Correctly use yIndex when regenerating plots in certain world configurations

- Fixes #3597
This commit is contained in:
dordsor21 2022-05-08 16:55:10 +01:00
parent faadebd30e
commit b13470ab93
No known key found for this signature in database
GPG Key ID: 1E53E88969FFCF0B

View File

@ -278,7 +278,7 @@ public class BukkitRegionManager extends RegionManager {
int minY = value.getMin().getY(); int minY = value.getMin().getY();
for (int yIndex = 0; yIndex < ids.length; yIndex++) { for (int yIndex = 0; yIndex < ids.length; yIndex++) {
int y = yIndex + minY; int y = yIndex + minY;
BaseBlock id = ids[y]; BaseBlock id = ids[yIndex];
if (id != null) { if (id != null) {
value.setBlock(x1, y, z1, id); value.setBlock(x1, y, z1, id);
} else { } else {