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Need to redo API...
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@ -1,626 +0,0 @@
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// PlotSquared - A plot manager and world generator for the Bukkit API /
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// Copyright (c) 2014 IntellectualSites/IntellectualCrafters /
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// /
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// This program is free software; you can redistribute it and/or modify /
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// it under the terms of the GNU General Public License as published by /
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// the Free Software Foundation; either version 3 of the License, or /
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// (at your option) any later version. /
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// /
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// This program is distributed in the hope that it will be useful, /
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// but WITHOUT ANY WARRANTY; without even the implied warranty of /
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the /
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// GNU General Public License for more details. /
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// /
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// You should have received a copy of the GNU General Public License /
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// along with this program; if not, write to the Free Software Foundation, /
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA /
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// /
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// You can contact us via: support@intellectualsites.com /
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////////////////////////////////////////////////////////////////////////////////////////////////////
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package com.intellectualcrafters.plot.api;
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/**
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* PlotSquared API
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*
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* @author Citymonstret
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* @author Empire92
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* @version API 2.0
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*/
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@SuppressWarnings("unused") public class PlotAPI {
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// TODO API
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// /**
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// * Permission that allows for admin access, this permission node will allow the player to use any part of the
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// * plugin, without limitations.
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// */
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// public static final String ADMIN_PERMISSION = "plots.admin";
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//
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// /**
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// * Plot Helper Class
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// * <p/>
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// * General functions involving plots, and the management of them
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// *
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// * @see com.intellectualcrafters.plot.util.PlotHelper
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// */
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// private static PlotHelper plotHelper;
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//
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// /**
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// * Player Functions
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// * <p/>
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// * General functions involving players, and plot worlds
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// *
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// * @see com.intellectualcrafters.plot.util.PlayerFunctions
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// */
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// private static PlayerFunctions playerFunctions;
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//
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// /**
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// * Flag Manager
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// * <p/>
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// * The manager which handles all flags
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// *
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// * @see com.intellectualcrafters.plot.flag.FlagManager
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// */
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// private static FlagManager flagManager;
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//
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// /**
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// * Schematic Handler
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// * <p/>
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// * The handler which is used to create, and paste, schematics
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// *
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// * @see com.intellectualcrafters.plot.util.SchematicHandler
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// */
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// private static SchematicHandler schematicHandler;
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//
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// /**
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// * The translation class.
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// *
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// * @see com.intellectualcrafters.plot.config.C
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// */
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// private static C c;
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//
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// /**
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// * PlotSquared instance
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// * <p/>
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// * This is the instance that allows for most methods to be used.
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// *
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// * @see com.intellectualcrafters.plot.PlotSquared
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// */
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// private final PlotSquared plotMain;
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//
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// /**
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// * Constructor. Insert any Plugin. (Optimally the plugin that is accessing the method)
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// *
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// * @param plugin Plugin used to access this method
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// *
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// * @throws com.intellectualcrafters.plot.util.PlotSquaredException if the program fails to fetch the PlotSquared
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// * instance
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// * @see com.intellectualcrafters.plot.PlotSquared
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// */
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// public PlotAPI(final JavaPlugin plugin) {
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// this.plotMain = PlotSquared.getMain();
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// if (this.plotMain == null) {
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// throw new PlotSquaredException(PlotSquaredException.PlotError.PLOTMAIN_NULL, "Failed to fetch the plotmain instance, Plot API for " + plugin.getName() + " will be disabled");
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// }
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// }
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//
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// /**
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// * Get all plots
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// *
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// * @return all plots
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// *
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// * @see com.intellectualcrafters.plot.PlotSquared#getPlots()
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// */
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// public Set<Plot> getAllPlots() {
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// return PlotSquared.getPlots();
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// }
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//
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// /**
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// * Return all plots for a player
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// *
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// * @param player Player, whose plots to search for
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// *
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// * @return all plots that a player owns
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// */
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// public Set<Plot> getPlayerPlots(final Player player) {
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// return PlotSquared.getPlots(player);
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// }
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//
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// /**
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// * Add a plot world
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// *
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// * @param world World Name
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// * @param plotWorld Plot World Object
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// * @param manager World Manager
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// *
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// * @see com.intellectualcrafters.plot.PlotSquared#addPlotWorld(String, com.intellectualcrafters.plot.object.PlotWorld,
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// * com.intellectualcrafters.plot.object.PlotManager)
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// */
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// public void addPlotWorld(final String world, final PlotWorld plotWorld, final PlotManager manager) {
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// PlotSquared.addPlotWorld(world, plotWorld, manager);
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// }
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//
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// /**
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// * @return main configuration
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// *
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// * @see com.intellectualcrafters.plot.PlotSquared#config
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// */
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// public YamlConfiguration getConfig() {
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// return PlotSquared.config;
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// }
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//
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// /**
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// * @return storage configuration
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// *
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// * @see com.intellectualcrafters.plot.PlotSquared#storage
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// */
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// public YamlConfiguration getStorage() {
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// return PlotSquared.storage;
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// }
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//
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// /**
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// * Get the main class for this plugin <br> - Contains a lot of fields and methods - not very well organized <br>
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// * Only use this if you really need it
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// *
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// * @return PlotSquared PlotSquared Main Class
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// *
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// * @see com.intellectualcrafters.plot.PlotSquared
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// */
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// public PlotSquared getMain() {
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// return this.plotMain;
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// }
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//
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// /**
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// * PlotHelper class contains useful methods relating to plots.
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// *
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// * @return PlotHelper
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// *
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// * @see com.intellectualcrafters.plot.util.PlotHelper
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// */
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// public PlotHelper getPlotHelper() {
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// return plotHelper;
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// }
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//
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// /**
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// * PlayerFunctions class contains useful methods relating to players - Some player/plot methods are here as well
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// *
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// * @return PlayerFunctions
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// *
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// * @see com.intellectualcrafters.plot.util.PlayerFunctions
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// */
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// public PlayerFunctions getPlayerFunctions() {
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// return playerFunctions;
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// }
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//
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// /**
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// * FlagManager class contains methods relating to plot flags
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// *
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// * @return FlagManager
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// *
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// * @see com.intellectualcrafters.plot.flag.FlagManager
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// */
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// public FlagManager getFlagManager() {
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// return flagManager;
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// }
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//
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// /**
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// * SchematicHandler class contains methods related to pasting schematics
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// *
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// * @return SchematicHandler
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// *
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// * @see com.intellectualcrafters.plot.util.SchematicHandler
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// */
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// public SchematicHandler getSchematicHandler() {
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// return schematicHandler;
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// }
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//
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// /**
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// * C class contains all the captions from the translations.yml file.
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// *
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// * @return C
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// *
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// * @see com.intellectualcrafters.plot.config.C
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// */
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// public C getCaptions() {
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// return c;
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// }
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//
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// /**
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// * Get the plot manager for a world. - Most of these methods can be accessed through the PlotHelper
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// *
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// * @param world Which manager to get
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// *
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// * @return PlotManager
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// *
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// * @see com.intellectualcrafters.plot.object.PlotManager
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// * @see PlotSquared#getPlotManager(org.bukkit.World)
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// */
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// public PlotManager getPlotManager(final World world) {
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// return PlotSquared.getPlotManager(world);
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// }
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//
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// /**
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// * Get the plot manager for a world. - Contains useful low level methods for plot merging, clearing, and
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// * tessellation
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// *
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// * @param world Plot World
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// *
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// * @return PlotManager
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// *
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// * @see PlotSquared#getPlotManager(String)
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// * @see com.intellectualcrafters.plot.object.PlotManager
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// */
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// public PlotManager getPlotManager(final String world) {
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// return PlotSquared.getPlotManager(world);
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// }
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//
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// /**
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// * Get the settings for a world (settings bundled in PlotWorld class) - You will need to downcast for the specific
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// * settings a Generator has. e.g. DefaultPlotWorld class implements PlotWorld
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// *
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// * @param world (to get settings of)
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// *
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// * @return PlotWorld class for that world ! will return null if not a plot world world
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// *
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// * @see PlotSquared#getWorldSettings(org.bukkit.World)
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// * @see com.intellectualcrafters.plot.object.PlotWorld
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// */
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// public PlotWorld getWorldSettings(final World world) {
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// return PlotSquared.getWorldSettings(world);
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// }
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//
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// /**
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// * Get the settings for a world (settings bundled in PlotWorld class)
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// *
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// * @param world (to get settings of)
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// *
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// * @return PlotWorld class for that world ! will return null if not a plot world world
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// *
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// * @see PlotSquared#getWorldSettings(String)
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// * @see com.intellectualcrafters.plot.object.PlotWorld
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// */
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// public PlotWorld getWorldSettings(final String world) {
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// return PlotSquared.getWorldSettings(world);
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// }
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//
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// /**
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// * Send a message to a player.
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// *
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// * @param player Player that will receive the message
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// * @param c (Caption)
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// *
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// * @see com.intellectualcrafters.plot.util.PlayerFunctions#sendMessage(org.bukkit.entity.Player,
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// * com.intellectualcrafters.plot.config.C, String...)
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// */
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// public void sendMessage(final Player player, final C c) {
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// PlayerFunctions.sendMessage(player, c);
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// }
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//
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// /**
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// * Send a message to a player. - Supports color codes
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// *
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// * @param player Player that will receive the message
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// * @param string The message
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// *
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// * @see com.intellectualcrafters.plot.util.PlayerFunctions#sendMessage(org.bukkit.entity.Player, String)
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// */
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// public void sendMessage(final Player player, final String string) {
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// PlayerFunctions.sendMessage(player, string);
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// }
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//
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// /**
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// * Send a message to the console. - Supports color codes
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// *
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// * @param msg Message that should be sent to the console
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// *
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// * @see PlotSquared#log(String)
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// */
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// public void sendConsoleMessage(final String msg) {
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// PlotSquared.log(msg);
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// }
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//
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// /**
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// * Send a message to the console
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// *
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// * @param c (Caption)
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// *
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// * @see #sendConsoleMessage(String)
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// * @see com.intellectualcrafters.plot.config.C
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// */
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// public void sendConsoleMessage(final C c) {
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// sendConsoleMessage(c.s());
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// }
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//
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// /**
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// * Register a flag for use in plots
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// *
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// * @param flag Flag that should be registered
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// *
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// * @see com.intellectualcrafters.plot.flag.FlagManager#addFlag(com.intellectualcrafters.plot.flag.AbstractFlag)
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// * @see com.intellectualcrafters.plot.flag.AbstractFlag
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// */
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// public void addFlag(final AbstractFlag flag) {
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// FlagManager.addFlag(flag);
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// }
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//
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// /**
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// * get all the currently registered flags
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// *
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// * @return array of Flag[]
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// *
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// * @see com.intellectualcrafters.plot.flag.FlagManager#getFlags()
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// * @see com.intellectualcrafters.plot.flag.AbstractFlag
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// */
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// public AbstractFlag[] getFlags() {
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// return FlagManager.getFlags().toArray(new AbstractFlag[FlagManager.getFlags().size()]);
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// }
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//
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// /**
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// * Get a plot based on the ID
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// *
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// * @param world World in which the plot is located
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// * @param x Plot Location X Co-ord
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// * @param z Plot Location Z Co-ord
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// *
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// * @return plot, null if ID is wrong
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// *
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// * @see PlotHelper#getPlot(org.bukkit.World, com.intellectualcrafters.plot.object.PlotId)
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// * @see com.intellectualcrafters.plot.object.Plot
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// */
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// public Plot getPlot(final World world, final int x, final int z) {
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// return PlotHelper.getPlot(world, new PlotId(x, z));
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// }
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//
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// /**
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// * Get a plot based on the location
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// *
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// * @param l The location that you want to to retrieve the plot from
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// *
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// * @return plot if found, otherwise it creates a temporary plot-
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// *
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// * @see PlotHelper#getCurrentPlot(org.bukkit.Location)
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// * @see com.intellectualcrafters.plot.object.Plot
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// */
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// public Plot getPlot(final Location l) {
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// return PlotHelper.getCurrentPlot(l);
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// }
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//
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// /**
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// * Get a plot based on the player location
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// *
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// * @param player Get the current plot for the player location
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// *
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// * @return plot if found, otherwise it creates a temporary plot
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// *
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// * @see #getPlot(org.bukkit.Location)
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// * @see com.intellectualcrafters.plot.object.Plot
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// */
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// public Plot getPlot(final Player player) {
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// return this.getPlot(BukkitUtil.getLocation(entity));
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// }
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//
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// /**
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// * Check whether or not a player has a plot
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// *
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// * @param player Player that you want to check for
|
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// *
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// * @return true if player has a plot, false if not.
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// *
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// * @see #getPlots(org.bukkit.World, org.bukkit.entity.Player, boolean)
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// */
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// public boolean hasPlot(final World world, final Player player) {
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// return (getPlots(world, player, true) != null) && (getPlots(world, player, true).length > 0);
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// }
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//
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// /**
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// * Get all plots for the player
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// *
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// * @param plr to search for
|
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// * @param just_owner should we just search for owner? Or with rights?
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// *
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// * @see com.intellectualcrafters.plot.object.Plot
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||||
// */
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||||
// public Plot[] getPlots(final World world, final Player plr, final boolean just_owner) {
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||||
// final ArrayList<Plot> pPlots = new ArrayList<>();
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||||
// for (final Plot plot : PlotSquared.getPlots(world).values()) {
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||||
// if (just_owner) {
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// if ((plot.owner != null) && (plot.owner == UUIDHandler.getUUID(plr))) {
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// pPlots.add(plot);
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||||
// }
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||||
// } else {
|
||||
// if (plot.hasRights(plr)) {
|
||||
// pPlots.add(plot);
|
||||
// }
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||||
// }
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||||
// }
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||||
// return pPlots.toArray(new Plot[pPlots.size()]);
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||||
// }
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||||
//
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||||
// /**
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||||
// * Get all plots for the world
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||||
// *
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||||
// * @param world to get plots of
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||||
// *
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||||
// * @return Plot[] - array of plot objects in world
|
||||
// *
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||||
// * @see PlotSquared#getWorldPlots(org.bukkit.World)
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||||
// * @see com.intellectualcrafters.plot.object.Plot
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||||
// */
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||||
// public Plot[] getPlots(final World world) {
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||||
// return PlotSquared.getWorldPlots(world);
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||||
// }
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||||
//
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||||
// /**
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||||
// * Get all plot worlds
|
||||
// *
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||||
// * @return World[] - array of plot worlds
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||||
// *
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||||
// * @see com.intellectualcrafters.plot.PlotSquared#getPlotWorlds()
|
||||
// */
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||||
// public String[] getPlotWorlds() {
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||||
// return PlotSquared.getPlotWorlds();
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||||
// }
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||||
//
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||||
// /**
|
||||
// * Get if plot world
|
||||
// *
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||||
// * @param world (to check if plot world)
|
||||
// *
|
||||
// * @return boolean (if plot world or not)
|
||||
// *
|
||||
// * @see com.intellectualcrafters.plot.PlotSquared#isPlotWorld(org.bukkit.World)
|
||||
// */
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||||
// public boolean isPlotWorld(final World world) {
|
||||
// return PlotSquared.isPlotWorld(world);
|
||||
// }
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||||
//
|
||||
// /**
|
||||
// * Get plot locations
|
||||
// *
|
||||
// * @param p Plot that you want to get the locations for
|
||||
// *
|
||||
// * @return [0] = bottomLc, [1] = topLoc, [2] = home
|
||||
// *
|
||||
// * @see com.intellectualcrafters.plot.util.PlotHelper#getPlotBottomLoc(org.bukkit.World,
|
||||
// * com.intellectualcrafters.plot.object.PlotId)
|
||||
// * @see com.intellectualcrafters.plot.util.PlotHelper#getPlotTopLoc(org.bukkit.World,
|
||||
// * com.intellectualcrafters.plot.object.PlotId)
|
||||
// * @see com.intellectualcrafters.plot.util.PlotHelper#getPlotHome(org.bukkit.World,
|
||||
// * com.intellectualcrafters.plot.object.Plot)
|
||||
// * @see com.intellectualcrafters.plot.object.PlotHomePosition
|
||||
// * @see com.intellectualcrafters.plot.object.Plot
|
||||
// */
|
||||
// public Location[] getLocations(final Plot p) {
|
||||
// final World world = Bukkit.getWorld(p.world);
|
||||
// return new Location[]{PlotHelper.getPlotBottomLoc(world, p.id), PlotHelper.getPlotTopLoc(world, p.id), PlotHelper.getPlotHome(world, p.id)};
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Get home location
|
||||
// *
|
||||
// * @param p Plot that you want to get the location for
|
||||
// *
|
||||
// * @return plot bottom location
|
||||
// *
|
||||
// * @see com.intellectualcrafters.plot.util.PlotHelper#getPlotHome(org.bukkit.World,
|
||||
// * com.intellectualcrafters.plot.object.Plot)
|
||||
// * @see com.intellectualcrafters.plot.object.PlotHomePosition
|
||||
// * @see com.intellectualcrafters.plot.object.Plot
|
||||
// */
|
||||
// public Location getHomeLocation(final Plot p) {
|
||||
// return PlotHelper.getPlotHome(p.getWorld(), p.id);
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Get Bottom Location (min, min, min)
|
||||
// *
|
||||
// * @param p Plot that you want to get the location for
|
||||
// *
|
||||
// * @return plot bottom location
|
||||
// *
|
||||
// * @see com.intellectualcrafters.plot.util.PlotHelper#getPlotBottomLoc(org.bukkit.World,
|
||||
// * com.intellectualcrafters.plot.object.PlotId)
|
||||
// * @see com.intellectualcrafters.plot.object.Plot
|
||||
// */
|
||||
// public Location getBottomLocation(final Plot p) {
|
||||
// final World world = Bukkit.getWorld(p.world);
|
||||
// return PlotHelper.getPlotBottomLoc(world, p.id);
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Get Top Location (max, max, max)
|
||||
// *
|
||||
// * @param p Plot that you want to get the location for
|
||||
// *
|
||||
// * @return plot top location
|
||||
// *
|
||||
// * @see PlotHelper#getPlotTopLoc(org.bukkit.World, com.intellectualcrafters.plot.object.PlotId)
|
||||
// * @see com.intellectualcrafters.plot.object.Plot
|
||||
// */
|
||||
// public Location getTopLocation(final Plot p) {
|
||||
// final World world = Bukkit.getWorld(p.world);
|
||||
// return PlotHelper.getPlotTopLoc(world, p.id);
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Check whether or not a player is in a plot
|
||||
// *
|
||||
// * @param player who we're checking for
|
||||
// *
|
||||
// * @return true if the player is in a plot, false if not-
|
||||
// *
|
||||
// * @see com.intellectualcrafters.plot.util.PlayerFunctions#isInPlot(org.bukkit.entity.Player)
|
||||
// */
|
||||
// public boolean isInPlot(final Player player) {
|
||||
// return PlayerFunctions.isInPlot(player);
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Register a subcommand
|
||||
// *
|
||||
// * @param c SubCommand, that we want to register
|
||||
// *
|
||||
// * @see com.intellectualcrafters.plot.commands.MainCommand#subCommands
|
||||
// * @see com.intellectualcrafters.plot.commands.SubCommand
|
||||
// */
|
||||
// public void registerCommand(final SubCommand c) {
|
||||
// MainCommand.subCommands.add(c);
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Get the plotMain class
|
||||
// *
|
||||
// * @return PlotSquared Class
|
||||
// *
|
||||
// * @see com.intellectualcrafters.plot.PlotSquared
|
||||
// */
|
||||
// public PlotSquared getPlotSquared() {
|
||||
// return this.plotMain;
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Get the player plot count
|
||||
// *
|
||||
// * @param world Specify the world we want to select the plots from
|
||||
// * @param player Player, for whom we're getting the plot count
|
||||
// *
|
||||
// * @return the number of plots the player has
|
||||
// *
|
||||
// * @see com.intellectualcrafters.plot.util.PlayerFunctions#getPlayerPlotCount(org.bukkit.World,
|
||||
// * org.bukkit.entity.Player)
|
||||
// */
|
||||
// public int getPlayerPlotCount(final World world, final Player player) {
|
||||
// return PlayerFunctions.getPlayerPlotCount(world, player);
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Get a collection containing the players plots
|
||||
// *
|
||||
// * @param world Specify the world we want to select the plots from
|
||||
// * @param player Player, for whom we're getting the plots
|
||||
// *
|
||||
// * @return a set containing the players plots
|
||||
// *
|
||||
// * @see com.intellectualcrafters.plot.util.PlayerFunctions#getPlayerPlots(org.bukkit.World,
|
||||
// * org.bukkit.entity.Player)
|
||||
// * @see com.intellectualcrafters.plot.object.Plot
|
||||
// */
|
||||
// public Set<Plot> getPlayerPlots(final World world, final Player player) {
|
||||
// return PlayerFunctions.getPlayerPlots(world, player);
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Get the numbers of plots, which the player is able to build in
|
||||
// *
|
||||
// * @param player Player, for whom we're getting the plots (trusted, helper and owner)
|
||||
// *
|
||||
// * @return the number of allowed plots
|
||||
// *
|
||||
// * @see com.intellectualcrafters.plot.util.PlayerFunctions#getAllowedPlots(org.bukkit.entity.Player)
|
||||
// */
|
||||
// public int getAllowedPlots(final Player player) {
|
||||
// return PlayerFunctions.getAllowedPlots(player);
|
||||
// }
|
||||
}
|
Loading…
Reference in New Issue
Block a user