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https://github.com/IntellectualSites/PlotSquared.git
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Fixes #93
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101cd6b114
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@ -575,10 +575,11 @@ import com.sk89q.worldguard.bukkit.WorldGuardPlugin;
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* @return true if successful
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*/
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public static boolean teleportPlayer(final Player player, final Location from, final Plot plot) {
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final PlayerTeleportToPlotEvent event = new PlayerTeleportToPlotEvent(player, from, plot);
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Plot bot = PlayerFunctions.getBottomPlot(player.getWorld(), plot);
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final PlayerTeleportToPlotEvent event = new PlayerTeleportToPlotEvent(player, from, bot);
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Bukkit.getServer().getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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final Location location = PlotHelper.getPlotHome(Bukkit.getWorld(plot.world), plot);
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final Location location = PlotHelper.getPlotHome(Bukkit.getWorld(bot.world), bot);
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if ((location.getBlockX() >= 29999999) || (location.getBlockX() <= -29999999) || (location.getBlockZ() >= 299999999) || (location.getBlockZ() <= -29999999)) {
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event.setCancelled(true);
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return false;
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@ -65,7 +65,7 @@ public class Home extends SubCommand {
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if ((temp = isAlias(args[0])) != null) {
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if (temp.hasOwner()) {
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if (temp.getOwner().equals(UUIDHandler.getUUID(plr))) {
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PlotMain.teleportPlayer(plr, plr.getLocation(), temp);
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teleportPlayer(plr, temp);
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return true;
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}
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}
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@ -79,11 +79,16 @@ public class Home extends SubCommand {
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PlayerFunctions.sendMessage(plr, C.NOT_VALID_NUMBER);
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return false;
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}
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PlotMain.teleportPlayer(plr, plr.getLocation(), plots[id - 1]);
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teleportPlayer(plr, plots[id - 1]);
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return true;
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} else {
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PlayerFunctions.sendMessage(plr, C.NO_PLOTS);
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return true;
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}
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}
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public void teleportPlayer(Player player, Plot plot) {
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PlotMain.teleportPlayer(player, player.getLocation(), plot);
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}
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}
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@ -61,7 +61,6 @@ public abstract class PlotWorld {
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public final static boolean WORLD_BORDER_DEFAULT = false;
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// TODO make this configurable
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// make non static and static_default_valu + add config option
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@SuppressWarnings("deprecation")
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public static List<Material> BLOCKS; /*
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* =
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* new
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@ -258,7 +257,6 @@ public abstract class PlotWorld {
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*/
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static {
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// TODO: Let jesse decide if this is stupid or not
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BLOCKS = new ArrayList<>();
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for (final Material material : Material.values()) {
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if (material.isBlock() && material.isSolid() && !material.hasGravity() && !material.isTransparent() && material.isOccluding() && (material != Material.DROPPER)) {
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