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Change the default sign orientation to better match the wall location
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3a6f845c01
commit
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@ -347,14 +347,16 @@ public class BukkitUtil extends WorldUtil {
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final Block block = world.getBlockAt(location.getX(), location.getY(), location.getZ());
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final Material type = block.getType();
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if (type != Material.LEGACY_SIGN && type != Material.LEGACY_WALL_SIGN) {
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BlockFace facing = BlockFace.EAST;
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if (world.getBlockAt(location.getX(), location.getY(), location.getZ() + 1).getType().isSolid()) {
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facing = BlockFace.NORTH;
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BlockFace facing = BlockFace.NORTH;
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if (!world.getBlockAt(location.getX(), location.getY(), location.getZ() + 1).getType().isSolid()) {
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if (world.getBlockAt(location.getX() - 1, location.getY(), location.getZ()).getType().isSolid()) {
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facing = BlockFace.EAST;
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} else if (world.getBlockAt(location.getX() + 1, location.getY(), location.getZ()).getType().isSolid()) {
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facing = BlockFace.WEST;
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} else if (world.getBlockAt(location.getX(), location.getY(), location.getZ() - 1).getType().isSolid()) {
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facing = BlockFace.SOUTH;
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}
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}
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if (PlotSquared.platform().serverVersion()[1] == 13) {
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block.setType(Material.valueOf(area.legacySignMaterial()), false);
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} else {
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