Implement tile entities to generation using Populators (#3665)

* Implement tile entities to generation using Populators
 - Fixes #3051

* Javadocs

* Don't do the big error if heads don't work

* Address comments regarding javadocs/comments

* Ensure Location is still sealed, and add api description annotation to public methods in UncheckedWorldLocation

* Clean up HybridGen
 - There's no need for while loops acting as a modulo after we've already performed a modulo
 - Make the code-sections calculating if positions are in the wall/road more readable
 - Collaps duplicate if-elseif bodies

* Better exception handling when setting data to LimitedRegion during chunk population

* Address comments

Co-authored-by: Alexander Brandes <mc.cache@web.de>

* Better naming for "legacy" block state populator

Co-authored-by: Alexander Brandes <mc.cache@web.de>
This commit is contained in:
Jordan
2022-06-12 09:47:25 +01:00
committed by GitHub
parent c93b08d0c7
commit a238ff19bf
10 changed files with 711 additions and 104 deletions

View File

@ -35,11 +35,13 @@ import com.sk89q.jnbt.Tag;
import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.world.item.ItemType;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.block.Container;
import org.bukkit.block.Sign;
import org.bukkit.block.Skull;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.InventoryHolder;
@ -57,6 +59,11 @@ public class StateWrapper {
public org.bukkit.block.BlockState state = null;
public CompoundTag tag = null;
/**
* @deprecated in favour of using WE methods for obtaining NBT, specifically by obtaining a
* {@link com.sk89q.worldedit.world.block.BaseBlock} and then using {@link com.sk89q.worldedit.world.block.BaseBlock#getNbtData()}
*/
@Deprecated(forRemoval = true, since = "TODO")
public StateWrapper(org.bukkit.block.BlockState state) {
this.state = state;
}
@ -230,10 +237,37 @@ public class StateWrapper {
}
return false;
}
case "skull" -> {
if (state instanceof Skull skull) {
CompoundTag skullOwner = ((CompoundTag) this.tag.getValue().get("SkullOwner"));
if (skullOwner == null) {
return true;
}
String player = skullOwner.getString("Name");
if (player == null || player.isEmpty()) {
return false;
}
try {
skull.setOwningPlayer(Bukkit.getOfflinePlayer(player));
skull.update(true);
} catch (Exception e) {
e.printStackTrace();
}
return true;
}
return false;
}
}
return false;
}
/**
* Get a CompoundTag of the contents of a block's inventory (chest, furnace, etc.).
*
* @deprecated in favour of using WorldEdit methods for obtaining NBT, specifically by obtaining a
* {@link com.sk89q.worldedit.world.block.BaseBlock} and then using {@link com.sk89q.worldedit.world.block.BaseBlock#getNbtData()}
*/
@Deprecated(forRemoval = true, since = "TODO")
public CompoundTag getTag() {
if (this.tag != null) {
return this.tag;