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Correctly use yIndex when regenerating plots in certain world configurations
- Fixes #3597
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@ -278,7 +278,7 @@ public class BukkitRegionManager extends RegionManager {
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int minY = value.getMin().getY();
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int minY = value.getMin().getY();
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for (int yIndex = 0; yIndex < ids.length; yIndex++) {
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for (int yIndex = 0; yIndex < ids.length; yIndex++) {
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int y = yIndex + minY;
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int y = yIndex + minY;
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BaseBlock id = ids[y];
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BaseBlock id = ids[yIndex];
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if (id != null) {
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if (id != null) {
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value.setBlock(x1, y, z1, id);
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value.setBlock(x1, y, z1, id);
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} else {
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} else {
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