Redstone, chunk sending, reload fix, chunk unloader,

- Added redstone disabler when no players are in the plot
- Fixed chunk sending leaving ghost blocks
- Fixed reloading not populating new values
- Added chunk unloader to chunk processor (decreases memory usage)
This commit is contained in:
boy0001
2015-08-21 04:54:42 +10:00
parent ae7eed8a5b
commit b063494955
9 changed files with 245 additions and 72 deletions

View File

@ -69,6 +69,7 @@ public class Settings {
*/
public static boolean CHUNK_PROCESSOR = false;
public static int CHUNK_PROCESSOR_MAX_BLOCKSTATES = 4096;
public static int CHUNK_PROCESSOR_RANDOM_CHUNK_UNLOADS = 1;
public static int CHUNK_PROCESSOR_MAX_ENTITIES = 512;
public static boolean CHUNK_PROCESSOR_DISABLE_PHYSICS = false;
/**
@ -79,6 +80,7 @@ public class Settings {
* Redstone disabler
*/
public static boolean REDSTONE_DISABLER = false;
public static boolean REDSTONE_DISABLER_UNOCCUPIED = false;
/**
* Check for falling blocks when pistons extend?
*/