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Javadocs
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@ -64,6 +64,7 @@ public class AugmentedUtils {
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* @param chunkZ Chunk Z position
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* @param chunkZ Chunk Z position
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* @param queue Queue to write to, if desired.
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* @param queue Queue to write to, if desired.
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* @return true if generation occurred.
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* @return true if generation occurred.
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* @since TODO
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*/
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*/
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public static boolean generateChunk(
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public static boolean generateChunk(
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final @NonNull String world,
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final @NonNull String world,
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@ -186,7 +187,7 @@ public class AugmentedUtils {
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* @deprecated Use {@link AugmentedUtils#generateChunk(String, int, int, QueueCoordinator)} as chunkObject is not required
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* @deprecated Use {@link AugmentedUtils#generateChunk(String, int, int, QueueCoordinator)} as chunkObject is not required
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* in the above method
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* in the above method
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*/
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*/
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@Deprecated(forRemoval = true)
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@Deprecated(forRemoval = true, since = "TODO")
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public static boolean generate(
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public static boolean generate(
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@Nullable Object chunkObject,
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@Nullable Object chunkObject,
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final @NonNull String world,
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final @NonNull String world,
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@ -252,6 +252,7 @@ public abstract class QueueCoordinator {
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* If the queue should accept biome placement
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* If the queue should accept biome placement
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*
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*
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* @param enabled If biomes should be enabled
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* @param enabled If biomes should be enabled
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* @since TODO
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*/
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*/
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public abstract void setBiomesEnabled(boolean enabled);
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public abstract void setBiomesEnabled(boolean enabled);
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@ -420,9 +421,19 @@ public abstract class QueueCoordinator {
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*/
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*/
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public abstract void setLightingMode(@Nullable LightingMode mode);
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public abstract void setLightingMode(@Nullable LightingMode mode);
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public abstract SideEffectSet getSideEffectSet();
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/**
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* Get the overriding {@link SideEffectSet} to be used by the queue if it exists, else null
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*
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* @return Overriding {@link SideEffectSet} or null
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*/
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public abstract @Nullable SideEffectSet getSideEffectSet();
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public abstract void setSideEffectSet(SideEffectSet sideEffectSet);
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/**
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* Set the overriding {@link SideEffectSet} to be used by the queue. Null to use default side effects.
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*
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* @param sideEffectSet side effects to override with, or null to use default
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*/
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public abstract void setSideEffectSet(@Nullable SideEffectSet sideEffectSet);
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/**
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/**
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* Fill a cuboid between two positions with a BlockState
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* Fill a cuboid between two positions with a BlockState
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