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Add snow-form flag
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parent
177b33154f
commit
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@ -73,6 +73,7 @@ import org.bukkit.event.block.BlockBurnEvent;
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import org.bukkit.event.block.BlockDamageEvent;
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import org.bukkit.event.block.BlockDamageEvent;
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import org.bukkit.event.block.BlockDispenseEvent;
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import org.bukkit.event.block.BlockDispenseEvent;
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import org.bukkit.event.block.BlockFadeEvent;
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import org.bukkit.event.block.BlockFadeEvent;
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import org.bukkit.event.block.BlockFormEvent;
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import org.bukkit.event.block.BlockFromToEvent;
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import org.bukkit.event.block.BlockFromToEvent;
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import org.bukkit.event.block.BlockGrowEvent;
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import org.bukkit.event.block.BlockGrowEvent;
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import org.bukkit.event.block.BlockIgniteEvent;
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import org.bukkit.event.block.BlockIgniteEvent;
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@ -833,6 +834,27 @@ public class PlayerEvents extends PlotListener implements Listener {
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}
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}
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onBlockSpread(BlockFormEvent event) {
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Block block = event.getBlock();
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Location location = BukkitUtil.getLocation(block.getLocation());
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if (location.isPlotRoad()) {
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event.setCancelled(true);
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return;
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}
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PlotArea area = location.getPlotArea();
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if (area == null) {
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return;
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}
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Plot plot = area.getOwnedPlot(location);
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if (plot == null) {
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return;
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}
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if (Flags.SNOW_FORM.isFalse(plot)) {
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event.setCancelled(true);
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onBlockDamage(BlockDamageEvent event) {
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public void onBlockDamage(BlockDamageEvent event) {
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Player player = event.getPlayer();
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Player player = event.getPlayer();
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@ -50,6 +50,7 @@ public final class Flags {
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public static final BooleanFlag DISABLE_PHYSICS = new BooleanFlag("disable-physics");
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public static final BooleanFlag DISABLE_PHYSICS = new BooleanFlag("disable-physics");
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public static final BooleanFlag LIQUID_FLOW = new BooleanFlag("liquid-flow");
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public static final BooleanFlag LIQUID_FLOW = new BooleanFlag("liquid-flow");
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public static final BooleanFlag SNOW_MELT = new BooleanFlag("snow-melt");
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public static final BooleanFlag SNOW_MELT = new BooleanFlag("snow-melt");
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public static final BooleanFlag SNOW_FORM = new BooleanFlag("snow-form");
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public static final BooleanFlag ICE_MELT = new BooleanFlag("ice-melt");
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public static final BooleanFlag ICE_MELT = new BooleanFlag("ice-melt");
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public static final BooleanFlag FIRE_SPREAD = new BooleanFlag("fire-spread");
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public static final BooleanFlag FIRE_SPREAD = new BooleanFlag("fire-spread");
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public static final BooleanFlag BLOCK_BURN = new BooleanFlag("block-burn");
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public static final BooleanFlag BLOCK_BURN = new BooleanFlag("block-burn");
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