From c5f1c60ad7a6b29e33bce4767c634ab978930da3 Mon Sep 17 00:00:00 2001 From: NotMyFault Date: Thu, 10 Jan 2019 22:16:22 +0100 Subject: [PATCH] Delete base.yml --- Core/src/main/resources/base.yml | 134 ------------------------------- 1 file changed, 134 deletions(-) delete mode 100644 Core/src/main/resources/base.yml diff --git a/Core/src/main/resources/base.yml b/Core/src/main/resources/base.yml deleted file mode 100644 index 9cb080303..000000000 --- a/Core/src/main/resources/base.yml +++ /dev/null @@ -1,134 +0,0 @@ - -####################################################################### -# +-----------------------------------------------------------------+ # -# | BO3 object | # -# +-----------------------------------------------------------------+ # -####################################################################### - -# This is the config file of a custom object. -# If you add this object correctly to your BiomeConfigs, it will spawn in the world. - -# This is the creator of this BO3 object -Author: %owner% - -# A short description of this BO3 object -Description: %alias% - -# The BO3 version, don't change this! It can be used by external applications to do a version check. -Version: 3 - -# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig. -SettingsMode: WriteDisable - - -####################################################################### -# +-----------------------------------------------------------------+ # -# | Main settings | # -# +-----------------------------------------------------------------+ # -####################################################################### - -# This needs to be set to true to spawn the object in the Tree and Sapling resources. -Tree: false - -# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource. -# Ignored by Tree(..), Sapling(..) and CustomStructure(..) -Frequency: 5 - -# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource. -# Ignored by Tree(..), Sapling(..) and CustomStructure(..) -Rarity: 10.0 - -# If you set this to true, the BO3 will be placed with a random rotation. -RotateRandomly: false - -# The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock. -SpawnHeight: highestBlock - -# The height limits for the BO3. -MinHeight: 0 - -MaxHeight: 256 - -# Objects can have other objects attacthed to it: branches. Branches can also -# have branches attached to it, which can also have branches, etc. This is the -# maximum branch depth for this objects. -MaxBranchDepth: 16 - -# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes. -# If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored. -ExcludedBiomes: All - - -####################################################################### -# +-----------------------------------------------------------------+ # -# | Source block settings | # -# +-----------------------------------------------------------------+ # -####################################################################### - -# The block(s) the BO3 should spawn in. -SourceBlocks: AIR - -# The maximum percentage of the BO3 that can be outside the SourceBlock. -# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage. -MaxPercentageOutsideSourceBlock: 100 - -# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway) -OutsideSourceBlock: placeAnyway - - -####################################################################### -# +-----------------------------------------------------------------+ # -# | Blocks | # -# +-----------------------------------------------------------------+ # -####################################################################### - -# All the blocks used in the BO3 are listed here. Possible blocks: -# Block(x,y,z,id[.data][,nbtfile.nbt) -# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]]) -# So RandomBlock(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at -# the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that -# fails, a 100% percent chance to have the contents of anotherchest.nbt. -%blocks% - -####################################################################### -# +-----------------------------------------------------------------+ # -# | BO3 checks | # -# +-----------------------------------------------------------------+ # -####################################################################### - -# Require a condition at a certain location in order for the BO3 to be spawned. -# BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location -# BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location -# LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive) - -# You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air. - -# Examples: -# BlockCheck(0,-1,0,GRASS,DIRT) Require grass or dirt just below the object -# BlockCheck(0,-1,0,Solid) Require any solid block just below the object -# BlockCheck(0,-1,0,WOOL) Require any type of wool just below the object -# BlockCheck(0,-1,0,WOOL:0) Require white wool just below the object -# BlockCheckNot(0,-1,0,WOOL:0) Require that there is no white wool below the object -# LightCheck(0,0,0,0,1) Require almost complete darkness just below the object -BlockCheck(0,-1,0,Solid) - -####################################################################### -# +-----------------------------------------------------------------+ # -# | Branches | # -# +-----------------------------------------------------------------+ # -####################################################################### - -# Branches are objects that will spawn when this object spawns when it is used in -# the CustomStructure resource. Branches can also have branches, making complex -# structures possible. See the wiki for more details. - -# Regular Branches spawn each branch with an independent chance of spawning. -# Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance]) -# branchName - name of the object to spawn. -# rotation - NORTH, SOUTH, EAST or WEST. -# IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank - -# Weighted Branches spawn branches with a dependent chance of spawning. -# WeightedBranch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf]) -# MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank -%branches% \ No newline at end of file