Code cleaning and Gradle Update

Updated gradle wrapper to 3.0
Updated Gradle files for Nukkit
Added/cleaned minor Nukkit code
Removed duplicate TitleManagement code

Signed-off-by: MattBDev <mattbdev@outlook.com>
This commit is contained in:
MattBDev
2016-09-13 18:10:01 -04:00
parent a95b68b73c
commit b6dac54677
15 changed files with 58 additions and 84 deletions

View File

@ -610,27 +610,27 @@ public class BukkitChunkManager extends ChunkManager {
public static class ContentMap {
public final Map<BlockLoc, ItemStack[]> chestContents;
public final Map<BlockLoc, ItemStack[]> furnaceContents;
public final Map<BlockLoc, ItemStack[]> dispenserContents;
public final Map<BlockLoc, ItemStack[]> dropperContents;
public final Map<BlockLoc, ItemStack[]> brewingStandContents;
public final Map<BlockLoc, ItemStack[]> beaconContents;
public final Map<BlockLoc, ItemStack[]> hopperContents;
public final Map<BlockLoc, Short[]> furnaceTime;
public final Map<BlockLoc, Object[]> skullData;
public final Map<BlockLoc, Material> jukeboxDisc;
public final Map<BlockLoc, Short> brewTime;
public final Map<BlockLoc, EntityType> spawnerData;
public final Map<BlockLoc, String> cmdData;
public final Map<BlockLoc, String[]> signContents;
public final Map<BlockLoc, Note> noteBlockContents;
public final Map<BlockLoc, List<Pattern>> bannerPatterns;
public final Map<BlockLoc, DyeColor> bannerBase;
public final Set<EntityWrapper> entities;
public final Map<PlotLoc, PlotBlock[]> allBlocks;
final Map<BlockLoc, ItemStack[]> chestContents;
final Map<BlockLoc, ItemStack[]> furnaceContents;
final Map<BlockLoc, ItemStack[]> dispenserContents;
final Map<BlockLoc, ItemStack[]> dropperContents;
final Map<BlockLoc, ItemStack[]> brewingStandContents;
final Map<BlockLoc, ItemStack[]> beaconContents;
final Map<BlockLoc, ItemStack[]> hopperContents;
final Map<BlockLoc, Short[]> furnaceTime;
final Map<BlockLoc, Object[]> skullData;
final Map<BlockLoc, Material> jukeboxDisc;
final Map<BlockLoc, Short> brewTime;
final Map<BlockLoc, EntityType> spawnerData;
final Map<BlockLoc, String> cmdData;
final Map<BlockLoc, String[]> signContents;
final Map<BlockLoc, Note> noteBlockContents;
final Map<BlockLoc, List<Pattern>> bannerPatterns;
final Map<BlockLoc, DyeColor> bannerBase;
final Set<EntityWrapper> entities;
final Map<PlotLoc, PlotBlock[]> allBlocks;
public ContentMap() {
ContentMap() {
this.chestContents = new HashMap<>();
this.furnaceContents = new HashMap<>();
this.dispenserContents = new HashMap<>();