mirror of
https://github.com/IntellectualSites/PlotSquared.git
synced 2024-11-22 05:06:44 +01:00
Take building min height also into consideration
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parent
ba4146f82c
commit
e1fb8c1ae5
@ -289,7 +289,8 @@ public class BlockEventListener implements Listener {
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event.setCancelled(true);
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pp.sendMessage(
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TranslatableCaption.of("height.height_limit"),
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Template.of("limit", String.valueOf(area.getMaxBuildHeight()))
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Template.of("minHeight", String.valueOf(area.getMinBuildHeight())),
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Template.of("maxHeight", String.valueOf(area.getMaxBuildHeight()))
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);
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}
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if (!plot.hasOwner()) {
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@ -374,7 +375,8 @@ public class BlockEventListener implements Listener {
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event.setCancelled(true);
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plotPlayer.sendMessage(
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TranslatableCaption.of("height.height_limit"),
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Template.of("limit", String.valueOf(area.getMaxBuildHeight()))
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Template.of("minHeight", String.valueOf(area.getMinBuildHeight())),
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Template.of("maxHeight", String.valueOf(area.getMaxBuildHeight()))
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);
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}
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if (!plot.hasOwner()) {
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@ -39,7 +39,7 @@ dependencies {
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testImplementation("com.sk89q.worldedit:worldedit-core:7.2.2")
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// Logging
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api("org.slf4j:slf4j-api:1.7.30")
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api("org.slf4j:slf4j-api:1.7.25")
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runtimeOnly("org.apache.logging.log4j:log4j-slf4j-impl:2.8.1") {
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exclude(group = "org.slf4j")
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}
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@ -56,7 +56,7 @@
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"worldedit.worldedit_bypass": "<prefix><gray><italic>To bypass your restrictions use </gray><dark_aqua><command></dark_aqua></italic>",
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"worldedit.worldedit_bypassed": "<prefix><gray>Currently bypassing WorldEdit restriction.</gray>",
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"gamemode.gamemode_was_bypassed": "<prefix><gold>You bypassed the gamemode (</gold><gray><gamemode></gray><gold>) <gold>set for </gold><gray><plot>.</gray>",
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"height.height_limit": "<prefix><gold>This plot area has a height limit of </gold><gray><limit>.</gray>",
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"height.height_limit": "<prefix><gold>This plot area has building height limits: Min height: </gold><gray><minHeight></gray><gold>, Max height: </gold><gray><maxHeight></gray>",
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"notification.notify_enter": "<prefix><gray><player> entered your plot (</gray><gold><plot></gold><gray>).</gray>",
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"notification.notify_leave": "<prefix><gray><player> left your plot (</gray><gold><plot></gold><gray>).</gray>",
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"swap.swap_overlap": "<prefix><red>The proposed areas are not allowed to overlap.</red>",
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