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Detach shoulder entities from natural mob spawning
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@ -166,7 +166,6 @@ public class EntityEventListener implements Listener {
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case "PATROL":
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case "RAID":
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case "SHEARED":
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case "SHOULDER_ENTITY":
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case "SILVERFISH_BLOCK":
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case "TRAP":
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case "VILLAGE_DEFENSE":
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@ -193,7 +193,6 @@ public class PaperListener implements Listener {
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case "PATROL":
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case "RAID":
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case "SHEARED":
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case "SHOULDER_ENTITY":
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case "SILVERFISH_BLOCK":
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case "TRAP":
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case "VILLAGE_DEFENSE":
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