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Code cleaning and Gradle Update
Updated gradle wrapper to 3.0 Updated Gradle files for Nukkit Added/cleaned minor Nukkit code Removed duplicate TitleManagement code Signed-off-by: MattBDev <mattbdev@outlook.com>
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@ -610,27 +610,27 @@ public class BukkitChunkManager extends ChunkManager {
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public static class ContentMap {
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public final Map<BlockLoc, ItemStack[]> chestContents;
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public final Map<BlockLoc, ItemStack[]> furnaceContents;
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public final Map<BlockLoc, ItemStack[]> dispenserContents;
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public final Map<BlockLoc, ItemStack[]> dropperContents;
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public final Map<BlockLoc, ItemStack[]> brewingStandContents;
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public final Map<BlockLoc, ItemStack[]> beaconContents;
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public final Map<BlockLoc, ItemStack[]> hopperContents;
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public final Map<BlockLoc, Short[]> furnaceTime;
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public final Map<BlockLoc, Object[]> skullData;
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public final Map<BlockLoc, Material> jukeboxDisc;
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public final Map<BlockLoc, Short> brewTime;
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public final Map<BlockLoc, EntityType> spawnerData;
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public final Map<BlockLoc, String> cmdData;
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public final Map<BlockLoc, String[]> signContents;
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public final Map<BlockLoc, Note> noteBlockContents;
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public final Map<BlockLoc, List<Pattern>> bannerPatterns;
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public final Map<BlockLoc, DyeColor> bannerBase;
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public final Set<EntityWrapper> entities;
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public final Map<PlotLoc, PlotBlock[]> allBlocks;
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final Map<BlockLoc, ItemStack[]> chestContents;
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final Map<BlockLoc, ItemStack[]> furnaceContents;
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final Map<BlockLoc, ItemStack[]> dispenserContents;
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final Map<BlockLoc, ItemStack[]> dropperContents;
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final Map<BlockLoc, ItemStack[]> brewingStandContents;
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final Map<BlockLoc, ItemStack[]> beaconContents;
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final Map<BlockLoc, ItemStack[]> hopperContents;
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final Map<BlockLoc, Short[]> furnaceTime;
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final Map<BlockLoc, Object[]> skullData;
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final Map<BlockLoc, Material> jukeboxDisc;
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final Map<BlockLoc, Short> brewTime;
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final Map<BlockLoc, EntityType> spawnerData;
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final Map<BlockLoc, String> cmdData;
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final Map<BlockLoc, String[]> signContents;
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final Map<BlockLoc, Note> noteBlockContents;
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final Map<BlockLoc, List<Pattern>> bannerPatterns;
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final Map<BlockLoc, DyeColor> bannerBase;
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final Set<EntityWrapper> entities;
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final Map<PlotLoc, PlotBlock[]> allBlocks;
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public ContentMap() {
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ContentMap() {
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this.chestContents = new HashMap<>();
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this.furnaceContents = new HashMap<>();
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this.dispenserContents = new HashMap<>();
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