fix: load flags after we is initialised (#4186)

* fix: load flags after we is initliased
 - fixes #4073
 - it could be possible to add a callback in the WE initilised event listener, but that overcomplicates it a bit and this is fine tbh

* Extract method
This commit is contained in:
Jordan
2023-10-07 19:14:54 +01:00
committed by GitHub
parent f848162066
commit a30cdb37d6
2 changed files with 27 additions and 7 deletions

View File

@@ -632,6 +632,8 @@
"flags.flag_error_double": "Flag value must be a decimal number.",
"flags.flag_error_music": "Flag value must be a valid music disc ID.",
"flags.flag_error_title": "Flag value must be in the format </red><grey>\"A title\" \"The subtitle\"</grey><red>.",
"flags.delaying_loading_area_flags": "<prefix><gray>Delaying loading flags for area `</gray><dark_aqua><area></dark_aqua><gray>` as WorldEdit is not initialised yet.</gray>",
"flags.loading_area_flags": "<prefix><gray>Loading flags for area: </gray><dark_aqua><area></dark_aqua>",
"flags.area_flags": "<prefix><gray>Area flags: </gray><dark_aqua><flags></dark_aqua>",
"flags.road_flags": "<prefix><gray>Road flags: </gray><dark_aqua><flags></dark_aqua>",
"commands.description.add": "<gray>Allow a user to build in a plot while the plot owner is online.</gray>",