Correctly use yIndex when regenerating plots in certain world configurations

- Fixes #3597
This commit is contained in:
dordsor21 2022-05-08 16:55:10 +01:00
parent faadebd30e
commit b13470ab93
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@ -278,7 +278,7 @@ public class BukkitRegionManager extends RegionManager {
int minY = value.getMin().getY();
for (int yIndex = 0; yIndex < ids.length; yIndex++) {
int y = yIndex + minY;
BaseBlock id = ids[y];
BaseBlock id = ids[yIndex];
if (id != null) {
value.setBlock(x1, y, z1, id);
} else {