- Ditch slf4j in favor of log4j. slf4j is (unfortunately) very much unmaintained at this time and future versions of MC (1.17+) will use log4j version 2.14.1 onwards over some ancient sfl4j version.
- Using log4j reduces our jar size as well, because we don't need to bridge it as the game provides it natively.
This commit is contained in:
NotMyFault
2021-06-03 12:40:27 +02:00
parent 1dc225362d
commit f4552e358d
44 changed files with 398 additions and 403 deletions

View File

@ -37,8 +37,8 @@ import org.bukkit.Chunk;
import org.bukkit.World;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import java.util.HashMap;
import java.util.HashSet;
@ -47,7 +47,7 @@ import java.util.Set;
public class ContentMap {
private static final Logger logger = LoggerFactory.getLogger("P2/" + ContentMap.class.getSimpleName());
private static final Logger LOGGER = LogManager.getLogger("PlotSquared/" + ContentMap.class.getSimpleName());
final Set<EntityWrapper> entities;
final Map<PlotLoc, BaseBlock[]> allBlocks;
@ -128,7 +128,7 @@ public class ContentMap {
try {
entity.spawn(world, xOffset, zOffset);
} catch (Exception e) {
logger.error("Failed to restore entity", e);
LOGGER.error("Failed to restore entity", e);
}
}
this.entities.clear();