Fix lag caused when generating augmented worlds with roads

- Begin by implementing forceSync to the queue system as we know the chunk will be accessible to edits in some cases (i.e. population).
 - Also implement custom SideEffectSets to override any decided by the default chunk consumer, as we do NOT want to update neighbours in population (this caused infinite generation to be required causing the lag and server death). We also do not want to enqueue the QueueCoordinator in AugmentedUtils as this would write to the world and update neighbours before we might want to (plus it's just used to restrict and offset the blocks being set)
 - Then implement disabling any biomes from being saved/set to the queue to prevent augmented worlds having their biomes overriden in roads
 - Consequently fix ScopedQueueCoordinator, preventing the y value of blocks being set from needlessly being changed, fixing road heights in augmented worlds
 - Finally we do not need a method with chunkObject in the signature in AugmentedUtils as this is no longer used by the method
This commit is contained in:
dordsor21 2022-05-10 01:35:52 +01:00 committed by Jordan
parent 13d7357c85
commit b3c67b55d5
8 changed files with 191 additions and 61 deletions

View File

@ -25,7 +25,11 @@
*/ */
package com.plotsquared.bukkit.generator; package com.plotsquared.bukkit.generator;
import com.plotsquared.core.PlotSquared;
import com.plotsquared.core.generator.AugmentedUtils; import com.plotsquared.core.generator.AugmentedUtils;
import com.plotsquared.core.queue.QueueCoordinator;
import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.util.SideEffectSet;
import org.bukkit.Chunk; import org.bukkit.Chunk;
import org.bukkit.World; import org.bukkit.World;
import org.bukkit.generator.BlockPopulator; import org.bukkit.generator.BlockPopulator;
@ -52,7 +56,14 @@ public class BukkitAugmentedGenerator extends BlockPopulator {
@Override @Override
public void populate(@NonNull World world, @NonNull Random random, @NonNull Chunk source) { public void populate(@NonNull World world, @NonNull Random random, @NonNull Chunk source) {
AugmentedUtils.generate(source, world.getName(), source.getX(), source.getZ(), null); QueueCoordinator queue = PlotSquared.platform().globalBlockQueue().getNewQueue(BukkitAdapter.adapt(world));
// The chunk is already loaded and we do not want to load the chunk in "fully" by using any PaperLib methods.
queue.setForceSync(true);
queue.setSideEffectSet(SideEffectSet.none());
queue.setBiomesEnabled(false);
queue.setChunkObject(source);
AugmentedUtils.generateChunk(world.getName(), source.getX(), source.getZ(), queue);
queue.enqueue();
} }
} }

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@ -76,10 +76,11 @@ public final class BukkitChunkCoordinator extends ChunkCoordinator {
private final int totalSize; private final int totalSize;
private final AtomicInteger expectedSize; private final AtomicInteger expectedSize;
private final AtomicInteger loadingChunks = new AtomicInteger(); private final AtomicInteger loadingChunks = new AtomicInteger();
private final boolean forceSync;
private int batchSize; private int batchSize;
private PlotSquaredTask task; private PlotSquaredTask task;
private boolean shouldCancel; private volatile boolean shouldCancel;
private boolean finished; private boolean finished;
@Inject @Inject
@ -92,7 +93,8 @@ public final class BukkitChunkCoordinator extends ChunkCoordinator {
@Assisted final @NonNull Runnable whenDone, @Assisted final @NonNull Runnable whenDone,
@Assisted final @NonNull Consumer<Throwable> throwableConsumer, @Assisted final @NonNull Consumer<Throwable> throwableConsumer,
@Assisted final boolean unloadAfter, @Assisted final boolean unloadAfter,
@Assisted final @NonNull Collection<ProgressSubscriber> progressSubscribers @Assisted final @NonNull Collection<ProgressSubscriber> progressSubscribers,
@Assisted final boolean forceSync
) { ) {
this.requestedChunks = new LinkedBlockingQueue<>(requestedChunks); this.requestedChunks = new LinkedBlockingQueue<>(requestedChunks);
this.availableChunks = new LinkedBlockingQueue<>(); this.availableChunks = new LinkedBlockingQueue<>();
@ -107,14 +109,27 @@ public final class BukkitChunkCoordinator extends ChunkCoordinator {
this.plugin = JavaPlugin.getPlugin(BukkitPlatform.class); this.plugin = JavaPlugin.getPlugin(BukkitPlatform.class);
this.bukkitWorld = Bukkit.getWorld(world.getName()); this.bukkitWorld = Bukkit.getWorld(world.getName());
this.progressSubscribers.addAll(progressSubscribers); this.progressSubscribers.addAll(progressSubscribers);
this.forceSync = forceSync;
} }
@Override @Override
public void start() { public void start() {
if (!forceSync) {
// Request initial batch // Request initial batch
this.requestBatch(); this.requestBatch();
// Wait until next tick to give the chunks a chance to be loaded // Wait until next tick to give the chunks a chance to be loaded
TaskManager.runTaskLater(() -> task = TaskManager.runTaskRepeat(this, TaskTime.ticks(1)), TaskTime.ticks(1)); TaskManager.runTaskLater(() -> task = TaskManager.runTaskRepeat(this, TaskTime.ticks(1)), TaskTime.ticks(1));
} else {
try {
while (!shouldCancel && !requestedChunks.isEmpty()) {
chunkConsumer.accept(requestedChunks.poll());
}
} catch (Throwable t) {
throwableConsumer.accept(t);
} finally {
finish();
}
}
} }
@Override @Override
@ -131,7 +146,9 @@ public final class BukkitChunkCoordinator extends ChunkCoordinator {
for (final ProgressSubscriber subscriber : this.progressSubscribers) { for (final ProgressSubscriber subscriber : this.progressSubscribers) {
subscriber.notifyEnd(); subscriber.notifyEnd();
} }
if (task != null) {
task.cancel(); task.cancel();
}
finished = true; finished = true;
} }
} }

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@ -62,10 +62,27 @@ import java.util.function.Consumer;
public class BukkitQueueCoordinator extends BasicQueueCoordinator { public class BukkitQueueCoordinator extends BasicQueueCoordinator {
private final SideEffectSet noSideEffectSet; private static final SideEffectSet NO_SIDE_EFFECT_SET;
private final SideEffectSet lightingSideEffectSet; private static final SideEffectSet EDGE_SIDE_EFFECT_SET;
private final SideEffectSet edgeSideEffectSet; private static final SideEffectSet LIGHTING_SIDE_EFFECT_SET;
private final SideEffectSet edgeLightingSideEffectSet; private static final SideEffectSet EDGE_LIGHTING_SIDE_EFFECT_SET;
static {
NO_SIDE_EFFECT_SET = SideEffectSet.none().with(SideEffect.LIGHTING, SideEffect.State.OFF).with(
SideEffect.NEIGHBORS,
SideEffect.State.OFF
);
EDGE_SIDE_EFFECT_SET = SideEffectSet.none().with(SideEffect.UPDATE, SideEffect.State.ON).with(
SideEffect.NEIGHBORS,
SideEffect.State.ON
);
LIGHTING_SIDE_EFFECT_SET = SideEffectSet.none().with(SideEffect.NEIGHBORS, SideEffect.State.OFF);
EDGE_LIGHTING_SIDE_EFFECT_SET = SideEffectSet.none().with(SideEffect.UPDATE, SideEffect.State.ON).with(
SideEffect.NEIGHBORS,
SideEffect.State.ON
);
}
private org.bukkit.World bukkitWorld; private org.bukkit.World bukkitWorld;
@Inject @Inject
private ChunkCoordinatorBuilderFactory chunkCoordinatorBuilderFactory; private ChunkCoordinatorBuilderFactory chunkCoordinatorBuilderFactory;
@ -76,19 +93,6 @@ public class BukkitQueueCoordinator extends BasicQueueCoordinator {
@Inject @Inject
public BukkitQueueCoordinator(@NonNull World world) { public BukkitQueueCoordinator(@NonNull World world) {
super(world); super(world);
noSideEffectSet = SideEffectSet.none().with(SideEffect.LIGHTING, SideEffect.State.OFF).with(
SideEffect.NEIGHBORS,
SideEffect.State.OFF
);
lightingSideEffectSet = SideEffectSet.none().with(SideEffect.NEIGHBORS, SideEffect.State.OFF);
edgeSideEffectSet = noSideEffectSet.with(SideEffect.UPDATE, SideEffect.State.ON).with(
SideEffect.NEIGHBORS,
SideEffect.State.ON
);
edgeLightingSideEffectSet = noSideEffectSet.with(SideEffect.UPDATE, SideEffect.State.ON).with(
SideEffect.NEIGHBORS,
SideEffect.State.ON
);
} }
@Override @Override
@ -201,7 +205,7 @@ public class BukkitQueueCoordinator extends BasicQueueCoordinator {
localChunk.getTiles().forEach((blockVector3, tag) -> { localChunk.getTiles().forEach((blockVector3, tag) -> {
try { try {
BaseBlock block = getWorld().getBlock(blockVector3).toBaseBlock(tag); BaseBlock block = getWorld().getBlock(blockVector3).toBaseBlock(tag);
getWorld().setBlock(blockVector3, block, noSideEffectSet); getWorld().setBlock(blockVector3, block, getSideEffectSet(SideEffectState.NONE));
} catch (WorldEditException ignored) { } catch (WorldEditException ignored) {
StateWrapper sw = new StateWrapper(tag); StateWrapper sw = new StateWrapper(tag);
sw.restoreTag(getWorld().getName(), blockVector3.getX(), blockVector3.getY(), blockVector3.getZ()); sw.restoreTag(getWorld().getName(), blockVector3.getX(), blockVector3.getY(), blockVector3.getZ());
@ -258,9 +262,9 @@ public class BukkitQueueCoordinator extends BasicQueueCoordinator {
} }
SideEffectSet sideEffectSet; SideEffectSet sideEffectSet;
if (lighting) { if (lighting) {
sideEffectSet = edge ? edgeLightingSideEffectSet : lightingSideEffectSet; sideEffectSet = getSideEffectSet(edge ? SideEffectState.EDGE_LIGHTING : SideEffectState.LIGHTING);
} else { } else {
sideEffectSet = edge ? edgeSideEffectSet : noSideEffectSet; sideEffectSet = getSideEffectSet(edge ? SideEffectState.EDGE : SideEffectState.NONE);
} }
getWorld().setBlock(loc, block, sideEffectSet); getWorld().setBlock(loc, block, sideEffectSet);
} catch (WorldEditException ignored) { } catch (WorldEditException ignored) {
@ -375,4 +379,23 @@ public class BukkitQueueCoordinator extends BasicQueueCoordinator {
return false; return false;
} }
private SideEffectSet getSideEffectSet(SideEffectState state) {
if (getSideEffectSet() != null) {
return getSideEffectSet();
}
return switch (state) {
case NONE -> NO_SIDE_EFFECT_SET;
case EDGE -> EDGE_SIDE_EFFECT_SET;
case LIGHTING -> LIGHTING_SIDE_EFFECT_SET;
case EDGE_LIGHTING -> EDGE_LIGHTING_SIDE_EFFECT_SET;
};
}
private enum SideEffectState {
NONE,
EDGE,
LIGHTING,
EDGE_LIGHTING
}
} }

View File

@ -54,12 +54,22 @@ public class AugmentedUtils {
enabled = true; enabled = true;
} }
public static boolean generate( /**
@Nullable Object chunkObject, * Generate an augmented world chunk at the given location. If a queue is given, the data will be written to it, else a new
* queue will be created and written to world. Returns true if generation occurred.
*
* @param world World name to generate data for. Must be a PlotSquared world containing one or more areas else nothing will
* happen.
* @param chunkX Chunk X position
* @param chunkZ Chunk Z position
* @param queue Queue to write to, if desired.
* @return true if generation occurred.
*/
public static boolean generateChunk(
final @NonNull String world, final @NonNull String world,
final int chunkX, final int chunkX,
final int chunkZ, final int chunkZ,
QueueCoordinator queue @Nullable QueueCoordinator queue
) { ) {
if (!enabled) { if (!enabled) {
return false; return false;
@ -97,9 +107,6 @@ public class AugmentedUtils {
.platform() .platform()
.worldUtil() .worldUtil()
.getWeWorld(world)); .getWeWorld(world));
if (chunkObject != null) {
queue.setChunkObject(chunkObject);
}
} }
QueueCoordinator primaryMask; QueueCoordinator primaryMask;
// coordinates // coordinates
@ -157,13 +164,9 @@ public class AugmentedUtils {
} }
generationResult = true; generationResult = true;
} }
if (chunkObject != null) {
primaryMask.setChunkObject(chunkObject);
}
if (chunkObject != null) {
secondaryMask.setChunkObject(chunkObject);
}
// This queue should not be enqueued as it is simply used to restrict block setting, and then delegate to the
// actual queue
ScopedQueueCoordinator scoped = ScopedQueueCoordinator scoped =
new ScopedQueueCoordinator( new ScopedQueueCoordinator(
secondaryMask, secondaryMask,
@ -172,8 +175,6 @@ public class AugmentedUtils {
); );
generator.generateChunk(scoped, area); generator.generateChunk(scoped, area);
generator.populateChunk(scoped, area); generator.populateChunk(scoped, area);
scoped.setForceSync(true);
scoped.enqueue();
} }
if (enqueue) { if (enqueue) {
queue.enqueue(); queue.enqueue();
@ -181,4 +182,19 @@ public class AugmentedUtils {
return generationResult; return generationResult;
} }
/**
* @deprecated Use {@link AugmentedUtils#generateChunk(String, int, int, QueueCoordinator)} as chunkObject is not required
* in the above method
*/
@Deprecated(forRemoval = true)
public static boolean generate(
@Nullable Object chunkObject,
final @NonNull String world,
final int chunkX,
final int chunkZ,
QueueCoordinator queue
) {
return generateChunk(world, chunkX, chunkZ, queue);
}
} }

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@ -34,6 +34,7 @@ import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.math.BlockVector2; import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.regions.CuboidRegion; import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.util.Location; import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.util.SideEffectSet;
import com.sk89q.worldedit.world.World; import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.biome.BiomeType; import com.sk89q.worldedit.world.biome.BiomeType;
import com.sk89q.worldedit.world.block.BaseBlock; import com.sk89q.worldedit.world.block.BaseBlock;
@ -61,6 +62,7 @@ public abstract class BasicQueueCoordinator extends QueueCoordinator {
private int lastX = Integer.MIN_VALUE; private int lastX = Integer.MIN_VALUE;
private int lastZ = Integer.MIN_VALUE; private int lastZ = Integer.MIN_VALUE;
private boolean settingBiomes = false; private boolean settingBiomes = false;
private boolean disableBiomes = false;
private boolean settingTiles = false; private boolean settingTiles = false;
private boolean regen = false; private boolean regen = false;
private int[] regenStart; private int[] regenStart;
@ -68,7 +70,8 @@ public abstract class BasicQueueCoordinator extends QueueCoordinator {
private CuboidRegion regenRegion = null; private CuboidRegion regenRegion = null;
private Consumer<BlockVector2> consumer = null; private Consumer<BlockVector2> consumer = null;
private boolean unloadAfter = true; private boolean unloadAfter = true;
private Runnable whenDone; private Runnable whenDone = null;
private SideEffectSet sideEffectSet = null;
@Nullable @Nullable
private LightingMode lightingMode = LightingMode.valueOf(Settings.QUEUE.LIGHTING_MODE); private LightingMode lightingMode = LightingMode.valueOf(Settings.QUEUE.LIGHTING_MODE);
@ -120,6 +123,9 @@ public abstract class BasicQueueCoordinator extends QueueCoordinator {
@SuppressWarnings("removal") @SuppressWarnings("removal")
@Override @Override
public boolean setBiome(int x, int z, @NonNull BiomeType biomeType) { public boolean setBiome(int x, int z, @NonNull BiomeType biomeType) {
if (disableBiomes) {
return false;
}
LocalChunk chunk = getChunk(x >> 4, z >> 4); LocalChunk chunk = getChunk(x >> 4, z >> 4);
for (int y = world.getMinY(); y <= world.getMaxY(); y++) { for (int y = world.getMinY(); y <= world.getMaxY(); y++) {
chunk.setBiome(x & 15, y, z & 15, biomeType); chunk.setBiome(x & 15, y, z & 15, biomeType);
@ -130,6 +136,9 @@ public abstract class BasicQueueCoordinator extends QueueCoordinator {
@Override @Override
public final boolean setBiome(int x, int y, int z, @NonNull BiomeType biomeType) { public final boolean setBiome(int x, int y, int z, @NonNull BiomeType biomeType) {
if (disableBiomes) {
return false;
}
LocalChunk chunk = getChunk(x >> 4, z >> 4); LocalChunk chunk = getChunk(x >> 4, z >> 4);
chunk.setBiome(x & 15, y, z & 15, biomeType); chunk.setBiome(x & 15, y, z & 15, biomeType);
settingBiomes = true; settingBiomes = true;
@ -141,6 +150,12 @@ public abstract class BasicQueueCoordinator extends QueueCoordinator {
return this.settingBiomes; return this.settingBiomes;
} }
@Override
public void setBiomesEnabled(boolean settingBiomes) {
this.settingBiomes = settingBiomes;
this.disableBiomes = true;
}
@Override @Override
public boolean setTile(int x, int y, int z, @NonNull CompoundTag tag) { public boolean setTile(int x, int y, int z, @NonNull CompoundTag tag) {
LocalChunk chunk = getChunk(x >> 4, z >> 4); LocalChunk chunk = getChunk(x >> 4, z >> 4);
@ -315,6 +330,29 @@ public abstract class BasicQueueCoordinator extends QueueCoordinator {
this.whenDone = whenDone; this.whenDone = whenDone;
} }
@Override
public SideEffectSet getSideEffectSet() {
return sideEffectSet;
}
@Override
public void setSideEffectSet(SideEffectSet sideEffectSet) {
this.sideEffectSet = sideEffectSet;
}
// Don't ask about the @NonNull placement. That's how it needs to be else it errors.
@Override
public void setBiomeCuboid(
final com.plotsquared.core.location.@NonNull Location pos1,
final com.plotsquared.core.location.@NonNull Location pos2,
@NonNull final BiomeType biome
) {
if (disableBiomes) {
return;
}
super.setBiomeCuboid(pos1, pos2, biome);
}
/** /**
* Get the {@link LocalChunk} from the queue at the given chunk coordinates. Returns a new instance if one doesn't exist * Get the {@link LocalChunk} from the queue at the given chunk coordinates. Returns a new instance if one doesn't exist
*/ */

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@ -32,6 +32,7 @@ import com.sk89q.worldedit.entity.Entity;
import com.sk89q.worldedit.function.pattern.Pattern; import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.math.BlockVector2; import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.regions.CuboidRegion; import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.util.SideEffectSet;
import com.sk89q.worldedit.world.World; import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.biome.BiomeType; import com.sk89q.worldedit.world.biome.BiomeType;
import com.sk89q.worldedit.world.block.BaseBlock; import com.sk89q.worldedit.world.block.BaseBlock;
@ -135,6 +136,13 @@ public class DelegateQueueCoordinator extends QueueCoordinator {
return false; return false;
} }
@Override
public void setBiomesEnabled(final boolean enabled) {
if (parent != null) {
parent.setBiomesEnabled(enabled);
}
}
@Override @Override
public boolean setEntity(@NonNull Entity entity) { public boolean setEntity(@NonNull Entity entity) {
if (parent != null) { if (parent != null) {
@ -248,6 +256,21 @@ public class DelegateQueueCoordinator extends QueueCoordinator {
} }
} }
@Override
public SideEffectSet getSideEffectSet() {
if (parent != null) {
return parent.getSideEffectSet();
}
return null;
}
@Override
public void setSideEffectSet(final SideEffectSet sideEffectSet) {
if (parent != null) {
parent.setSideEffectSet(sideEffectSet);
}
}
@Override @Override
public @NonNull List<BlockVector2> getReadChunks() { public @NonNull List<BlockVector2> getReadChunks() {
if (parent != null) { if (parent != null) {

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@ -35,6 +35,7 @@ import com.sk89q.worldedit.entity.Entity;
import com.sk89q.worldedit.function.pattern.Pattern; import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.math.BlockVector2; import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.regions.CuboidRegion; import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.util.SideEffectSet;
import com.sk89q.worldedit.world.World; import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.biome.BiomeType; import com.sk89q.worldedit.world.biome.BiomeType;
import com.sk89q.worldedit.world.block.BaseBlock; import com.sk89q.worldedit.world.block.BaseBlock;
@ -247,6 +248,13 @@ public abstract class QueueCoordinator {
*/ */
public abstract boolean isSettingBiomes(); public abstract boolean isSettingBiomes();
/**
* If the queue should accept biome placement
*
* @param enabled If biomes should be enabled
*/
public abstract void setBiomesEnabled(boolean enabled);
/** /**
* Add entities to be created * Add entities to be created
* *
@ -412,6 +420,10 @@ public abstract class QueueCoordinator {
*/ */
public abstract void setLightingMode(@Nullable LightingMode mode); public abstract void setLightingMode(@Nullable LightingMode mode);
public abstract SideEffectSet getSideEffectSet();
public abstract void setSideEffectSet(SideEffectSet sideEffectSet);
/** /**
* Fill a cuboid between two positions with a BlockState * Fill a cuboid between two positions with a BlockState
* *

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@ -35,22 +35,20 @@ import org.checkerframework.checker.nullness.qual.NonNull;
import org.checkerframework.checker.nullness.qual.Nullable; import org.checkerframework.checker.nullness.qual.Nullable;
/** /**
* Queue that only sets blocks with a designated area * Queue that only sets blocks with a designated X-Z area, will accept any Y values. Requires all blocks be set normalized in
* the x and z directions, i.e. starting from 0,0. An offset of the minimum point of the region will then be applied to x and z.
*/ */
public class ScopedQueueCoordinator extends DelegateQueueCoordinator { public class ScopedQueueCoordinator extends DelegateQueueCoordinator {
private final Location min; private final Location min;
private final Location max; private final Location max;
private final int minX; private final int minX;
private final int minY;
private final int minZ; private final int minZ;
private final int maxX; private final int maxX;
private final int maxY;
private final int maxZ; private final int maxZ;
private final int dx; private final int dx;
private final int dy;
private final int dz; private final int dz;
/** /**
@ -61,15 +59,12 @@ public class ScopedQueueCoordinator extends DelegateQueueCoordinator {
this.min = min; this.min = min;
this.max = max; this.max = max;
this.minX = min.getX(); this.minX = min.getX();
this.minY = min.getY();
this.minZ = min.getZ(); this.minZ = min.getZ();
this.maxX = max.getX(); this.maxX = max.getX();
this.maxY = max.getY();
this.maxZ = max.getZ(); this.maxZ = max.getZ();
this.dx = maxX - minX; this.dx = maxX - minX;
this.dy = maxY - minY;
this.dz = maxZ - minZ; this.dz = maxZ - minZ;
} }
@ -80,11 +75,11 @@ public class ScopedQueueCoordinator extends DelegateQueueCoordinator {
@Override @Override
public boolean setBiome(int x, int y, int z, @NonNull BiomeType biome) { public boolean setBiome(int x, int y, int z, @NonNull BiomeType biome) {
return x >= 0 && x <= dx && y >= 0 && y <= dy && z >= 0 && z <= dz && super.setBiome(x + minX, y + minY, z + minZ, biome); return x >= 0 && x <= dx && z >= 0 && z <= dz && super.setBiome(x + minX, y, z + minZ, biome);
} }
public void fillBiome(BiomeType biome) { public void fillBiome(BiomeType biome) {
for (int y = 0; y <= dy; y++) { for (int y = min.getY(); y <= max.getY(); y++) {
for (int x = 0; x <= dx; x++) { for (int x = 0; x <= dx; x++) {
for (int z = 0; z < dz; z++) { for (int z = 0; z < dz; z++) {
setBiome(x, y, z, biome); setBiome(x, y, z, biome);
@ -95,27 +90,22 @@ public class ScopedQueueCoordinator extends DelegateQueueCoordinator {
@Override @Override
public boolean setBlock(int x, int y, int z, @NonNull BaseBlock id) { public boolean setBlock(int x, int y, int z, @NonNull BaseBlock id) {
return x >= 0 && x <= dx && y >= 0 && y <= dy && z >= 0 && z <= dz && super.setBlock(x + minX, y + minY, z + minZ, id); return x >= 0 && x <= dx && z >= 0 && z <= dz && super.setBlock(x + minX, y, z + minZ, id);
} }
@Override @Override
public boolean setBlock(int x, int y, int z, @NonNull BlockState id) { public boolean setBlock(int x, int y, int z, @NonNull BlockState id) {
return x >= 0 && x <= dx && y >= 0 && y <= dy && z >= 0 && z <= dz && super.setBlock(x + minX, y + minY, z + minZ, id); return x >= 0 && x <= dx && z >= 0 && z <= dz && super.setBlock(x + minX, y, z + minZ, id);
} }
@Override @Override
public boolean setBlock(int x, int y, int z, @NonNull Pattern pattern) { public boolean setBlock(int x, int y, int z, @NonNull Pattern pattern) {
return x >= 0 && x <= dx && y >= 0 && y <= dy && z >= 0 && z <= dz && super.setBlock( return x >= 0 && x <= dx && z >= 0 && z <= dz && super.setBlock(x + minX, y, z + minZ, pattern);
x + minX,
y + minY,
z + minZ,
pattern
);
} }
@Override @Override
public boolean setTile(int x, int y, int z, @NonNull CompoundTag tag) { public boolean setTile(int x, int y, int z, @NonNull CompoundTag tag) {
return x >= 0 && x <= dx && y >= 0 && y <= dy && z >= 0 && z <= dz && super.setTile(x + minX, y + minY, z + minZ, tag); return x >= 0 && x <= dx && z >= 0 && z <= dz && super.setTile(x + minX, y, z + minZ, tag);
} }
public @NonNull Location getMin() { public @NonNull Location getMin() {