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Fixes #3027
- Ditch slf4j in favor of log4j. slf4j is (unfortunately) very much unmaintained at this time and future versions of MC (1.17+) will use log4j version 2.14.1 onwards over some ancient sfl4j version. - Using log4j reduces our jar size as well, because we don't need to bridge it as the game provides it natively.
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@ -33,12 +33,12 @@ import com.plotsquared.core.backup.NullBackupManager;
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import com.plotsquared.core.backup.PlayerBackupProfile;
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import com.plotsquared.core.backup.SimpleBackupManager;
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import com.plotsquared.core.inject.factory.PlayerBackupProfileFactory;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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public class BackupModule extends AbstractModule {
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private static final Logger logger = LoggerFactory.getLogger("P2/" + BackupModule.class.getSimpleName());
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private static final Logger LOGGER = LogManager.getLogger("PlotSquared/" + BackupModule.class.getSimpleName());
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@Override
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protected void configure() {
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@ -47,8 +47,8 @@ public class BackupModule extends AbstractModule {
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.implement(BackupProfile.class, PlayerBackupProfile.class).build(PlayerBackupProfileFactory.class));
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bind(BackupManager.class).to(SimpleBackupManager.class);
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} catch (final Exception e) {
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logger.error("Failed to initialize backup manager", e);
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logger.error("Backup features will be disabled");
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LOGGER.error("Failed to initialize backup manager", e);
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LOGGER.error("Backup features will be disabled");
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bind(BackupManager.class).to(NullBackupManager.class);
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}
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}
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