mirror of
https://github.com/IntellectualSites/PlotSquared.git
synced 2025-07-13 10:54:43 +02:00
Merge remote-tracking branch 'origin/master'
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@ -1,47 +0,0 @@
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package com.plotsquared.bukkit.util;
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import com.intellectualcrafters.plot.object.PlotMessage;
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import com.intellectualcrafters.plot.object.PlotPlayer;
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import com.intellectualcrafters.plot.util.ChatManager;
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import org.bukkit.ChatColor;
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import java.util.ArrayList;
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import java.util.List;
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public class BukkitPlainChatManager extends ChatManager<List<StringBuilder>> {
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@Override
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public List<StringBuilder> builder() {
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return new ArrayList<>();
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}
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@Override
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public void color(PlotMessage message, String color) {
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List<StringBuilder> parts = message.$(this);
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parts.get(parts.size() - 1).insert(0, color);
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}
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@Override
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public void tooltip(PlotMessage message, PlotMessage... tooltips) {}
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@Override
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public void command(PlotMessage message, String command) {}
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@Override
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public void text(PlotMessage message, String text) {
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message.$(this).add(new StringBuilder(ChatColor.stripColor(text)));
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}
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@Override
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public void send(PlotMessage plotMessage, PlotPlayer player) {
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StringBuilder built = new StringBuilder();
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for (StringBuilder sb : plotMessage.$(this)) {
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built.append(sb);
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}
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player.sendMessage(built.toString());
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}
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@Override
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public void suggest(PlotMessage plotMessage, String command) {}
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}
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@ -26,9 +26,8 @@ import java.util.HashSet;
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import java.util.Map.Entry;
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/**
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* An utility that can be used to send chunks, rather than using bukkit code to do so (uses heavy NMS)
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*
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* An utility that can be used to send chunks, rather than using bukkit code
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* to do so (uses heavy NMS).
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*/
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public class SendChunk {
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@ -40,7 +39,7 @@ public class SendChunk {
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private final RefMethod methodInitLighting;
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/**
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* Constructor
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* Constructor.
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*/
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public SendChunk() throws ClassNotFoundException, NoSuchMethodException, NoSuchFieldException {
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RefConstructor tempMapChunk;
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@ -85,7 +85,7 @@ public class BukkitLocalQueue<T> extends BasicLocalBlockQueue<T> {
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if (block != null) {
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int x = MainUtil.x_loc[layer][j];
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int y = MainUtil.y_loc[layer][j];
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int z = MainUtil.y_loc[layer][j];
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int z = MainUtil.z_loc[layer][j];
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Block existing = chunk.getBlock(x, y, z);
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int existingId = existing.getTypeId();
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if (existingId == block.id) {
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