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Fix UUID caching when using a non-standard world path
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@ -114,7 +114,7 @@ public class UUIDHandler {
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UUIDHandler.CACHED = true;
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UUIDHandler.CACHED = true;
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if (Settings.TWIN_MODE_UUID) {
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if (Settings.TWIN_MODE_UUID) {
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HashSet<UUID> all = getAllUUIDS();
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HashSet<UUID> all = getAllUUIDS();
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final File playerdataFolder = new File(world + File.separator + "playerdata");
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final File playerdataFolder = new File(Bukkit.getWorldContainer(), world + File.separator + "playerdata");
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String[] dat = playerdataFolder.list(new FilenameFilter() {
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String[] dat = playerdataFolder.list(new FilenameFilter() {
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@Override
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@Override
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public boolean accept(final File f, final String s) {
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public boolean accept(final File f, final String s) {
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@ -146,7 +146,7 @@ public class UUIDHandler {
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final HashSet<String> names = new HashSet<>();
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final HashSet<String> names = new HashSet<>();
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for (final String worldname : worlds) {
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for (final String worldname : worlds) {
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// Getting UUIDs
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// Getting UUIDs
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final File playerdataFolder = new File(worldname + File.separator + "playerdata");
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final File playerdataFolder = new File(Bukkit.getWorldContainer(), worldname + File.separator + "playerdata");
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String[] dat = playerdataFolder.list(new FilenameFilter() {
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String[] dat = playerdataFolder.list(new FilenameFilter() {
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@Override
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@Override
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public boolean accept(final File f, final String s) {
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public boolean accept(final File f, final String s) {
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