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chore: remove poorly implemented /ps debug loadedchunks command
- the same (but correctly implemented) functionality exists in other plugins - closes #4140
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@ -85,16 +85,6 @@ public class Debug extends SubCommand {
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return true;
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return true;
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}
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}
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}
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}
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if (args.length > 0 && "loadedchunks".equalsIgnoreCase(args[0])) {
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final long start = System.currentTimeMillis();
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player.sendMessage(TranslatableCaption.of("debug.fetching_loaded_chunks"));
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TaskManager.runTaskAsync(() -> player.sendMessage(StaticCaption
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.of("Loaded chunks: " + this.worldUtil
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.getChunkChunks(player.getLocation().getWorldName())
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.size() + " (" + (System.currentTimeMillis()
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- start) + "ms) using thread: " + Thread.currentThread().getName())));
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return true;
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}
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if (args.length > 0 && "uuids".equalsIgnoreCase(args[0])) {
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if (args.length > 0 && "uuids".equalsIgnoreCase(args[0])) {
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final Collection<UUIDMapping> mappings = PlotSquared.get().getImpromptuUUIDPipeline().getAllImmediately();
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final Collection<UUIDMapping> mappings = PlotSquared.get().getImpromptuUUIDPipeline().getAllImmediately();
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player.sendMessage(
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player.sendMessage(
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