundCategory.MUSIC);
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}
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}
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return;
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}
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this.player.playSound(BukkitUtil.adapt(location), Sound.valueOf(BukkitAdapter.adapt(id).name()),
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SoundCategory.MUSIC, 1f, 1f
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);
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}
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}
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@SuppressWarnings("deprecation") // Needed for Spigot compatibility
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@Override
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